Good Afternoon,
Every reply helps my team improve by changing elements and covering its weaknesses. Today's new member is a familiar face, scizor, after Zam failed to impress me by experience. Not because he is a bad pokemon, but this team needs someone solid enough to increase the diversity.
By the way, this is my overall team.
Roserade (M) @ Focus Sash
Timid, 4 HP / 252 SpA / 252 Spe
Ability: Natural Cure
~HP Fire
~Sleep Powder
~Leaf Storm
~Toxic Spikes
Toxic Spikes Lead:
Roserade may not be a very good starter due to its frail defenses and some weaknesses. However, it has a move, sleep powder which can stop slow opponents efficiently, and switch out after setting spikes or go on fighting. HP Fire is a good backup move against possible metagross and skarmory leads. I changed leaf storm instead of energy ball. Except for its inaccuracy leaf storm has potential to KO many ground and semi-rock types.
Gliscor @ Leftovers
Jolly, 252 HP / 4 Def / 252 Spe
Ability: Sand Veil
~U-turn
~Roost
~Earthquake
~Stealth Rock
Phsycal Wall/Optional Lead:
With using gliscor in my team, I want to keep surprise element in my hand. Sometimes it may lead as an anti-lead or to set stealth rock, other times it come out to stand the ground against heatran, metagross or infernape. Especially, I have problems with infernape. U-turn is good move to scout your opponents. When things are going bad, gliscor can switch out to a more appropriate ally. Roost keeps him alive for long battles. Lastly, earthquake is a STAB move which can damage many fire and ground types.
Celebi @ Leftovers
Bold, 252 HP / 220 Def / 36 Spe
Ability: Natural Cure
~Grass Knot
~Leech Seed
~Heal Bell
~Recover
Cleric:
Celebi has a simple mission, to heal when team members are burned, frozen or poisoned due to toxic spikes. Also another idea came up to my mind that I could switch in to Blissey and seed her while healing teammates:P Together with recover, leech seed keep it alive against ineffective opponents. I am not familiar with grass knot, which I added as a suggestion from ''slater'' and I hope it will work good against bulky water types.
Gyarados (M) @ Life Orb
Jolly, 252 Atk / 4 Def / 252 Spe
Ability: Intimidate
~Waterfall
~Taunt
~Earthquake
~Dragon Dance
Physical Attacker:
Offensive DDing gyarados. Being a jolly gyarados, my aim is to dragon dance as much as possible when getting the chance then to sweep. Having a high attack stat, gyarados does serious damage with earthquake and waterfall. Also waterfall has a chance to flinch the opponent although its base power is lower compared to special water moves. Taunt is a must for gyarados if I want my team to stop stat boosters and baton passers. In a few matches this kind of teams really hit me where it hurts. Even I was surprised to see how easy to baton pass against my team.
Thanks a lot to Starfawkingburst for reminding me of taunt.
Heatran (M) @ Choice Scarf
Timid, 4 HP/252 Spe/252 SpA
Ability: Flash Fire
~Fire Blast
~Dragon Pulse
~HP Grass
~Earth Power
Special Attacker:
As I made a special attacker heatran, I chose a timid one to boost its speed. I think of adding lava plume later to moveset when I get more experience playing with heatran. Although ı have used flamethrower so far, fire blast is the choice with the choice specs. Being a semi-steel type, I can counter dragonite who commonly depends on draco meteor. Specifically, I can handle revenge killer scizor with heatran. I expect earth power to do some business against ground types after adding heatran a choice specs. Lastly, heatran can hurt opponents, who think they can handle heatran due to its water and ground weaknesses.
Scizor (M) @ Choice Band
Adamant, 246 HP/252 Atk/12 Spd
Ability: Technician
~ Bullet Punch
~ U-turn
~ Superpower
~ Pursuit
Revenge Killer:
New kid in the class. While practising I have been discovering what my team fears most. One of them is tyranitar and scizor is the cure of this problem. A stab bullet punch powered with technician can beat many weakened opponents. U-turn is a handy move either you can scout your opponent with some damage or give a dent to opponents with a stab move like this. Although superpower lowers the attack and defense of the user one stage, it does a great job to remove heavy cannons of the opponent. Pursuit can catch pokemons without letting them to switch out safely. Scizor is likely to cover physical attacking purpose of my team when gyarados lacks.
All in all I know that there are some weaknesses starring at us and many things that I do not know yet, however, I am improving myself as I have some spare time.
Thanks for allocating your time.
All suggestions/ratings are welcomed.
Every reply helps my team improve by changing elements and covering its weaknesses. Today's new member is a familiar face, scizor, after Zam failed to impress me by experience. Not because he is a bad pokemon, but this team needs someone solid enough to increase the diversity.
By the way, this is my overall team.
Team At A Glance
Roserade (M) @ Focus Sash
Timid, 4 HP / 252 SpA / 252 Spe
Ability: Natural Cure
~HP Fire
~Sleep Powder
~Leaf Storm
~Toxic Spikes
Toxic Spikes Lead:
Roserade may not be a very good starter due to its frail defenses and some weaknesses. However, it has a move, sleep powder which can stop slow opponents efficiently, and switch out after setting spikes or go on fighting. HP Fire is a good backup move against possible metagross and skarmory leads. I changed leaf storm instead of energy ball. Except for its inaccuracy leaf storm has potential to KO many ground and semi-rock types.
Gliscor @ Leftovers
Jolly, 252 HP / 4 Def / 252 Spe
Ability: Sand Veil
~U-turn
~Roost
~Earthquake
~Stealth Rock
Phsycal Wall/Optional Lead:
With using gliscor in my team, I want to keep surprise element in my hand. Sometimes it may lead as an anti-lead or to set stealth rock, other times it come out to stand the ground against heatran, metagross or infernape. Especially, I have problems with infernape. U-turn is good move to scout your opponents. When things are going bad, gliscor can switch out to a more appropriate ally. Roost keeps him alive for long battles. Lastly, earthquake is a STAB move which can damage many fire and ground types.
Celebi @ Leftovers
Bold, 252 HP / 220 Def / 36 Spe
Ability: Natural Cure
~Grass Knot
~Leech Seed
~Heal Bell
~Recover
Cleric:
Celebi has a simple mission, to heal when team members are burned, frozen or poisoned due to toxic spikes. Also another idea came up to my mind that I could switch in to Blissey and seed her while healing teammates:P Together with recover, leech seed keep it alive against ineffective opponents. I am not familiar with grass knot, which I added as a suggestion from ''slater'' and I hope it will work good against bulky water types.
Gyarados (M) @ Life Orb
Jolly, 252 Atk / 4 Def / 252 Spe
Ability: Intimidate
~Waterfall
~Taunt
~Earthquake
~Dragon Dance
Physical Attacker:
Offensive DDing gyarados. Being a jolly gyarados, my aim is to dragon dance as much as possible when getting the chance then to sweep. Having a high attack stat, gyarados does serious damage with earthquake and waterfall. Also waterfall has a chance to flinch the opponent although its base power is lower compared to special water moves. Taunt is a must for gyarados if I want my team to stop stat boosters and baton passers. In a few matches this kind of teams really hit me where it hurts. Even I was surprised to see how easy to baton pass against my team.
Thanks a lot to Starfawkingburst for reminding me of taunt.
Heatran (M) @ Choice Scarf
Timid, 4 HP/252 Spe/252 SpA
Ability: Flash Fire
~Fire Blast
~Dragon Pulse
~HP Grass
~Earth Power
Special Attacker:
As I made a special attacker heatran, I chose a timid one to boost its speed. I think of adding lava plume later to moveset when I get more experience playing with heatran. Although ı have used flamethrower so far, fire blast is the choice with the choice specs. Being a semi-steel type, I can counter dragonite who commonly depends on draco meteor. Specifically, I can handle revenge killer scizor with heatran. I expect earth power to do some business against ground types after adding heatran a choice specs. Lastly, heatran can hurt opponents, who think they can handle heatran due to its water and ground weaknesses.
Scizor (M) @ Choice Band
Adamant, 246 HP/252 Atk/12 Spd
Ability: Technician
~ Bullet Punch
~ U-turn
~ Superpower
~ Pursuit
Revenge Killer:
New kid in the class. While practising I have been discovering what my team fears most. One of them is tyranitar and scizor is the cure of this problem. A stab bullet punch powered with technician can beat many weakened opponents. U-turn is a handy move either you can scout your opponent with some damage or give a dent to opponents with a stab move like this. Although superpower lowers the attack and defense of the user one stage, it does a great job to remove heavy cannons of the opponent. Pursuit can catch pokemons without letting them to switch out safely. Scizor is likely to cover physical attacking purpose of my team when gyarados lacks.
All in all I know that there are some weaknesses starring at us and many things that I do not know yet, however, I am improving myself as I have some spare time.
Thanks for allocating your time.
All suggestions/ratings are welcomed.