tbh I'm not having any troubles with Modest volc that shit is easy to deal with, but bulkarona from BW2 OU is pretty fucking hard to deal with.
Also I have been using this set for a while now and it has be outstanding for me:
Infernape @ Life Orb
Ability: Blaze
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot
Special infernape is beast in this meta. At +2 and SR it has literally no counters I can think of right now, as for checks, basically anything faster, can survive +2 Vacuum Wave, and OHKO Back, OR something that can OHKO and take +2 Fire blast. Checks include, Empleon and Victini if Nape doesn't have Blaze on (if it is they get decimated, unless scarf Tini), Mega Aero, Zam, Mega Zam, Chandelure, and Azelf.
Special Walls:
+2 252 SpA Life Orb Infernape Fire Blast vs. 252 HP / 4 SpD Blissey: 308-363 (43.1 - 50.8%) -- 47.7% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252 SpA Life Orb Infernape Fire Blast vs. 252 HP / 252+ SpD Florges: 211-250 (58.6 - 69.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 SpA Life Orb Infernape Fire Blast vs. 252 HP / 252+ SpD Eviolite Porygon2: 199-235 (53.2 - 62.8%) -- guaranteed 2HKO after Stealth Rock
+2 252 SpA Life Orb Infernape Fire Blast vs. 252 HP / 252+ SpD Umbreon: 239-282 (60.6 - 71.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Now for the bulky water types:
+2 252 SpA Life Orb Infernape Grass Knot (100 BP) vs. 252 HP / 0 SpD Milotic: 400-473 (101.5 - 120%) -- guaranteed OHKO
+2 252 SpA Life Orb Infernape Grass Knot (100 BP) vs. 252 HP / 0 SpD Suicune: 429-507 (106.1 - 125.4%) -- guaranteed OHKO
+2 252 SpA Life Orb Infernape Grass Knot (80 BP) vs. 252 HP / 0 SpD Slowbro: 468-551 (118.7 - 139.8%) -- guaranteed OHKO
+2 252 SpA Life Orb Infernape Grass Knot (100 BP) vs. 252 HP / 4 SpD Mega Blastoise: 429-507 (118.5 - 140%) -- guaranteed OHKO
Bulky Ground types:
+2 252 SpA Life Orb Infernape Grass Knot (100 BP) vs. 252 HP / 4 SpD Donphan: 728-858 (189.5 - 223.4%) -- guaranteed OHKO
+2 252 SpA Life Orb Infernape Grass Knot (120 BP) vs. 252 HP / 252+ SpD Hippowdon: 515-606 (122.6 - 144.2%) -- guaranteed OHKO
Faster Revenge Killers (include scarfers):
+2 252 SpA Life Orb Infernape Vacuum Wave vs. 0 HP / 4 SpD Darmanitan: 234-277 (66.6 - 78.9%) -- 31.3% chance to OHKO after Stealth Rock
+2 252 SpA Life Orb Infernape Vacuum Wave vs. 0 HP / 4 SpD Mienshao: 220-259 (81.1 - 95.5%) -- 12.5% chance to OHKO after Stealth Rock
+2 252 SpA Life Orb Infernape Vacuum Wave vs. 0 HP / 4 SpD Lucario: 390-460 (138.7 - 163.7%) -- guaranteed OHKO
The slightest chip damage on the former 2 makes Vacuum wave a guranteed OHKO.
Infernape is perfect lure for bulky water types, only to get decimated by Grass Knot.
Also CM Mega Zam and Encore Mega Zam are extremely annoying to deal with, CM Mega zam can wreck stall like it's not even a joke and Encore mega Zam wrecks HO. Encore + CM lacks coverage but it's like crazy. I have also seen stuff like SubDisable mega zam too.
Also couldn't agree more, Fletchinder is god now. Kid you not some Volcs are starting to run HP rock to prevent Fletch from setting up SDs