I prefer HP [Ice] because it does not miss and the slight difference in power can matter. Icy Wind is still an option but the utility of slowing things down isn't always worth it.
so would I use the same EV spread for HP fire and shadow ball or change it up?
The Diancie set posted here isn't running HP Fire so there's no sense in having it's IVs.So.... i got bored one day and decided to build around a pretty interesting take on a dfs core.
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Mega diancie + Zygarde + Magnezone dfs Core
This core makes use of tect mega diancie, dd zygarde and Specs mag making for a effective as well as a unique dfs core. Simply put Mag beats mega scizor and ferrothorn for mega diancie and zygarde which they struggle with. Mag also removes fairies and some water types which also give diancie and zygarde hell. Mega diancie pretty much serves as the cleaner to take advantage of the carnage zygarde leaves behind and is your average run of the mill protect set but rock polish or calm mind also works. Zygardes the win condition for this core and its one hell of a dd user. Its bulk is comparable to that of mega garchomp but can patch up its speed thanks to dd. Also gets e-speed so even talon cant revenge it once zygardes all set up. Speaking of talon it has a hard time breaking this core as all 3 mons can check a certain variant of talon. Despite how awesome this core is there are still issues it has. For example water like siesmitoad can really trouble this core as well as mega swampert due to how they beat mag. On top of this grass types overall are huge threats as well as bulky ground types such as hippo and landot/landoi. This makes pokemon such as av torn for lando-i and grasses a great partner as it removes said types while grass types such as cele can set rocks or pass nasty plots to diancie while also beating pert and toad. Also make sure to pack a water res or 2 as stuff like rotom and keldeo annoy this core. Pretty sure zygarde can take a hit from mega gross decently well as well so thats really cool. Manaphy and sub+cm keldeo work really nice here as they can help break stall if you dont use cm mega diancie. Mega diancie can actually run any one of its sets in this core as long as you adjust the teammates.
Diamond Ice (Diancie-Mega) @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Protect
- Moonblast
- Earth Power
- Diamond Storm
Brachyidios (Zygarde) @ Life Orb
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Outrage
- ExtremeSpeed
Spade Magnes (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Edit as a heads up mega diancies ivs are set for hp fire. just so theres no confusion
Mega Metagross + Landorus Offensive Core
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Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Hidden Power [Ice]
- Rock Polish
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Pursuit
- Grass Knot / Hammer Arm / Bullet Punch / Anything
This is a really fun offensive core to use. Rock Polish Landorus is checked by the likes of Lati@s, Weavile, Torn-T etc while Pursuit Mega Metagross is capable of dealing with most of them, especially Lati@s. The core does have some trouble with things like SpD Skarmory or fat water types, which is what Metagross' last moveslot is for. Hammer Arm can eventually outslow Skarmory and 2HKO it and Grass Knot helps get more damage onto water types. However, Thunderpunch can be used as it hits the same things, I dunno, I'm still experimenting with this core.
Where da sets at thoughHey so I looked through the recent pages and haven't seen anything on this core. I'm just starting to build a team around it now, but I think it's a pretty solid core
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This core should be relatively self-explanatory, but just to go into some depth, Volcarona makes for a nasty sweeper and with 184 speed, it can outspeed scarf Lando-T and knock it out with +1 fire blast OR +1 Fiery Dance with a flame plate/Life orb. Starmie spins away the rocks that annoy it as well as being able to burn switch in's and hit keldeo hard with psyshock and even azumarill with thunderbolt. Finally, Clefable takes cares of the dark types, especially tyranitar as scarf tar outspeeds even max speed timid starmie. It's also nice to have something for mega sableye as it can prove to be annoying to the other 2 pokes. Also with access to knock off and focus blast, it can help break stall. Clefable can also offer wish support if you decide to use rapid spin + 3 atk Starmie as well as giving volcarona more recovery than just the small bit it can get from giga drain on some pokes. Anyway, I'd love to know what people think!
Hey so I looked through the recent pages and haven't seen anything on this core. I'm just starting to build a team around it now, but I think it's a pretty solid core
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This core should be relatively self-explanatory, but just to go into some depth, Volcarona makes for a nasty sweeper and with 184 speed, it can outspeed scarf Lando-T and knock it out with +1 fire blast OR +1 Fiery Dance with a flame plate/Life orb. Starmie spins away the rocks that annoy it as well as being able to burn switch in's and hit keldeo hard with psyshock and even azumarill with thunderbolt. Finally, Clefable takes cares of the dark types, especially tyranitar as scarf tar outspeeds even max speed timid starmie. It's also nice to have something for mega sableye as it can prove to be annoying to the other 2 pokes. Also with access to knock off and focus blast, it can help break stall. Clefable can also offer wish support if you decide to use rapid spin + 3 atk Starmie as well as giving volcarona more recovery than just the small bit it can get from giga drain on some pokes. Anyway, I'd love to know what people think!
This has been one of my favorite cores since clefable got its new typing. There is not much synergy between them in terms of typing and resistances...but thats a flaw i've seen in some of these cores that are posted, people just throwing together 2-3 mons that has a resist of one another's typing and call it a core. There needs to be a desired outcome that can be achieved with which each mon playing a vital role in getting it done; Thats exactly what this pair does.![]()
Here i propose 2 mons that work independently of one another, but greatly appreciate what the other one does prior. The "desired outcome" for this pair is to spread status (cripple offensive mons), stall break and either mid-game sweep or late game sweep... both have that potential given the match up.
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Gengar (M) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 108 HP / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Taunt/Hypnosis
- Will-O-Wisp
- Hex
Hex gengar is amazingly unprepared for as already it has very few switch ins. Any physical attacking designated switch in usually gets bopped by willo...mainly T-tar or bisharp as u can now live their pursuit. Assault vest tornadus T (one of the premier checks to gengar) is usually burned the 1st time it comes in and would have to take a 130 bp Stab hex the second time around, which in combination with rocks+burn damage, makes it no longer a check.
148 SpA Gengar Hex (130 BP) vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 144-171 (43.3 - 51.5%) -- 99.6% chance to 2HKO after burn damage without rocks
Chansey is sub bait as it easily gets taunted, preventing a heal bell.
the ev spread allows gengar to set up a sub on all the tank chomp's dragon tails after burn, with a few added benefits of getting a guaranteed one up on clefable's moonblast and defensive M Venu's giga drain.
Substitute allows gengar to ease prediction and/or spread status easier, as often once you reveal hex the opp tries to limit the status spreading to that one mon. I prefer taunt, but hypnosis is such a troll move...obviously only to be used if you are safely behind a sub or as a last resort as the accuracy is a let down. putting something to sleep can take you out of a tight spot or change momentum of a game, as unlike loom or amoongus, they wont expect. Hex has the same base power as draco meteor vs a status opp without the drawbacks of - spatk and acc, and ONLY 15 bp lower than shadow ball without status.Hex vs gliscor is lovely as getting rid of glis is great for clefable!
Solid mon, and although frail, this gengar usually outlives a lot of bulky mons.
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Clefable (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 196 Def / 60 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Soft-Boiled
Calm mind clefable, such innovation. There is a reason why clefable is S rank...although you shouldnt pay attention to viability rankings, lol. Clefable is there to spread status on things that dont switch in on gengar as each has their own different checks. It is primarily good at catching mons like heatran, skarmory, talonflame, gengar switch ins and a plethora of other mons with twave, that aren't threaten immediately by Clef. Although it cant be statused by this pair, clef also check sableye.
It's main goal is to probe opps team with status till it spots a chance to set up.Burned mons from gengar makes clef no longer fear bisharp/scizor and other heavy hitters, essentially making them fodders. Not much to say about this clef, it absorbs status, spread status and lurk till it finds a chance to set up.
*Noteworthy*
Good teammates for this core are bulky rocks setters, like toxic tank chomp or toxic sp def excadrill, hippo... and abusers of the status like sub sweepers or Jirachi.
why not run low kick on zoroark? it allows it to get past dark types and deal big damage to ferro while having the awesome dark fighting coverage. Also is zoroark being used solely for taste as I am confused to why bisharp wouldn't be a better choice for being paired with toxicroak, having more power, more utility, and better coverage. This is all without mentioning that 105 base speed isn't significant in OU as it only allows you to out speed zards and garde both of which knock off doesn't get the boost so sucker punch is being relied on there. I can understand the concept but it just feels way to gimmicky to me, and without a boosting item zoroark can be very underwhelming but with one he cant take a hit.![]()
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Physical Zoroark + Toxicroak
So, i think this core is very interesting for obvious reasons. With him you can for example put Zoroark (as Toxicroak) in front of Psychic mons, setup Swords Dance, and even stay with your Focus Sash intact in the process, after then, sweep a lot with Sucker Punch/Knock Off and Return. Returns is a little bit weird, but it have a decente 102 base power, and gives nice neutral damage on a lot of things, is a nice coverage option since u gonna hit hard anyway with Swords Dance and an Adamant Nature.
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Zoroark (M) @ Focus Sash
Ability: Illusion
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Return
Sadly, this set fails miserably versus Ttars, Bisharps and bulky Fairies, and that's where Toxicroak enters!
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Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Swords Dance
With 2 excellent coverages to hit Fairy types and Dark Types, Toxicroak also brings one more priority to the core. These 2 guys working together are able to murder silently a lot of things, since most of the players underestimate Zoroark's ability, and this core takes advantage of it extremely well.
Threats
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Klefki is very hard to deal with since the only thing that can kill him is Toxicroak's boosted Drain Punch, but anyway, Klefki can T-wave and just disenable both Toxi and Zoro.
why not run low kick on zoroark? it allows it to get past dark types and deal big damage to ferro while having the awesome dark fighting coverage. Also is zoroark being used solely for taste as I am confused to why bisharp wouldn't be a better choice for being paired with toxicroak, having more power, more utility, and better coverage. This is all without mentioning that 105 base speed isn't significant in OU as it only allows you to out speed zards and garde both of which knock off doesn't get the boost so sucker punch is being relied on there. I can understand the concept but it just feels way to gimmicky to me, and without a boosting item zoroark can be very underwhelming but with one he cant take a hit.
why not run low kick on zoroark? it allows it to get past dark types and deal big damage to ferro while having the awesome dark fighting coverage. Also is zoroark being used solely for taste as I am confused to why bisharp wouldn't be a better choice for being paired with toxicroak, having more power, more utility, and better coverage. This is all without mentioning that 105 base speed isn't significant in OU as it only allows you to out speed zards and garde both of which knock off doesn't get the boost so sucker punch is being relied on there. I can understand the concept but it just feels way to gimmicky to me, and without a boosting item zoroark can be very underwhelming but with one he cant take a hit.