Introduction:
This is my first RMT, and my first post, so I hope it's a good one! This is an offensively based team, basically trying to make sure rocks aren't up and the opponent's team is weakened when Charizard comes in to finish it.
Team At A Glance:
Wait, WHAT?
Team in detail:
The Lead
Purugly (F) @ Lum Berry
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Hypnosis
- U-turn
- Sucker Punch
Yup. No fake out. You'd think I'm crazy, but the exchange for a free moveslot is worth it. I run Taunt to, you know, taunt, Hypnosis is useful for sleep-inducing sleepiness, U-turn does a fantastic job at scouting, and Sucker Punch makes fun times with Taunt. I use Lum to combat status, and Life Orb's recoil further supports that decision.
Bulky Offense
Walrein (M) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Super Fang
- Brine
- Ice Beam
- Roar
Once again, move synergy. Super Fang breaks those tough nuts, and also is useful with Brine. Ice Beam is for coverage, and I don't see the use for Roar, so I would like an idea or two.
Status Support
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
I've changed Wiggly out for Magneton, and it's been good so far. Thunderbolt and HP Ice give perfect coverage in NU, Thunder Wave helps by crippling fast sweepers, and Magnet Rise is to avoid E-quakes.(and raise the roof) I'm not sure about the EVs and nature, so if you have ideas, don't hesitate.
Revenge Killer
Pinsir (M) @ Choice Scarf
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- X-Scissor
- Frustration
- Close Combat
- Stone Edge
If something goes down, I turn to Pinsir. Unless it's a ghost. I pretty much run X-scissor for STAB; and CC, Frustration, and Stone Miss for coverage. And no, I am not going to use Earthquake over Frustration unless you provide a good reason. If you can find a better revenger, I might try it.
Spinner
Hitmonchan (M) @ Muscle Band
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Close Combat
- Mach Punch
- Ice Punch
Don't laugh. Yes, I'm using Hitmonchan as a spinner. It usually works, and it's not bad at offense. CC for lotsa powah, Mach Punch is for Priority, and Ice Punch is for coverage. Muscle Band is for no recoil, but I could use Life Orb instead, or maybe Black Belt.
Late-game Cleaner
Charizard (F) @ Choice Specs
Trait: Blaze
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Air Slash
- Hidden Power [Grass]
- Focus Blast
"I am heavy weapons guy. And this is my weapon."
So, this is it. The late-game cleaner that is Charizard pummels everyone that doesn't resist flying down. All the time when I come in and I'm facing a grass type, they switch to a water type and I flinch it to death. Hidden Power and Focus Blast are my choice of coverage, but better ideas will be looked upon.
Replaced Teammates:
Wigglytuff (F) @ Leftovers
Trait: Cute Charm
EVs: 44 HP / 216 Def / 248 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Sing
- Counter
- Seismic Toss
Wigglytuff was lagging behind with Purugly doing all the sleep-inducing, and I felt a lack of special offense, so I switched it out. T-wave and Sing were for status, Counter counters, and Seismic Toss did more damage than you'd think. If you think I should switch back, tell me.
So, that's it. My first post and first RMT. I would like suggestions.
This is my first RMT, and my first post, so I hope it's a good one! This is an offensively based team, basically trying to make sure rocks aren't up and the opponent's team is weakened when Charizard comes in to finish it.
Team At A Glance:
Wait, WHAT?
Team in detail:
The Lead
Purugly (F) @ Lum Berry
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Hypnosis
- U-turn
- Sucker Punch
Yup. No fake out. You'd think I'm crazy, but the exchange for a free moveslot is worth it. I run Taunt to, you know, taunt, Hypnosis is useful for sleep-inducing sleepiness, U-turn does a fantastic job at scouting, and Sucker Punch makes fun times with Taunt. I use Lum to combat status, and Life Orb's recoil further supports that decision.
Bulky Offense
Walrein (M) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Super Fang
- Brine
- Ice Beam
- Roar
Once again, move synergy. Super Fang breaks those tough nuts, and also is useful with Brine. Ice Beam is for coverage, and I don't see the use for Roar, so I would like an idea or two.
Status Support
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
I've changed Wiggly out for Magneton, and it's been good so far. Thunderbolt and HP Ice give perfect coverage in NU, Thunder Wave helps by crippling fast sweepers, and Magnet Rise is to avoid E-quakes.(and raise the roof) I'm not sure about the EVs and nature, so if you have ideas, don't hesitate.
Revenge Killer
Pinsir (M) @ Choice Scarf
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- X-Scissor
- Frustration
- Close Combat
- Stone Edge
If something goes down, I turn to Pinsir. Unless it's a ghost. I pretty much run X-scissor for STAB; and CC, Frustration, and Stone Miss for coverage. And no, I am not going to use Earthquake over Frustration unless you provide a good reason. If you can find a better revenger, I might try it.
Spinner
Hitmonchan (M) @ Muscle Band
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Close Combat
- Mach Punch
- Ice Punch
Don't laugh. Yes, I'm using Hitmonchan as a spinner. It usually works, and it's not bad at offense. CC for lotsa powah, Mach Punch is for Priority, and Ice Punch is for coverage. Muscle Band is for no recoil, but I could use Life Orb instead, or maybe Black Belt.
Late-game Cleaner
Charizard (F) @ Choice Specs
Trait: Blaze
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Air Slash
- Hidden Power [Grass]
- Focus Blast
"I am heavy weapons guy. And this is my weapon."
So, this is it. The late-game cleaner that is Charizard pummels everyone that doesn't resist flying down. All the time when I come in and I'm facing a grass type, they switch to a water type and I flinch it to death. Hidden Power and Focus Blast are my choice of coverage, but better ideas will be looked upon.
Replaced Teammates:
Wigglytuff (F) @ Leftovers
Trait: Cute Charm
EVs: 44 HP / 216 Def / 248 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Sing
- Counter
- Seismic Toss
Wigglytuff was lagging behind with Purugly doing all the sleep-inducing, and I felt a lack of special offense, so I switched it out. T-wave and Sing were for status, Counter counters, and Seismic Toss did more damage than you'd think. If you think I should switch back, tell me.
So, that's it. My first post and first RMT. I would like suggestions.