I wonder if they will not notice a flash cart.if they do ill have my origanls too
How stupid do you take Pokemon USA for? >_> Yeah, they're definitely going to notice flash carts, lol. Try to keep your team as legitimate as possible so you don't get disqualified!
Anyway, for one of my teams I'm considering.. an anti Trick Room team? When it comes to coming up with a strategy for this year's VGS, I can't help but to think of how to counter last year's teams. I'd like to go with something effective, but original!!!
My main issue is to choose a suitable pair to start the battle; with the first two starters I want to find a way to stop the main threats: Trick Room and Rain Dance, to make way for a Dragon sweep!! Note that these thoughts are pretty jumbled and still in a preliminary stage, as I haven't had the time to do proper calculations and stuff.
Basic Team:
Lucario+Gengar/Spiritomb/Dusknoir
Latios+Latias
So, I'm thinking of leading with Inner Focus Lucario and Gengar/Spiritomb. Both pokemon would be impervious to flinch, Lucario would have Bullet Punch/Vacuum Wave/Extreme Speed (not all three in the same moveset silly :P) to take care of Weavile and Smeargle (bar Focus Sash), and Gengar/Spiritomb can use Trick Room to cancel the opponent's Trick Rooming scheme!
The thing is, Gengar is really frail, and probably won't live long enough to take down an opponent, outside of a well-placed Destiny Bond. He can use Hypnosis, Pain Split, or Explosion, but out of those three only Explosion is somewhat viable on him for this metagame.
In place of Gengar I've also considered Spiritomb, or maybe Dusknoir. A slower Ghost using Pain Split can really dent bulky Waters like Vaporeon, Politoad, Ludicolo, etc that Gengar can't really take care of. I like Spiritomb's lack of weaknesses, but Ghost and Dark moves, outside of Shadow Sneak and Weavile's Night Slash, aren't very prevalent, so Dusknoir might prove to be the better option with his defenses.
For Lucario I've debated whether to go physical, special, or mixed. I also didn't figure out how much to emphasize his speed, since the VGS metagame utilizes mainly the extremes (super slow Trick Roomers+bulky Water/Swift Swim, Chlorophyll abusers), and Lucario's is just average. Close Combat seems like a must have to do any serious damage, but it doesn't complement the priority move I would like Lucario to have; that'd be Vacuum Wave, because Bullet Punch has horrible type coverage. I've even been thinking of Lucario holding a Petaya berry and Enduring to activate it so he could let off a boosted priority right before he dies, but I don't know how much good that would be.
Alright, so hopefully, my plan is that Lucario and his pal will totally shut down Trick Room and dent the opposition a bit. Then I bring in Latios and Latias to sweep with Draco Meteor+type coverage. I'm seriously considering Scarfing Latias to save my ass against other scarfers/Kingdra/Motor Drive Electivire, and having Latios hold a White Herb to abuse Draco Meteor and still have the freedom to switch between attacks.
So yeah, that's the plan! I really have to sit down sometime soon and go more in-depth with my choices, but I want your advice guys before I begin soft reseting for the Lati twins!