


"The Avengers"
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Defog
- Earthquake
- Hidden Power [Fire]
- Draco Meteor
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Poison Jab
- Low Kick
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Brave Bird
- Flare Blitz
- Tailwind
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Defog
- Earthquake
- Hidden Power [Fire]
- Draco Meteor
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Poison Jab
- Low Kick
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Brave Bird
- Flare Blitz
- Tailwind
Hi everyone, this is a hyper offensive core that takes advantages of these mons' raw power, speed, priorities and good movepool to intimidate lead mons, take a good chunk/KO unsuspecting "checks", contain runaway boosters or clean up late game. As you can see, Latios takes cares of the SR problem and can handle steel quite well with EQ for Heatran and HP fire for those Mega Scizors and Ferrothorns. Draco is the main damage dealer here. Weavile preys on those pesy x4 weak to ice mons such and Landrous-T and Dragonite while also carrying capable weapons to down fairies and heavy fight weak mons such as Tyranitar with Knock off always a safe option. Talonflame completes the monster trio by doing what he does best, Bird Spamming such that even Landrous-T with slight prior damage cannot switch in more than twice and severly punishing switch ins.
As you can tell from now, this core loves a water type pokemon such as Azumarill, Volcanian or Keldeo and pokemon that can boost and take advantage of their relentless attacks.
===========================


"Opposites attract"
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Flare Blitz
- Outrage
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Flare Blitz
- Outrage
What happens when you add an S-Tier mon to one of the best megas around? Trouble, and make it double! Boosting Clefable is no stranger to these parts, using it's new gifts to set up and sweep paying no attn to any status or entry hazards. However, our cute friend does not like steels, let alone magma freaks such as Heatran, and this is where Charizard X comes into play. Clefable handles the Dragons, Charizard X throws the steels into the trash bin, one sweeps, the other supports, nice eh? EQ is a nice lure movement against Heatran and saves you the trouble of getting locked/unnecessary self harm against Tyranitar, Volcanian, etc. Ofc the sets themselves are not set in stone, feel free to switch and adjust as your team needs.
Fast, hard hitting mons such as Talonflame could spell trouble, a scarfer type with intimidate or rock typing would do wonders here. SR is also a concern for pre-post mevo Charizard so make sure you have rapid spin/defog as well.
Last edited: