Hey everyone,
This is my first time posting a team, I typically play monotype with my dragons, but thought I'd give OU a try. This team peaks out around 1500, (1488, for those who care). I've seen the destruction rain teams can cause so I made one myself. It's pretty standard rain, but functions fairly well without the rain, with M swampert being the only real sufferer.
The team requires a lot of switching, so rocks and hazards are a pain, but the team usually hits hard enough that the battle doesn't last for them to be a really big issue. Even with the switching, its just bad predicts that kill, not the rocks.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Calm Nature
- Ice Beam
- Scald
- Rest
- Toxic
Rain setter. A staple on any rain team, he can come in, set the rain, toxic and run. Or, if the opponent is something that needs hit to break a sash he can do some damage too. Reliably sturdy, and once he's about to die he can rest and run to be used to set rain again. Lives most unboosted attacks and can hit salamence, dragonite or garchomp hard.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Leech Seed
- Stealth Rock
- Gyro Ball
- Toxic
Rock setter. In the rain gives him obvious help, typically rocks and runs to thundy or back to politoed or swapert for fire hits anyway though. Toxic to help break stalls , along with leech seed, gyro ball for fairy coverage and a damaging move to not be taunt bait.
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect
The sweep. Typically comes in after main threats eliminated or if politoed dies and its his last chance for a rain sweep. Protect to make sure the speed boost gets there. Waterfall and earthquake are its hardest hitting moves and ice punch for coverage if i need to take out a grass type in a pinch.
Thundurus-Therian @ Assault Vest
Ability: Volt Absorb
EVs: 192 SpA / 64 SpD / 252 Spe
Timid Nature
- Volt Switch
- Focus Blast
- Grass Knot
- Thunder
Thundy. Survives a surprising amount of hits with assvest. Loves to switch in after politoed or tornadus for volt absorb. Volt switch for the volt turn combo with tornadus, focus blast for steel types, and with thunder and grass knot, he stops opponents rain teams in their tracks.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- U-turn
He usually hits and runs to take advantage of regen, rocks are a real issue for that strategy though, but with superpower and stab hurricane he takes care of most rock setters with a ohko if they dony set up at the start.
Lickilicky @ Choice Specs
Ability: Cloud Nine
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Fire Blast
- Shadow Ball
- Wring Out
- Ice Beam
The anitweather. He is pretty must just for opposing steel or grass types in the rain. Bulky enough to switch in and take any nonsuper effective hit and get off fire blast. Other moves are pretty much filler, ice beam comes in handy with so many dragons roaming. Most people laugh when they see lickilicky, but with specs and full investment he kills most things with a supereffective move after rocks damage.
This is my first time posting a team, I typically play monotype with my dragons, but thought I'd give OU a try. This team peaks out around 1500, (1488, for those who care). I've seen the destruction rain teams can cause so I made one myself. It's pretty standard rain, but functions fairly well without the rain, with M swampert being the only real sufferer.
The team requires a lot of switching, so rocks and hazards are a pain, but the team usually hits hard enough that the battle doesn't last for them to be a really big issue. Even with the switching, its just bad predicts that kill, not the rocks.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Calm Nature
- Ice Beam
- Scald
- Rest
- Toxic
Rain setter. A staple on any rain team, he can come in, set the rain, toxic and run. Or, if the opponent is something that needs hit to break a sash he can do some damage too. Reliably sturdy, and once he's about to die he can rest and run to be used to set rain again. Lives most unboosted attacks and can hit salamence, dragonite or garchomp hard.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Leech Seed
- Stealth Rock
- Gyro Ball
- Toxic
Rock setter. In the rain gives him obvious help, typically rocks and runs to thundy or back to politoed or swapert for fire hits anyway though. Toxic to help break stalls , along with leech seed, gyro ball for fairy coverage and a damaging move to not be taunt bait.
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect
The sweep. Typically comes in after main threats eliminated or if politoed dies and its his last chance for a rain sweep. Protect to make sure the speed boost gets there. Waterfall and earthquake are its hardest hitting moves and ice punch for coverage if i need to take out a grass type in a pinch.
Thundurus-Therian @ Assault Vest
Ability: Volt Absorb
EVs: 192 SpA / 64 SpD / 252 Spe
Timid Nature
- Volt Switch
- Focus Blast
- Grass Knot
- Thunder
Thundy. Survives a surprising amount of hits with assvest. Loves to switch in after politoed or tornadus for volt absorb. Volt switch for the volt turn combo with tornadus, focus blast for steel types, and with thunder and grass knot, he stops opponents rain teams in their tracks.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- U-turn
He usually hits and runs to take advantage of regen, rocks are a real issue for that strategy though, but with superpower and stab hurricane he takes care of most rock setters with a ohko if they dony set up at the start.
Lickilicky @ Choice Specs
Ability: Cloud Nine
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Fire Blast
- Shadow Ball
- Wring Out
- Ice Beam
The anitweather. He is pretty must just for opposing steel or grass types in the rain. Bulky enough to switch in and take any nonsuper effective hit and get off fire blast. Other moves are pretty much filler, ice beam comes in handy with so many dragons roaming. Most people laugh when they see lickilicky, but with specs and full investment he kills most things with a supereffective move after rocks damage.
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