Lord Wallace
Hentai Connoiseur
I think koko brought up valid points about some of the ban arguments (maybe not very elegantly but w/e) and I admit in my first post I came off as wanting to keep Victini out to "preserve the meta", so I guess it's time to do some clarification on my thoughts and why I think it should be kept BL.
1. Not a positive influence on the metagame. People in this thread just won't shut up about "the real problems" (I don't disagree about that btw) without acknowledging that Victini does very little to fix or balance out any of UU's existing unhealthy presences. Just because Gatr and Pidgeot are the "ugly" doesnt mean we keep the "bad".
2. I think BandTini is busted, and the fact that this isn't the only set it's limited to makes it worse. I'm gonna sound like a broken record because I already covered most of this, but seriously wtf does the Victini user ever have to lose by clicking V Create? It dents freaking everything. "B-but Darke what about the stat drops and Pursuit and bulky Water types and Salamence and-" no shut up, if your opponent has to rely on Pursuit trapping you then Victini has probably already done it's job, and if you got trapped before Victini killed what you wanted it to, that's probably your fault, not Victini's.
Calcs for thought:
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 252+ Def Suicune: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
that's your counter?
252+ Atk Choice Band Victini V-create vs. 240 HP / 252+ Def Swampert: 156-183 (38.9 - 45.6%) -- guaranteed 3HKO after Leftovers aka Swampert's only form of recovery
that's your counter?
-1 252+ Atk Choice Band Victini V-create vs. 248 HP / 236+ Def Salamence: 113-133 (28.7 - 33.8%) -- 0.9% chance to 3HKO
O-ok I'll give you tha-
0- SpA Victini Glaciate vs. 248 HP / 0 SpD Salamence: 204-244 (51.9 - 62%) -- guaranteed 2HKO
lol nvm
None of this is even taking U-Turn into account and how much dumber it makes this set.
Oh wait I forgot something didn't I? The V Create drops and why they don't matter, or at least not as much as some want to make it seem. Nobody is really giving Victini a lot of credit for it's 100/100/100 bulk, and I'm about to explain why you should, because it's a part of what got Landorus-I, imo a pretty similar mon (versatile, splashable, and well rounded wallbreaker), banned in it's tier. I touched on this a bit in the Research Week thread.
252 Atk Choice Band Krookodile Pursuit vs. -1 0 HP / 0 Def Victini: 272-324 (79.7 - 95%) -- guaranteed 2HKO. Yikes.
You wanna Pursuit trap Victini? Ok that's cool but if Victini is healthy you have to play a 50/50 or Victini just kills your Pursuit trapper too along with whatever else it just trashed. Lovely.
This thing can live STAB Scalds from some of UU's most prominent defensive Water types even at -1, and easily at -0, enough for another switch in to Stealth Rocks for likely another kill in most cases. How is that not even a little concerning? Or a factor in this decision?
After SR and a V Create drop, you still have an overwhelming chance of surviving Mega Aerodactyl's Aerial Ace, forcing it into Stone Miss, and if Aero does happen to miss and also happened to switch into Stealth Rocks.....
252+ Atk Choice Band Victini V-create vs. 0 HP / 0 Def Mega Aerodactyl: 231-272 (76.7 - 90.3%) -- guaranteed OHKO after Stealth Rock
Is that a poor and incredibly situational example? Absolutley.
So why did I show it to you? Because it's a situation in which the V Create drops did not guarantee the RK and for a tad bit of perspective regarding Victini's defensive stats and how it can and does matter in practice.
I think I'd have a vastly different opinion on this suspect if Victini was this glass cannon that feared taking any hit and that V Create drops guaranteed that it will die to any hit, but clearly that isn't the case.
With all of this into consideration I believe Victini does it's job too well with extreme consistency to be considered a healthy presence. There's nothing wrong with disagreeing with me on this I simply wanted to show where I and perhaps others on the pro-BL side may be coming from.
1. Not a positive influence on the metagame. People in this thread just won't shut up about "the real problems" (I don't disagree about that btw) without acknowledging that Victini does very little to fix or balance out any of UU's existing unhealthy presences. Just because Gatr and Pidgeot are the "ugly" doesnt mean we keep the "bad".
2. I think BandTini is busted, and the fact that this isn't the only set it's limited to makes it worse. I'm gonna sound like a broken record because I already covered most of this, but seriously wtf does the Victini user ever have to lose by clicking V Create? It dents freaking everything. "B-but Darke what about the stat drops and Pursuit and bulky Water types and Salamence and-" no shut up, if your opponent has to rely on Pursuit trapping you then Victini has probably already done it's job, and if you got trapped before Victini killed what you wanted it to, that's probably your fault, not Victini's.
Calcs for thought:
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 252+ Def Suicune: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
that's your counter?
252+ Atk Choice Band Victini V-create vs. 240 HP / 252+ Def Swampert: 156-183 (38.9 - 45.6%) -- guaranteed 3HKO after Leftovers aka Swampert's only form of recovery
that's your counter?
-1 252+ Atk Choice Band Victini V-create vs. 248 HP / 236+ Def Salamence: 113-133 (28.7 - 33.8%) -- 0.9% chance to 3HKO
O-ok I'll give you tha-
0- SpA Victini Glaciate vs. 248 HP / 0 SpD Salamence: 204-244 (51.9 - 62%) -- guaranteed 2HKO
lol nvm
None of this is even taking U-Turn into account and how much dumber it makes this set.
Oh wait I forgot something didn't I? The V Create drops and why they don't matter, or at least not as much as some want to make it seem. Nobody is really giving Victini a lot of credit for it's 100/100/100 bulk, and I'm about to explain why you should, because it's a part of what got Landorus-I, imo a pretty similar mon (versatile, splashable, and well rounded wallbreaker), banned in it's tier. I touched on this a bit in the Research Week thread.
252 Atk Choice Band Krookodile Pursuit vs. -1 0 HP / 0 Def Victini: 272-324 (79.7 - 95%) -- guaranteed 2HKO. Yikes.
You wanna Pursuit trap Victini? Ok that's cool but if Victini is healthy you have to play a 50/50 or Victini just kills your Pursuit trapper too along with whatever else it just trashed. Lovely.
This thing can live STAB Scalds from some of UU's most prominent defensive Water types even at -1, and easily at -0, enough for another switch in to Stealth Rocks for likely another kill in most cases. How is that not even a little concerning? Or a factor in this decision?
After SR and a V Create drop, you still have an overwhelming chance of surviving Mega Aerodactyl's Aerial Ace, forcing it into Stone Miss, and if Aero does happen to miss and also happened to switch into Stealth Rocks.....
252+ Atk Choice Band Victini V-create vs. 0 HP / 0 Def Mega Aerodactyl: 231-272 (76.7 - 90.3%) -- guaranteed OHKO after Stealth Rock
Is that a poor and incredibly situational example? Absolutley.
So why did I show it to you? Because it's a situation in which the V Create drops did not guarantee the RK and for a tad bit of perspective regarding Victini's defensive stats and how it can and does matter in practice.
I think I'd have a vastly different opinion on this suspect if Victini was this glass cannon that feared taking any hit and that V Create drops guaranteed that it will die to any hit, but clearly that isn't the case.
With all of this into consideration I believe Victini does it's job too well with extreme consistency to be considered a healthy presence. There's nothing wrong with disagreeing with me on this I simply wanted to show where I and perhaps others on the pro-BL side may be coming from.
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