Numbers vs Numbers (Fighterman481 vs P2X7)

The Rules said:
Sending out an open challenge:

3v3 LC Doubles
2 Day DQ
2 Substitutions
2 Chills/Recoveries
Training Items
All Abilities
ASB Arena
[/quote]
Fighter mons:


Monohm [M] [Nimbus]

Types: Electric/Dragon

Abilities:: Shield Dust / Static / Overcoat (H)

Nature: Mild (+1 SpA -1 Def)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 [-]
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Egg
DragonBreath
Gust
Heal Bell
Hydro Pump
Shock Wave

TM/HM
Double Team
Flamethrower
Protect
Thunder
Dragon Claw



Embirch [M] [Charcoal]

Types: Fire/Grass

Abilities:: Reckless / Leaf Guard / Chlorophyll (H)

Nature: Sassy (+1 SpD -15% Spe -10% Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 [+]
Spe: 52 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg
DragonBreath
Earth Power
Blaze Kick
GrassWhistle
Seed Bomb

TM/HM
Double Team
Flamethrower
Protect
Energy Ball
Sunny Day



Shellos [M] [Muddy]

Types: Water

Abilities:: Sticky Hold / Storm Drain / Sand Force (H)

Nature: Bold (+1 Def -1 Atk)

Stats:
HP: 100
Atk: Rank 1 [-1]
Def: Rank 3 [+1]
SpA: Rank 2
SpD: Rank 3
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Electric)
Rain Dance

Egg
Brine
Counter
Curse
Mirror Coat
Yawn

TM/HM
Toxic
Ice Beam
Protect
Scald
Substitute


P2X7 mons:


Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.

Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down

Egg Moves:
Rollout

TM Moves:
Toxic
Protect
SolarBeam
Dig
Brick Break
Payback
Wild Charge
Nature Power
Surf



Helioptile [Denki] (M)
Nature: Timid (+15% Spe, +15% Accuracy, -1 Atk)
Type: Electric/Normal
Electric: Electric STAB; immunity to paralysis status.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power (HA Locked): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Pound
Tail Whip
Thundershock
Charge
Mud Slap
Quick Attack
Razor Wind
Parabolic Charge

Egg Moves:
Agility
Camouflage
Electric Terrain
Glare

TM Moves:
Protect
Rain Dance
Thunder
Substitute
Dark Pulse
Surf



Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)

EC: 0/6
MC: 0
AC: N/A

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon


P2X7 sends out and equips
Fighterman481 sends out, equips, and orders
P2X7 orders
I ref
 
(I assume that this is either your first battle or one of your first, so I'd just like to say welcome to ASB, Fighterman481)



"Well...I wasn't really expecting this...Nonetheless, let's give it our all!"


Skiddo @ Amulet Coin | Clauncher @ Nothing
 
(This is my first, thanks for the welcome!)

"We'll do our best!"

Nimbus(Monohm) @ Nothing | Charcoal(Embirch) @ Nothing

Nimbus: Thundershock(Clauncher)~Gust(Skiddo)~Thundershock(Clauncher)
Charcoal: Flamethrower(Skiddo)~Seed Bomb(Clauncher)~Energy Ball(Clauncher)

Nimbus:
If Clauncher is under the effect of (a protective/evasive move) then use Charge, but only once.

Charcoal:
If Clauncher is under the effect of (a protective/evasive move) then use Growth.

(A few questions on subs in doubles: Do I get two total, or two per pokemon? Also, can I specify say, using a move on A1 or A3 and still have it count as one sub?)
 
(To answer your questions, you get two subs for each Pokemon, and yes, you can.)



"Well, we better get off to a strong start!"

Skiddo: Rollout (Embirch) - Rollout (Embirch) - Rollout (Embirch)

Clauncher: Rock Slide - Rock Slide - Rock Slide
 

2/2/4/2/60
Hp: 90
En: 100
Size: 1
Weight: 2
Status: None



2/2/3/3/52
Hp: 90
En: 100
Size: 1
Weight: 2
Status: None




4/2/3/2/44
Hp: 100
En: 100
Size: 1
Weight: 3
Status: None




3/3/2/3/37
Hp: 90
En: 100
Size: Criminal Negligence (See P2?)
Weight: Rapey Sperm (This is what happens when you don't provide me with the size or weight class.)
Status: None

Flavor:

To come.

A1

Monohm used ThunderShock. (-2 en)
Crit: 909 no
Effect: 3225 no
Damage: (4 + 3 + 6 - 4.5) x 1.5 = - 12.75 Hp

Embirch used Flamethrower. (-6 en)
Crit: 7222 no
Effect: 8075 no
Damage: (9 + 3 + 4.5 - 3) x 1.5 = - 15.75 Hp

Skiddo used Rollout. (-5 en)
Hit: 764 yes
Effect: N/A
Damage: (4 + 6 - 3) x 1.5 = - 10.5 Hp

Clauncher used Rock Slide. (-6 en)
Hit: 5373/yes yes/yes
Effect: N/A / N/A
Damage: (6 + 4.5 - 3) = - 7.5 Hp (Monohm) (6 + 4.5 - 3) x 1.5 = - 11.25 Hp (Embirch)

A2

Monohm used Gust. (-3 en)
Crit: 7580 no
Effect: N/A
Damage: (4 + 6 - 3) x 1.5 = - 10.5 Hp

Embirch used Seed Bomb. (-5 en)
Crit: 285 yes
Effect: N/A
Damage: (8 + 3 + 3 - 4.5) x 1.5 = - 13.75 Hp

Skiddo used Rollout. (-6 en)
Hit: 3795 yes
Effect: N/A
Damage: (7 + 6 - 3) x 1.5 = - 15 Hp

Clauncher used Rock Slide. (-10 en)
Hit: 6504/yes yes/yes
Crit: 7091/1872 no/no
Effect: N/A / N/A
Damage: (6 + 4.5 - 3) = - 7.5 Hp (Monohm) (6 + 4.5 - 3) x 1.5 = - 11.25 Hp (Embirch)

A3

Monohm used ThunderShock. (-2 en)
Crit: 4134 no
Effect: 7550 no
Damage: (4 + 3 + 6 - 4.5) x 1.5 = - 12.75 Hp

Embirch used Energy Ball. (-6 en)
Crit: 199 yes
Effect: 7535 no
Damage: (9 + 3 + 3 + 4.5 - 4.5) x 1.5 = - 22.75 Hp

Skiddo used Rollout. (-7 en)
Hit: 5629 no
Crit: 1759 no
Effect: N/A
Damage: (10 + 6 - 3) x 1.5 = - 19.5 Hp

Clauncher used Rock Slide. (-14 en)
Hit: 2433/yes yes/yes
Crit: 6248/1409 no/no
Effect: N/A / N/A
Damage: (6 + 4.5 - 3) = - 7.5 Hp (Monohm) (6 + 4.5 - 3) x 1.5 = - 11.25 Hp



2/2/4/2/60
Hp: 67
En: 93
Size: 1
Weight: 2
Status: None



2/2/3/3/52
Hp: 12
En: 83
Size: 1
Weight: 2
Status: None




4/2/3/2/44
Hp: 71
En: 82
Size: 1
Weight: 3
Status: None




3/3/2/3/37
Hp: 48
En: 70
Size: Criminal Negligence (You gonna edit the stats in P2?)
Weight: Rapey Sperm (Eh?)
Status: None

P2X7 orders in two days
Fighterman481 orders
I ref
 
(S0L1D G0LD, Clauncher's Size Class and Weight Class are both 1.)



"Onward!"

Skiddo: Rollout (Embirch) - Rollout (Monohm) - Dig (Monohm)
IF your target is under the effects of a P/E move when you would act, target your other opponent that action instead.
IF your target is KO'd, target your other opponent instead.

Clauncher: Ice Beam (Monohm) - Rock Slide - Ice Beam (Monohm)
IF either of your opponents has Double Team clones up when you would act, use Rock Slide the first instance, Bubble the second instance, and Rock Slide the third instance, pushing back each time.
IF your target is under the effects of a P/E move when you would act, target your other opponent that action instead.
 
"Well, this is bad..."

Monohm: Protect~Charge~Thunder(Clauncher)
Embirch: Double Team~Protect~Giga Drain(Clauncher)
 
2/2/4/2/60
Hp: 67
En: 93
Size: 1
Weight: 2
Status: None



2/2/3/3/52
Hp: 12
En: 83
Size: 1
Weight: 2
Status: None


4/2/3/2/44
Hp: 71
En: 82
Size: 1
Weight: 3
Status: None


3/3/2/3/37
Hp: 48
En: 70
Size: 1
Weight: 1
Status: None

Flavor:

To come.

Our round starts off as Monohm erects a protective barrier to block incoming attacks, but as it will soon find out, none come its way. Embirch clones itself in an attempt to imitate the defensive prowess that its partner has used, but finds itself as Skiddo rolls at it, knocking it out cold. Speaking of cold, Clauncher then launches a frigid ray of ice at Monohm, and because I'm stupid and can't keep track of my own flavor, the barrier stops the attack. Monohm, then, shocked by its sudden aloneness, charges itself up to try and protect itself from the cold, as Skiddo, rolling, rolling, rolling, keep that Skiddo rolling, rawhide smashes into it, causing massive damage and staggering Monohm, opening it up to a craggy avalanche from Clauncher. Monohm then fires a desperate explosion of lightning at Clauncher, a virtual thunder bolt, if you will, but veers off track, striking a wall and distracting Monohm from the sight of the goat burrowing (can goats burrow? All right, then.) underneath the earth, as Clauncher, who is very unoriginal flavor wise, really the third wheel in this description of events, shoots a beam of cold at Monohm, as Skiddo emerges beneath it and Headbutts or something. By the way, see how the BOLD really draws your eye? Neat, huh?

A1

Monohm used Protect. (-tbd en) (-12.4 en)

Embirch used Double Team. (-16 en)

Skiddo used Rollout. (-8 en)
Hit: 710 yes
Crit: 1647 no
Effect: N/A
Damage: (13 + 6 - 3) x 1.5 = - 24 Hp
Embirch fainted.

Clauncher used Ice Beam. (-7 en)
Crit: 6901 no
Effect: 2680 no
Damage: (9 + 3 - 3) x 1.5 = - 13.5 Hp

A2

Monohm used Charge. (-7 en)
Monohm was charged. (6a)

Skiddo used Rollout. (-9 en)
Hit: 527 yes
Crit: 8551 no
Effect: N/A
Damage: (16 + 6 - 3) = - 19 Hp

Clauncher used Rock Slide. (-6 en)
Hit: 5869 yes
Crit: 6333 no
Effect: N/A
Damage: (8 + 4.5 - 3) = - 9.5 Hp

A3

Monohm used Thunder. (-7 en)
Hit: 7801 no

Skiddo dug underground. (-10 en)

Clauncher used Ice Beam. (-7 en)
Crit: 1490 no
Effect: 4840 no
Damage: (9 + 3 - 3) x 1.5 - 2 = - 11.5 Hp

Skiddo used Dig.
Crit: 6574 no
Effect: N/A
Damage: (8 + 6 - 3) x 1.5 = - 16.5 Hp


2/2/4/2/60
Hp: 19
En: 67
Size: 1
Weight: 2
Status: +1 sdef, charged (4a)



2/2/3/3/52
Hp: fainted
En: fainted
Size: 1
Weight: 2
Status: Fainted


4/2/3/2/44
Hp: 71
En: 55
Size: 1
Weight: 3
Status: 1 KOC


3/3/2/3/37
Hp: 48
En: 50
Size: 1
Weight: 1
Status: None

Fighterman481 sends out, equips, and orders
P2X7 orders
I ref
 
"Well, that didn't go as well as I hoped..."
Sending out Muddy the Shellos@Nothing

Monohm: Protect~Thunder(Clauncher)~Thunder(Clauncher)
If
Clauncher is under the effects of a P/E move A2 or A3, Then use Gust on Skiddo
If Skiddo uses Rollout on you A3, Then use Protect
Shellos: Rain Dance~Ice Beam(Skiddo)~Ice Beam(Skiddo)
If
Skiddo is under the effects of a P/E move A2 or A3, Then use Hidden power on Clauncher
If Skiddo uses Rollout on you A2 or A3 Then use Protect
 


"Keep the pressure on..."

Skiddo: Wild Charge (Shellos) - Razor Leaf - Wild Charge (Shellos)
IF your target is KO'ed, target your other opponent instead.
Clauncher: Rock Slide - Ice Beam (Monohm) - Ice Beam (Monohm)
IF your opponent is KO'ed, target your other opponent instead.
 

2/2/4/2/60
Hp: 19
En: 67
Size: 1
Weight: 2
Status: +1 sdef, charged (4a)



1/3/2/3/34
Hp: 100
En: 100
Size: 1
Weight: 1
Status: None

4/2/3/2/44
Hp: 71
En: 55
Size: 1
Weight: 3
Status: 1 KOC


3/3/2/3/37
Hp: 48
En: 50
Size: 1
Weight: 1
Status: None

Flavor:

To come.

A1

Monohm used Protect. (-tbd en) (-10 en)
Monohm protected itself.

Skiddo used Wild Charge. (-7.2 en)
Hit: yes
Crit: 9853 no
Effect: N/A
Damage: (9 + 6 - 4.5) x 1.5 = - 15.75 Hp
- 3.9375 Hp Skiddo

Clauncher used Rock Slide. (-6 en)
Hit: 5664/410 yes/yes
Crit: 2045/4640
Effect: N/A / 8275 N/A / no
Damage: (6 + 4.5 - 3) = - 7.5 Hp (Monohm) (6 + 4.5 - 4.5) = - 6 Hp (Shellos)

Shellos used Rain Dance. (-9 en)

A2

Monohm used Thunder. (-7 en)
Hit: 6875 yes
Crit: 2432 no
Effect: 40 (lowest number I rng'd yet, I think.) yes
Damage: (11 + 3 + 3 + 6 - 4.5) x 1.5 = - 27.75 Hp Clauncher.
Clauncher was paralyzed. (25%)

Skiddo used Razor Leaf. (-3 en)
Hit: 3257/3976 yes/yes
Crit: 6924/7742 no/no
Effect: N/A / N/A
Damage: (4.5 + 3 + 6 - 3) x 0.67 = - 7.035 Hp (Monohm) (4.5 + 3 + 6 - 4.5) x 1.5 = - 13.5 Hp (Shellos)

Shellos used Ice Beam. (-7 en)
Crit: 9251 no
Effect: 9469 no
Damage: (9 + 3 - 3) x 1.5 = - 13.5 Hp

Clauncher 3678 no para used Ice Beam. (-7 en)
Crit: 5353 no
Effect: 9405 no
Damage: (9 + 3 - 3) x 1.5 = - 13.5 Hp
Monohm fainted.

A3

Monohm used Thunder. (-11 en)
Crit: 9810 no
Effect: N/A
Damage: (11 + 3 + 3 + 6 - 4.5) x 1.5 = - 27.75 Hp
Clauncher fainted.


Skiddo used Wild Charge. (-7.2 en)
Crit: 7997 no
Effect: N/A
Damage: (9 + 6 - 4.5) x 1.5 = - 15.75 Hp
- 3.9375 Hp Skiddo

Shellos used Ice Beam. (-11 en)
Crit: 5745 no
Effect: 7130 no
Damage: (9 + 3 - 3) x 1.5 = - 13.5 Hp

Clauncher 7704 no para used Ice Beam. (-11 en)
Crit: 3826 no
Effect: 9376 no
Damage: (9 + 3 - 4.5) x 0.67 = - 5.025 Hp



2/2/4/2/60
Hp: fainted
En: fainted
Size: 1
Weight: 2
Status: fainted



1/3/2/3/34
Hp: 57
En: 73
Size: 1
Weight: 1
Status: None

4/2/3/2/44
Hp: 36
En: 38
Size: 1
Weight: 3
Status: 1 KOC



3/3/2/3/37
Hp: 20
En: 26
Size: 1
Weight: 1
Status: 1 KOC, paralyzed (20%)

P2X7 orders
Fighterman481 orders
I ref
 


"Just a little longer..."

Skiddo: Worry Seed (Shellos) - Razor Leaf - Razor Leaf
IF Shellos is under the effects of a P/E move, Chill that action and push back.
IF Shellos uses Counter when you would use Razor Leaf, use SolarBeam that action and push back.

Clauncher: Crabhammer (Shellos) - Flail (Shellos) - Crabhammer (Shellos)
IF Shellos is under the effects of a P/E move, Chill that action and push back.
IF Shellos uses Counter, use Bubblebeam that action and push back.
 
"Let's try to take down at least one!"
Shellos: Protect~Hidden Power(Clauncher)~Hidden Power + Hidden Power combination (Shellos)

(Is that combination legal? If not, just make that regular Hidden Power.)
 

1/3/2/3/34
Hp: 57
En: 73
Size: 1
Weight: 1
Status: None

4/2/3/2/44
Hp: 36
En: 38
Size: 1
Weight: 3
Status: 1 KOC



3/3/2/3/37
Hp: 20
En: 26
Size: 1
Weight: 1
Status: 1 KOC, paralyzed (20%)

Flavor:

To come.

A1

Shellos used Protect. (-tbd en) (-7 en)

Skiddo chilled. (+12 en)

Clauncher 3823 no para chilled. (+12 en)

A2

Skiddo used Worry Seed. (-7 en)
CANCER GLOBAL WARMING BILLS DEBT FAILURE DEATH
Shellos became worried. (6a)

Shellos used Hidden Power. (-4 en)
Crit: 1724 no
Effect: N/A
Damage: (6 + 3 - 4.5) x 1.5 = - 6.75 Hp

Clauncher 5565 no para used Crabhammer. (-6 en)
Hit: 2789 yes
Crit: 9184 no
Effect: N/A
Damage: (9 + 3 + 4.5 - 4.5) x 0.67 = - 8.04 Hp

A3

Skiddo used Razor Leaf. (-3 en)
Hit: 4071 yes
Crit: 6287 no
Effect: N/A
Damage: (6 + 3 + 6 - 4.5) x 1.5 = - 15.75 Hp

Clauncher 433 paralyzed.

Shellos used Hidden Power + Hidden Power. (-35 en)
Crit: 5537 no
Effect: N/A
Damage: (6 x 2.25 + 3 - 4.5) x 1.5 = - 18 Hp
Clauncher fainted.



1/3/2/3/34
Hp: 31
En: 27
Size: 1
Weight: 1
Status: Worried (4a), must cooldown

4/2/3/2/44
Hp: 36
En: 40
Size: 1
Weight: 3
Status: 1 KOC



3/3/2/3/37
Hp: fainted
En: fainted
Size: 1
Weight: 1
Status: 1 KOC, fainted

P2X7 sends out and equips
Fighterman481 orders
P2X7 orders
I ref
 
Last edited:
"Well, this is it..."
Shellos: Cooldown turn~Ice beam + Ice Beam Combination (Skiddo)~Cooldown Turn
If
Skiddo is under the effect of a P/E move A2, Then use Mud bomb+ Mud Bomb Combination (Helioptile)
 


"Indeed."

Skiddo: Razor Leaf - Wild Charge (Shellos) - Razor Leaf
Helioptile: Electric Terrain - Thunder (Shellos) - Parabolic Charge
 

1/3/2/3/34
Hp: 31
En: 27
Size: 1
Weight: 1
Status: Worried (4a), must cooldown, 1 KOC

4/2/3/2/44
Hp: 36
En: 40
Size: 1
Weight: 3
Status: 1 KOC


1/2/3/2/81
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None

Flavor:

To come.

A1

Helioptile used Electric Terrain. (-9 en)
The ground became electromagnetically charged. (4r/12a)

Skiddo used Razor Leaf. (-7 en)
Hit: 618 yes
Crit: 2538 no
Effect: N/A
Damage: (6 + 3 + 6 - 4.5) x 1.5 = - 15.75 Hp

Shellos cooled down. (+/-0 en)

A2

Helioptile used Thunder. (-7 en)
Crit: 2823 no
Effect: 3130 no
Damage: (14 + 3 + 4.5 - 4.5) x 1.5 = - 25.5 Hp
Shellos fainted.



1/3/2/3/34
Hp: fainted
En: fainted
Size: 1
Weight: 1
Status: 1 KOC, Fainted


4/2/3/2/44
Hp: 36
En: 33
Size: 1
Weight: 3
Status: 1 KOC


1/2/3/2/81
Hp: 90
En: 84
Size: 1
Weight: 1
Status: 1 KOC

Prizes:

Me:

10 UC

Fighterman481:

2 CC

Mons:

1 EC

2 MC

1 DC

Shellos:

^ + 1 KOC

P2X7:

2 CC

Mons:

1 EC

2 MC

1 DC

1 KOC

*item bonuses*

Thanks for playing.
 

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