Project NU Teambuilding Competition [Voting Stage]

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Shadestep

volition immanent
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
ugh.. Shadowtags aka the greatest teambuilder of all time wins again.. Grats!
PrinceLucian: 2 Votes
Shadowtags: 3 Votes
Eternally: 2 Votes


This week's core is a core I've been using myself a lot lately, inspired by my manager. it is..Scyther + Choice Specs Mesprit!
+


Build and post your teams here, you have until friday as always to post it here!
 

Shadestep

volition immanent
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Yea Jarii is going to host this thread now :)

with that, I can now contribute to this again yay!
Screenshot_74.png

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Aerial Ace
- Roost
- Swords Dance
- U-turn

☚(°°☚) (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Trick
- Signal Beam

Ludicolo @ Leftovers
Ability: Rain Dish
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Giga Drain
- Synthesis
- Ice Beam

Steelix @ Leftovers
Ability: Sturdy
EVs: 240 HP / 128 Atk / 128 SpD / 12 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Mach Punch
- Ice Punch
- Rapid Spin

Pyroar @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Flame Charge

This team is very similar to Evan's team, since that is what this core originated from. Bulky Ludicolo is a neat Pokemon to repeatedly switch into Steelix or Rhydon and fire off some annoying Scalds. Steelix gives a switch-in to opposing Scyther and Archeops, which the team struggled with so far. LO Hitmonchan kinda deals with Shiftry, and lastly LO Flame Charge Pyroar is something that can be superthreatening late-game. enjoyed using this team a lot
 
Sadly this week only one team provided by: Shadestep thanks for that!

This week's subject will be Aggron:


Aggron dropped to NU recently, and has proven to be an incredibly strong Pokemon. It has a great movepool and an amazing Attack-stat, making it one of the best wallbreakers in the tier.

Build and post your teams here, you have until friday to post it here!
 

Jisoo

two slow dancers last ones out
is a Pre-Contributoris a Past SPL Champion



Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Low Kick
- Fire Punch

Cryogonal @ Never-Melt Ice
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Freeze-Dry
- Hidden Power [Ground]
- Recover
- Rapid Spin

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Focus Blast
- Toxic Spikes

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 128 Atk / 128 Def
Adamant Nature
- Wood Hammer
- Earthquake
- Stealth Rock
- Synthesis

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 144 SpD / 112 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Volt Switch
- Signal Beam

So I built around CB Aggron Spikestack, because its the best set imo. Cryogonal gives you a ground immunity, one of Aggrons 4x weaknesses, as well as decent power (hp ground is for opposing aggrons and other random stuff, the reason im using it over hp fighting is the 30 IV's that hp fighting gives you makes you always slower than 339s like scyther in particular and mismagius), rapid spin, and a pretty decent ice switch in. Next I added Garbodor, and this is your obligatory spiker, as well as giving me a fighting check. Next I wanted a vivillon and lilligant check, and Magmortar is the best one. Next up was obligatory rocks, as well as I needed a check to opposing aggrons and a rock resist. The final mon, lanturn completed a nice FWG core as well as gave me a volt switch disruptor. Standard set, nothing much to explain really.

s/o gorex for helping me make this
 
Last edited:

Orphic

perhaps
is a Tiering Contributor Alumnus
Promised Jarii I'd do this :)




Audino-Mega @ Audinite
Ability: Regenerator
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Dazzling Gleam
- Calm Mind
- Psychic

Aggron @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Heavy Slam
- Head Smash
- Earthquake
- Fire Punch

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Giga Drain
- Sludge Bomb
- Moonlight
- Hidden Power [Ground]

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunder Wave
- Stealth Rock
- Ice Beam

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 136 SpD / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Scald
- Hidden Power [Grass]
- Toxic

Archeops
Ability: Defeatist
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Acrobatics
- Earth Power
- Roost
- Taunt


I wanted to build a bulky offense kinda team around choice banded Aggron and Mega Audino seemed to be a good partner since the offensive set could lure a lot of things that made Aggron's life a little more difficult, it has psychic for Weezing and Garbodor and Vileplume etc, these mons aren't difficult for Aggron to tank through but it would rather not be hitting them for the chances of effect spore and also rocky helmet. It also has surf for the likes of Steelix and other Aggrons that are switching in. These were chosen > fire blast because Aggron has fire punch to handle seed. Next I added Vileplume, it offers a way of beating toxic spikes since offensive MegaDino doesn't really appreciate them, it offers a water check and a fighting check since again, offensive MegaDino isn't the most reliable fighting check. Mesprit offers another fighting check, stealth rocks, and general utility with twave. Twave Mesprit helps slow faster threats down so taht Audino or Aggron can plough through. Lanturn gives a secondary water check as well as a much needed fire check, it also provides a bit of momentum with volt switch that can help bring Aggron or Audino in safely. Finally Archeops, the team lacked speed, Archeops can help just take chunks out of bulkier mons and even be a nice revenge killer once Aggron has had a good go at taking something down. Archeops also adds a secondary offensive fire check :) Enjoy.
 
Okay now we have 2 teams (thanks to watchog and Orphic), you guys are able to vote! (You have one vote if that wasn't obvious)

Team 1 (Watchog):


Team 2 (Orphic):


Voting Stage will run from now to Fridaynight.
 
Orphic wins grats!

Orphic votes: 10
Watchog votes: 1


I'm going to let this thread close for a while since there is lately not that much interest for.
 
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