Hello everyone ! I'm here to present you my second RMT, it's a monotype team. I choose the psychic type because it isn't very played and i want to show you their powers !
First i need a lead, in my opinion the best are Deoxys-D ans Espeon, but i prefer be sure to put my entry hazards. Therefore i choose Deoxys.
First i choose metagross, but in a psy team volcarona is a huge threat. That's why i put victini on metagross. He has a fire resistance and a bug immunity. Moreover i can use him in physical offensive, so he's a good switch to metagross.
Latias a psychic typed pokemon very powerful, i think he is a must have for my team.
First i choose meloetta because with relic song she can change her psychic type with fighting type. But i need a counter to hydreigon and another threat to volcarona. Therefore i take gallade, he OHKO volcarona with stone edge, and he learn ice punch for hydreigon and the others dragon. Moreover he have neutralities against bug and dark attacks.
I need a rapid spinner, so i take starmie, moreover starmie is very powerful and fast.
Bronzong with his stell type don't have bug, dark and ghost weaknesses. Therefore he should be a good stall for my team. Moreover he learn stealth rock, it's useful if my adversary have a rapid spinner.
As you can see i have many resistances, the dangerous types are the classic weaknesses of pyschic typed pokemon. Five ghost weaknesses, three bug weaknesses and 4 dark weaknesses, it's pretty bad, but with a monotype team it's normal. In ghost the only risk is shadow ball, but generally the pokemon who use shadow ball are gengar and alakazam. They're weak, so it isn't a problem. For the dark type the risk is pursuit but if i don't switch i don't fear it. However the bug type is a problem, with U-turn ( which appear in every team ), X-cissor or bug beam it's dangerous. Fortunetaly i have three neutrality to bug type.
Deoxys-D
Ability:Pressure
Evs: 252HP/ 4SpD/ 252Spe
Nature: Modest (+Spe/-Atk)
-Stealth Rock
-Spikes
-Magic Coat
-Taunt
With his high defense it's impossible to OHKO him without critical hit. So he's sure to put the stealth rocks, and sometimes he can put the spikes. Magic coat is very useful against leads with taunt or toxic lead, etc.. And i put taunt to protect me against the entry hazards of my adversary.
Victini
Ability: Victory Star
Evs: 252 Atk/ 4 SpD/ 252 Spe
Nature: Joluu (+Spe/-SpA)
-V-create
-Fusion bolt
-Zen headbutt
-U-turn
He is very powerful, V-create OHKO ferrothorn, scizor, forretress and genesect, moreover in choice scarf he outspeed all of them, and the bullet punch stabbed of scizor don't OHKO him. Fusion bolt is rain team Nemesis. Zen headbutt against fighting typed pokemon like terrakion. Finally he is a great scout with u-turn, in choice scarf he outspeed everyone except other choice scarf so he can become untouchable.
Latias
Ability: Levitate
Evs: 252 HP/ 4 SpA/ 252 Spe
Nature: Timid (+Spe/-Atk)
-Calm Mind
-Recover
-Dragon Pulse
-Psyschock
He is very powerful, levitate is useful to block ground attacks agains metagross. I prefer him in calm minder because he have a better staying power than in offensive. It's a classic set, psychock for attack on the physic and dragon pulse his principal stab ! Recover to improve his staying power.
Gallade
Ability: Justified
Evs: 252 Atk/252 SpD/ 4 Spe
Nature: Careful(+SpD/-SpA)
-Bulk Up
-Drain Punch
-Ice Punch
-Stone Edge
A defensive bulk up gallade. With ice punch he take care of many dragon, and stone edge for the bug typed pokemons (especially volcarona). Drain punch is his principal stab, he has a good staying power against specially offensive, and against everyone after two bulk up.
Starmie
Ability: Natural Cure
Evs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid (+Spe/-Atk)
-Surf
-Ice Beam
-Thunderbolt
-Rapid Spin
I need a rapid spinner, and starmie is the best psychic rapid spinner. Moreover starmie is very powerful, with the combo water/ice/electric he can touch everyone except lanturn. I prefer surf than hydro pump for the accuracy, thunderbolt is useful against rain team and ice beam is powerful against dragon typed pokemon and the trio landorus/thundurus/tornadus. I give him leftovers to have a better staying power.
Bronzong
Ability: Levitate
Evs: 252 HP/ 252 Def/ 4 SpD
Nature: Relaxed (+Def/-Spe)
-Stealth Rock
-Gyro Ball
-Earthquake
-Toxic
He's my tank. With levitate he just fear fire, he doesn't fear bug, dark and ghost , moreover he has many resistance, so he's very useful. He can put stealth rock if my adversary have a rapid spinner, toxic against the other stall, gyro ball his stab and earthquake against magnezone if he try to trap him. I choose relaxed nature to improve gyro ball. Besides he is useful against a TR team.
It's finish, this team it's not perfect, i know it. It's a monotype team so it's hard to have a good balance. Moreover i haven't an excellent offensive coverage. Globally i hit the same types of pokemon, so sometimes it's hard if encounter a staller like gastrodon or bronzong because i don't have grass or fire attack. I hope you like my team !
Team building process
First i need a lead, in my opinion the best are Deoxys-D ans Espeon, but i prefer be sure to put my entry hazards. Therefore i choose Deoxys.
First i choose metagross, but in a psy team volcarona is a huge threat. That's why i put victini on metagross. He has a fire resistance and a bug immunity. Moreover i can use him in physical offensive, so he's a good switch to metagross.
Latias a psychic typed pokemon very powerful, i think he is a must have for my team.
First i choose meloetta because with relic song she can change her psychic type with fighting type. But i need a counter to hydreigon and another threat to volcarona. Therefore i take gallade, he OHKO volcarona with stone edge, and he learn ice punch for hydreigon and the others dragon. Moreover he have neutralities against bug and dark attacks.
I need a rapid spinner, so i take starmie, moreover starmie is very powerful and fast.
Bronzong with his stell type don't have bug, dark and ghost weaknesses. Therefore he should be a good stall for my team. Moreover he learn stealth rock, it's useful if my adversary have a rapid spinner.
Team preview
Team Balance
As you can see i have many resistances, the dangerous types are the classic weaknesses of pyschic typed pokemon. Five ghost weaknesses, three bug weaknesses and 4 dark weaknesses, it's pretty bad, but with a monotype team it's normal. In ghost the only risk is shadow ball, but generally the pokemon who use shadow ball are gengar and alakazam. They're weak, so it isn't a problem. For the dark type the risk is pursuit but if i don't switch i don't fear it. However the bug type is a problem, with U-turn ( which appear in every team ), X-cissor or bug beam it's dangerous. Fortunetaly i have three neutrality to bug type.
Detail of the team
Deoxys-D
Ability:Pressure
Evs: 252HP/ 4SpD/ 252Spe
Nature: Modest (+Spe/-Atk)
-Stealth Rock
-Spikes
-Magic Coat
-Taunt
With his high defense it's impossible to OHKO him without critical hit. So he's sure to put the stealth rocks, and sometimes he can put the spikes. Magic coat is very useful against leads with taunt or toxic lead, etc.. And i put taunt to protect me against the entry hazards of my adversary.
Victini
Ability: Victory Star
Evs: 252 Atk/ 4 SpD/ 252 Spe
Nature: Joluu (+Spe/-SpA)
-V-create
-Fusion bolt
-Zen headbutt
-U-turn
He is very powerful, V-create OHKO ferrothorn, scizor, forretress and genesect, moreover in choice scarf he outspeed all of them, and the bullet punch stabbed of scizor don't OHKO him. Fusion bolt is rain team Nemesis. Zen headbutt against fighting typed pokemon like terrakion. Finally he is a great scout with u-turn, in choice scarf he outspeed everyone except other choice scarf so he can become untouchable.
Latias
Ability: Levitate
Evs: 252 HP/ 4 SpA/ 252 Spe
Nature: Timid (+Spe/-Atk)
-Calm Mind
-Recover
-Dragon Pulse
-Psyschock
He is very powerful, levitate is useful to block ground attacks agains metagross. I prefer him in calm minder because he have a better staying power than in offensive. It's a classic set, psychock for attack on the physic and dragon pulse his principal stab ! Recover to improve his staying power.
Gallade
Ability: Justified
Evs: 252 Atk/252 SpD/ 4 Spe
Nature: Careful(+SpD/-SpA)
-Bulk Up
-Drain Punch
-Ice Punch
-Stone Edge
A defensive bulk up gallade. With ice punch he take care of many dragon, and stone edge for the bug typed pokemons (especially volcarona). Drain punch is his principal stab, he has a good staying power against specially offensive, and against everyone after two bulk up.
Starmie
Ability: Natural Cure
Evs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid (+Spe/-Atk)
-Surf
-Ice Beam
-Thunderbolt
-Rapid Spin
I need a rapid spinner, and starmie is the best psychic rapid spinner. Moreover starmie is very powerful, with the combo water/ice/electric he can touch everyone except lanturn. I prefer surf than hydro pump for the accuracy, thunderbolt is useful against rain team and ice beam is powerful against dragon typed pokemon and the trio landorus/thundurus/tornadus. I give him leftovers to have a better staying power.
Bronzong
Ability: Levitate
Evs: 252 HP/ 252 Def/ 4 SpD
Nature: Relaxed (+Def/-Spe)
-Stealth Rock
-Gyro Ball
-Earthquake
-Toxic
He's my tank. With levitate he just fear fire, he doesn't fear bug, dark and ghost , moreover he has many resistance, so he's very useful. He can put stealth rock if my adversary have a rapid spinner, toxic against the other stall, gyro ball his stab and earthquake against magnezone if he try to trap him. I choose relaxed nature to improve gyro ball. Besides he is useful against a TR team.
Give it a try
Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Spikes
- Magic Coat
- Taunt
Victini @ Choice Scarf
Trait: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- V-create
- Fusion Bolt
- Zen Headbutt
- U-turn
Latias (F) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Psyshock
Gallade (M) @ Leftovers
Trait: Justified
Shiny: Yes
EVs: 252 Atk / 252 SDef / 4 Spd
Careful Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Stone Edge
Starmie @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Bronzong @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Toxic
- Earthquake
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Spikes
- Magic Coat
- Taunt
Victini @ Choice Scarf
Trait: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- V-create
- Fusion Bolt
- Zen Headbutt
- U-turn
Latias (F) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Recover
- Psyshock
Gallade (M) @ Leftovers
Trait: Justified
Shiny: Yes
EVs: 252 Atk / 252 SDef / 4 Spd
Careful Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Stone Edge
Starmie @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Bronzong @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Toxic
- Earthquake
Conclusion
It's finish, this team it's not perfect, i know it. It's a monotype team so it's hard to have a good balance. Moreover i haven't an excellent offensive coverage. Globally i hit the same types of pokemon, so sometimes it's hard if encounter a staller like gastrodon or bronzong because i don't have grass or fire attack. I hope you like my team !