Err… I mean…
Hey everyone. First of all, thank you for even bothering to click on the thread. I'll assume that either you're an Ace Attorney fan or just bored enough to read a random themed RMT. This is my second 6th Gen RMT, and in case you want to read the first one (you probably won't - it's a stall team), the link is in my sig. Anyways, this team came about as a result of me getting slightly bored of stall. It's the style that I've had the most success with, but I feel like I need something different to keep competitive battling fun for me. So, I threw together a quick VoltTurn team which ended up being much better than I expected it to be - in fact, it's my first non-stall team to break into the 1700's (yeah I'm not that good).
Just for fun, I ended up naming all the team members after lawyers from the Ace Attorney series. If you don't know what that series is, 1) why are you here (jk please don't stop reading XD) and 2) Go download AA5: Dual Destinies for 3DS, because it's amazing.
I've tried to keep this spoiler free, just in case you want to pick up the games after my incredible advertising.
Anyways, without further ado, here is each
Apollo Justice (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 44 Spd / 216 Def
Bold Nature
IVs: 0 Atk
- Volt Switch (Let Athena take over…)
- Hydro Pump (Chords of Steel)
- Thunder Wave (Perceive)
- Rest (Check Court Record)
Welcome to the courtroom! Meet our first defense attorney, Apollo Justice! Rotom-W is basically a must have on VoltTurn teams, since it's one of the best if not the best users of Volt Switch around. It checks a ton of important things, like Talonflame and Mega Pinsir, and is just a great pivot in general. Apollo is basically a standard, physically defensive Rotom-W, and carries his mandatory STAB moves. Volt Switch lets him deliver a parting shot as he switches out for a better-equipped lawyer to take the bench, and scout the opponent's response to his presence, keeping momentum for the team. Hydro Pump is for when Apollo wants to go on the offensive, breaking down the witness, and is equivalent to his "Chords of Steel".
The last two slots of the standard set are normally reserved for Will-o-Wisp and Pain Split, but Apollo is different to the bog standard
Godot (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 236 Def / 248 HP / 16 Atk / 8 Spd
Adamant Nature
- Stealth Rock (Uncomfortable witness stand)
- Earthquake (Manly Objection!)
- Knock Off (Throw coffee)
- U-turn (Run and refill)
Representing the prosecutors, it's Godot, the 'ungodly cool guy in the mask'. Landorus-T is another staple on VoltTurn for two reasons. The threat of him throwing his mug of coffee across the courtroom is enough to cut any foe's Attack on entry, making him an excellent check to a slew of physical attackers. Godot can set Stealth Rocks for the team, which punishes every change of witness the opponent wants to make - ideal for a team that forces a lot of switches. Godot can also throw his coffee at you, Knocking Off your item and weakening your will to fight. When he needs a refill, Godot can U-turn out to preserve the team's momentum.
Godot is usually my first port of call against physical attackers to get off an Intimidate. If I can get him in early in the game, and my opponent has not yet set up Stealth Rocks, my own Rocks become a priority. If SR is already up on my side, I probably won't bother setting up my own unless the opposing team can heavily pressure Scizor, preventing it from Defogging. Once SR is up, Godot's utility options, U-Turn and Knock Off, come into play. Usually I will just U-turn out, but sometimes Knock Off is better for kicking a Lum Berry off a Dragonite or something.
Miles Edgeworth (Scizor) (M) @ Scizorite
Ability: Technician (Sharp Tongue)
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Defog (Expose the truth)
- Roost (Logic Chess)
- Bullet Punch (Insult intelligence)
- U-turn (Escape and insult Gumshoe)
Just like it's impossible to have an Ace Attorney themed anything without Miles Edgeworth, it's impossible to have VoltTurn without Scizor
Phoenix Wright (Volcarona) (M) @ Leftovers
Ability: Flame Body (Magatama)
EVs: 240 HP / 252 Def / 16 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance (Find a contradiction)
- Roost (Successful bluff)
- Bug Buzz (Present evidence)
- Fiery Dance (Press the witness)
And here is the main man himself! Phoenix is the man who often picks apart my opponent's teams after they have been mentally and physically worn down by the barrage of questioning and interrogation that the team will inevitably unleash upon their foes. After he's found a crucial contradiction in the witness' testimony, his Special Attack, Special Defence and Speed all increase, readying him for his famous 'Turnabouts'. In case the prosecutor somehow comes up with a counter-argument, bluffing (Roost) keeps Phoenix's assertion going. His weapons are Press (Fiery Dance), which can damage the opponent's case as well as boost Phoenix's argument, and Present (Bug Buzz) which is more powerful and can force the witness to completely break down and confess their guilt.
In the investigative phase (i.e. early game), Phoenix will often be called upon to use his Magatama to break Psyche-Locks for the team. In other words, I'll switch him into stuff like Scizor to fish for a Flame Body burn. He can also pivot well vs. Aegislash, Ferrothorn and other stuff like that. Once any potential obstacles are removed, (i.e. Talonflame, Mega Pinsir, obvious Scarfers) then Phoenix can come in on a wide variety of things and start setting up for the Turnabout.
Mia Fey (Dragonite) (F) @ Leftovers
Ability: Multiscale (Iron Nerve)
EVs: 252 SDef / 248 HP / 8 Def
Careful Nature
- Dragon Tail (Accuse)
- Substitute (Deflect claims)
- Thunder Wave (Use "assets")
- Roost (Think outside the box)
Here's Mia, Phoenix's mentor. When called upon to help Phoenix in court, she is unshakeable. When the defence is going well (at full health), nothing can take her down. She makes use of this time to make use of her very, very large "assets". Just one look can stun anybody (bar Electric- and Ground-types), paralysing them with awe and desire (males) or jealousy (females). Whilst her foes are paralysed she can make her arguments, deflecting counter-arguments with a well-timed Substitute or regaining her Iron Nerve by thinking outside the box and reevaluating her given information. Once she is composed (and hopefully have a Sub up), she can start making accusations, causing her targets to flee and put another teammate in the firing line. In conjunction with Godot's Stealth Rocks, the opposing team can be worn down and paralysed pretty quickly.
This is the old SwiftNite set, created by user JT Swift, which has been a personal favourite of mine since Gen 5. Quite clearly, the aim is to spread paralysis and rack up residual damage through accusation (Dragon Tail) and Stealth Rocks. Though its effectiveness has been cut by the addition of Fairies and Electric's new immunity to paralyisis, SwiftNite is still a very effective support Pokemon. Mia checks an absolute ton of threats with her Iron Nerve (Multiscale) intact, paralysing them, and stalling for parahax to gain the advantage. She is a great counter to MegaZard Y and a check to Zard X with Multiscale, making her the first port of call should I see one in the Team Preview.
Franziska v.Karma (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SAtk / 12 Spd
Modest Nature
- Hyper Voice (OBJECTION!!!)
- Psyshock (Whip)
- Shadow Ball (Whip)
- Hidden Power [Ground] (Whip)
Phoenix might be the main man in the games, but on this team, Franziska von Karma is the star of the show. Honestly, I hate defensive Sylveon now. It's impossible for me to use it after I have experienced, first hand, the raw power of max Special Attack, Modest, STAB, Choice Specs, Pixilate OBJECTION. Just look at the power. Look at it.
252+ SpA Choice Specs Pixilate Sylveon OBJECTION vs. 252 HP / 0 SpD Rotom-W: 264-312 (86.8 - 102.6%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Pixilate Sylveon OBJECTION vs. 252 HP / 4+ SpD Assault Vest Tyranitar in Sand: 228-270 (56.4 - 66.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon OBJECTION vs. 252 HP / 4 SpD Scizor: 167-197 (48.5 - 57.2%) -- 94.1% chance to 2HKO
252+ SpA Choice Specs Pixilate Sylveon OBJECTION vs. 252 HP / 4 SpD Azumarill: 334-394 (82.6 - 97.5%) -- 68.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Pixilate Sylveon OBJECTION vs. 4 HP / 0 SpD Gyarados: 280-330 (84.3 - 99.3%) -- guaranteed OHKO after Stealth Rock
…You get the idea, right?
Basically, the idea is to come in on something that dislikes Fairies - my favourite target was Assault Vest Conkeldurr when it was super popular, baiting Drain Punch with Mega Scizor to avoid the Knock Off. Once it's in, whatever takes the Hyper Voice will be in a world of pain. Unless it's stuff like Mega Venusaur, Heatran or Aegislash. Which is where Franziska's whip comes in. She can alter her whip technique for these specific targets:
252+ SpA Choice Specs Sylveon Psyshock vs. 252 HP / 252+ Def Mega Venusaur: 160-190 (43.9 - 52.1%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Choice Specs Sylveon Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 180-212 (55.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Sylveon Hidden Power Ground vs. 252 HP / 252+ SpD Heatran: 268-316 (69.4 - 81.8%) -- guaranteed 2HKO after Leftovers recovery
Once these guys are gone, pretty much everything is 2HKOed by OBJECTION barring Chansey and Blissey. Go and try her now - have fun watching people switch into Bisharp only to get instantly vaporised. Success Guaranteed!*
*terms and conditions apply.
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And that's that! Thank you for reading. If you have any suggestions about how to improve the team, please comment - any observations would be useful! I might add a threat list soon if I'm feeling particularly unmotivated in the future (I should be revising for exams really…). Hope you enjoyed the read!
Miles Edgeworth (Scizor) (M) @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Phoenix Wright (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 240 HP / 252 Def / 16 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Bug Buzz
- Fiery Dance
Franziska v.Karma (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SAtk / 12 Spd
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
Godot (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 236 Def / 248 HP / 16 Atk / 8 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
Apollo Justice (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 44 Spd / 216 Def
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Mia Fey (Dragonite) (F) @ Leftovers
Ability: Multiscale
EVs: 252 SDef / 248 HP / 8 Def
Careful Nature
- Dragon Tail
- Substitute
- Thunder Wave
- Roost
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Phoenix Wright (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 240 HP / 252 Def / 16 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Bug Buzz
- Fiery Dance
Franziska v.Karma (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SAtk / 12 Spd
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
Godot (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 236 Def / 248 HP / 16 Atk / 8 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
Apollo Justice (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 44 Spd / 216 Def
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Mia Fey (Dragonite) (F) @ Leftovers
Ability: Multiscale
EVs: 252 SDef / 248 HP / 8 Def
Careful Nature
- Dragon Tail
- Substitute
- Thunder Wave
- Roost