It's a bit saddening to see my favorite Pokemon being suspected (Sableye-Mega), but I'm not here to defend it; I've had my share of 'fun'. The idea that Sablenite would ever be included with another element of the meta game for a suspect test has be believing that we aren't completely clear of the imbalance in OU. Truly I understand the upbringing of this test and I thank the council for this, so instead of opinion, I'll try to provide as much quality evidence that should ultimately decide the outcome of the suspect test.
Sableye, so far in ORAS has established itself as the face of the stall playstyle, and that anyone against that playstyle in general are most likely going for the sableye ban just because they hate it (biased). If you're here spattering opinions without any real evidence just to turn votes to a meta game of your favor, you won't get anyone's respect without evidence or reqs. Remember, suspect tests are for the benefit of the meta, not for a few individuals. Anyways, lets take a look at this particular Sableye:
~〈⌬w⌬~〉 (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 240 HP / 88 Def / 176 SpD / 4 Spe
Bold Nature
IVs: 0 Atk / 0 SpA
- Protect
- Recover
- Will-O-Wisp
- Foul Play
Now the reason I think people believe Sableye is skill-less is because it easily takes advantage of turn 1 with the safety of protect/fake out and/or prankster will-o-wisp upon mega evolving, discouraging hazard setting and physically offensive Pokemon while guaranteeing a Mega-evolution. Here is a raw count of Sableye being a lead on the OU-1825 department: | 2 | Sableye | 6.29766% | 128863 | 3.012% |. Having Prankster and Magic Bounce in the same turn holds more than enough weight to be in the S Ranks even if it is just for one turn. Provided with a very useful move pool (knock off, calm mind, snarl, shadow ball, foul play, protect, fake out, will-o-wisp, metal burst, etc.) resistance to poison types, three immunity (normal, psychic, and fighting types), and only one weakness being to fairy types, Sableye definitely deserves this suspect, that much we can't dispute. Now the real reason I brought up this specific Sableye set is to strengthen the argument about its bulk and that it actually is problematic. The EV spread demonstrates that Sableye-mega can play the mix wall and do fairly well against both physical and specially offensive pokemon, I'm speaking specifically about it's potential to
pseudo walling both +1 Gyarados-Mega and Life Orb Gengar at the same time(I discovered this spread just weeks ago through the dmg calc, and only now am I sharing this with the community). Keep reading, trust me it's worth your time.
Sableye-Mega vs Gyarados-Mega
Assuming Sableye-Mega switches in on Gyarados-Mega pulling off a dragon dance, Sableye can go for a will-o-wisp and survive a +1 waterfall.
+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 240 HP / 88+ Def Mega Sableye: 171-202 (56.8 - 67.1%) -- guaranteed 2HKO
Let's also assume waterfall was a high roll, leaving Sableye-Mega at
32.9% and with a burnt Gyarados-Mega. The next logical move is Sableye-Mega recovering and Gyarados-Mega attacking with waterfall.
+1 252+ Atk Mold Breaker burned Mega Gyarados Waterfall vs. 240 HP / 88+ Def Mega Sableye: 85-101 (28.2 - 33.5%) -- 0.2% chance to 3HKO
If waterfall doesn't hit high rolls or cause flinch, Sableye-Mega is clearly going to take advantage of Gyarados-Mega. This isn't even guaranteed that Gyarados-Mega will go for a dragon dance.
Sableye-Mega vs Life Orb Gengar
252 SpA Life Orb Gengar Shadow Ball vs. 240 HP / 176 SpD Mega Sableye: 130-153 (43.1 - 50.8%) -- 3.9% chance to 2HKO
Let's do the math:
1-3.9%=96.1% to survive 2 hits
96.1%-20%(shadow ball sp.def drop)=
76.88% to survive 2 hits
That means Sableye-Mega can switch in on Life Orb Gengar's shadow ball and have 76.88% chance to recover while netting Life Orb damage on Gengar putting it in range for knock off or foul play KO before sp.def drops.
0- Atk Mega Sableye Knock Off (97.5 BP) vs. 0 HP / 0 Def Gengar: 248-294 (95.7 - 113.5%) -- 75% chance to OHKO
0- Atk Mega Sableye Foul Play vs. 0 HP / 0 Def Gengar: 158-188 (61 - 72.5%) -- guaranteed 2HKO (-nature 0 atk 0 IV atk Gengar)
Here are a few more calc just to get a better feel of this particular Sableye set:
252 SpA Mega Manectric Thunderbolt vs. 240 HP / 176 SpD Mega Sableye: 115-136 (38.2 - 45.1%) -- guaranteed 3HKO
252 SpA Choice Specs Latios Draco Meteor vs. 240 HP / 176 SpD Mega Sableye: 243-286 (80.7 - 95%) -- guaranteed 2HKO (recover on the hit)
252 SpA Raikou Thunderbolt vs. 240 HP / 176 SpD Mega Sableye: 103-123 (34.2 - 40.8%) -- guaranteed 3HKO
252 SpA Magnezone Thunderbolt vs. 240 HP / 176 SpD Mega Sableye: 112-133 (37.2 - 44.1%) -- guaranteed 3HKO
252 Atk Tyranitar Stone Edge vs. 240 HP / 88+ Def Mega Sableye: 118-139 (39.2 - 46.1%) -- guaranteed 3HKO after sandstorm damage
252+ Atk Technician Mega Scizor Bug Bite vs. 240 HP / 88+ Def Mega Sableye: 126-148 (41.8 - 49.1%) -- guaranteed 3HKO
Note: if any physical hit with the highest roll is under 66.7% (there are many),
it has no chance of killing Sableye-Mega 1 vs 1 unless will-o-wisp fails.
66.6%(dmg)+33.3%(brnt dmg)=99.9% total dmg (Sableye-Mega survives the 2hko and proceeds to recover as the burn dmg stacks.)
As you can see, the EV spread of 240 HP / 88 Def / 176 SpD with Bold or Impish nature is the perfect spread for a
mix wall without having to use the calm mind set. The 4 EVs on speed is there to take advantage of Ferrothorn (even the ones without gyro ball) if ever Sableye-Mega was at an extremely low HP%, but it can always be put in bulk to feel safer. Now You're probably thinking,"Ok, so what if it does have good bulk? It's still passive." Actually, it isn't so passive as you think. Foul play is a move that utilizes the foes attack stat for the user as its own, and the fact that Sableye is a dark type, the addition of STAB will always be in play making it extremely devastating for most physical attackers that already don't like being burnt. Might I add that even some of the special attackers don't like taking a foul play either(Gardevoir, Latios, Latias, Gengar, Alakazam, Tornadus-T, Thundurus, Manectric, Raikou, Slowbro, etc.) In addition, will-o-wisp + protect + recover isn't just a means for safely mega evolving. What it actually does is it takes advantage of a burnt foe by patterning protect + recover until it switches out or faints. Personally, I find it much more useful to run protect than fake out because fake out is so useless after the first turn in and it's not even guaranteed they'll stay in to take the flinch. And of course you have the ability to scout with protect, having the opportunity to gain momentum in the case of the foe holding a choice item or double switching. I can go on with how Sableye-Mega makes Uber synergy with mediocre teammates but I think I'll just leave it to my replays for you to judge.
Oh ya, and I'm sorry for having an opinion on Gothitelle, but I have to say that it truly is broken. It's not something worth explaining, but I'll let you in on something: the thunder wave set is ridiculously broken, not the calm mind set. The calm mind set can simply be countered by running a dark type to stop its tracks. The fact that choice scarf Gothitelle outspeeds anything under the 122 base speed (looking at you Tornadus-T) gives stall & balance teams the speed advantage if needed for its slower teammates by nitpicking certain foes and crippling it with thunder wave or trick it & thunder wave it, fishing for the 25% full paralysis and taking advantage of the free turns to rest or input damage(this is what I believe to cause the uprising of Weavile). Paired with Sableye-Mega, now that you have the speedsters paralyzed you can burn spam basically anything else on the opposing team. To be honest, I think its just as beneficial to burn 1-2 Pokemon as it is to have stealth rocks up, and we already know who isn't getting rocks up.
http://replay.pokemonshowdown.com/ou-288405570 It was halloween, or maybe he was just sick of it?
http://replay.pokemonshowdown.com/ou-271244596 Took advantage of Paralyzed Pidgeot. He forfeited.
http://replay.pokemonshowdown.com/ou-292911123 Paralyzed Tornadus-T, then swept with Togekiss.
http://replay.pokemonshowdown.com/ou-291244207 Took advantage of Paralyzed Serperior. Swepted with Ditto.
http://replay.pokemonshowdown.com/ou-293820846 Scouted Choice Band Azumarill. He gave up.
http://replay.pokemonshowdown.com/ou-296388626 Revenge killed Pinsir with Gothitelle. Played smart the rest of the match and won.
http://replay.pokemonshowdown.com/ou-293077480 Forced Diancie to mega evolve with Gothitelle. Played smart in the end and won.
For the record, these replays aren't actually here to back up the the calcs I previously mentioned, but I assure you that it is the same exact Sableye set I've mentioned. You can check for yourself if the calcs are accurate on
http://pokemonshowdown.com/damagecalc/, and if you'd like to see for yourself hands on you can try out my team
http://pastebin.com/CaAE9Pi7. I hope I gave enough evidence as I see a lot of Sableye/Gothitelle users being too afraid to let others in on the scheme. Happy laddering.