The thing isn't about having "100% counters". The thing about MMawile is that it has a wide array of effective weapons it can use to handle the metagame and the likes.In a straight one on one fight, Mega Charizard Y wipes the floor with Mega Mawile:
252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Mega Mawile in Sun: 534-630 (175.6 - 207.2%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 4 HP / 0 Def Mega Charizard Y: 203-239 (68.1 - 80.2%) -- guaranteed 2HKO
Of course it's shaky, but not every situation is going to demand that you have to perform a switch, so Mawile isn't going to get a garunteed turn to set up every single time. It also doesn't suffer from intimidate due to using special attacks.
Is having a unshakable, 100% counter the only way to save Mawile from a ban? Because there have been plenty of suggestions that form decent checks to Mega Mawile in varying situations, but a lot of calcs are running under the assumption that Mawile will always get a turn to set up.
1) Typing to come in and set up. SubFP or SubSD or SD 3Atk or Subsplit (yes it has been tried, not popular but still seen). They are all threatening. Mawile picks its checks and that itself makes it an EXTREMELY DANGEROUS THREAT.
2) Huge Power (Post Mevo) + Intimidate (Pre Mevo). Makes it not only good on the offense but also makes it good as a pivot. The thing about MEvos is that you don't have to mega on the spot. You can choose when to Mevo and when to get the advantage on your opponent. We are arguing on the assumption that MMawile comes in Evolved or will evolve straight away. It could choose to act as a pivot/lure and switch out to others to take out the would be counters and checks. OR it can set up right there and then. You just can't tell.
3) Movepool. It has a modest movepool but a decent enough one to secure it's ability to do multiple roles.
4) I think this point has been said so many times that the argument based on this has already turned stale. It has 259 base attack factoring Huge Power. You can say that WoW cripples it, but at +2, burned mons hit for neutral.
I love MMawile a lot and was extremely excited when I saw it getting a Mega back in October when the news was leaked. I wanna keep it in OU for self use, but that would sadly be just plain selfish.
TL;DR : Ban Mawilite
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