The fact it checks Talonflame is also quite significant since it's likely going to be used on HO teams which are often very weak to it.Probably gonna get bashed for this, but whatever.
Anyways, I really think normal Aerodactyl should be ranked on this list, it's actually a decent suicide lead.
Unranked ---> D
Normal Aerodactyl faces lots of competition as a suicide lead from Azelf. Azelf has Skill Swap, allowing it to get past magic bouncers such as Mega Sableye, while also having Explosion to gain momentum after it has done its job. However, I think Aerodactyl, while for the most part outclassed, does have some niche uses. One of these niche uses is its fantastic speed. This allows it to outpace just about every other suicide lead such as Garchomp and the extremely common Azelf, and basically shut them down with its fast taunt. It can run Focus Sash to pretty much get up guaranteed SR, while after being brought down to its sash, it can kill itself with Double Edge or whatever suicide move it learns and stop Rapid Spin and Defog.
While I'm not asking for Aerodactyl to go to B or C, I think D wouldn't be too bad, as its high speed + Taunt is actually a good reason to use it over Azelf, as this enables it to basically beat any suicide lead. A guaranteed taunt against the opposing lead and the fact that it can get up guaranteed SR against pretty much any team is actually quite important, and this is also taking into account the fact that HO teams are very common atm. Azelf does have Explosion and Skill Swap over Aerodactyl, but a fast taunt is what Aerodactyl has over Azelf, so I think that's a legitimate reason for it to be ranked.
All I see is cherry-picked calcs that do not accurately reflect the metagame. Zard X has checks, but so does every other set-up sweeper. These three Pokemon alone are a pain in the neck for Zard X, but how is its inability to get past these Pokemon any different from any other set-up sweeper? If you are trying to sweep with Zard X with its checks and counters still present, then you are doing it wrong. You wait until a Pokemon's checks are removed for it to sweep; the same would apply to Keldeo, Mega Altaria, Mega Metagross, or any other Pokemon that can set up a sweep. This argument contains too many fallacies to actually warrant a drop for Zard X.I nominate Mega Zard X drop to A. Mega Charizard use to be such a threat in XY, but as ORAS cam along it kind of lost the incredible sweeping capabilities it had with all the new megas. Mega Altaria (A very prominent threat) can counter it
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 64 HP / 0 Def Mega Altaria: 132-156 (42.9 - 50.8%) -- 2% chance to 2HKO
192+ Atk Mega Altaria Earthquake vs. 0 HP / 4 Def Mega Charizard X: 186-220 (62.6 - 74%) -- guaranteed 2HKO
There is also the new threat of Mega Slowbro, which can also stop it from its tracks
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Mega Slowbro: 135-159 (34.2 - 40.3%) -- guaranteed 3HKO
+1 4 SpA Mega Slowbro Scald vs. 0 HP / 0 SpD Mega Charizard X: 186-220 (62.6 - 74%) -- guaranteed 2HKO
You can also consider Landorus-T (Not really), as he has risen in usage in ORAS
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 240+ Def Landorus-T: 223-264 (58.3 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
8 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Charizard X: 272-324 (91.5 - 109%) -- 50% chance to OHKO
I do feel that MegaZard X is a threat, but has loss its power in ORAS with all the new threats. And he is kinda outclassed by Mega Altaria as a DD sweeper.
Agreed here. If Kyurem-B is getting serious consideration then Hydreigon should move up a rank or 2 as well. They accomplish pretty much the same thing with minor differences (hydreigon switches in better, isn't weak to rocks, and is less prepared for. Kyurem beats azumarril ect.). I briefly outline the strengths and weaknesses of each on the first page of the new Hydreigon thread so I won't here. Long story short, check him out. He might surprise you.Nominating Hydreigon B- to B.
This thing, especially the Life Orb set, is really unprepared for in OU. It's weak to fairies but almost none of them can switch into Flash Cannon. Heatran is not a switch to Earth Power or Superpower, and Chansey can't eat 2 Superpowers after rocks. It's got coverage for days, and can break any wall it wants. It's got fairly decent defenses too, and by virtue of its typing almost always gets completely free switches into things including but not limited to Celebi and Mega Gyarados, so it's not just a situational revenge killer, nor does it require VoltTurn support to get switches. Its immunity to everything other than MegaDos and Excadrill's Earthquake is really great for it as well. What makes it stand out is its coverage. It's got a poor speed tier, but the ability to bluff the scarf or have the scarf makes it more unpredictable. It's like a mix between Landorus-I (guess that coverage TM) and Kyubes (Scarf or Life Orb, what switches in on this monster?)
The thing is, just about nothing avoids the 2HKO from this thing, and once it gets a free switch, something basically dies. It's not amazing against offense, but against stall and balance it works amazingly.
The set I'm using in these calcs is:
Hydreigon @ Life Orb
Ability: Levitate
EVs: 48 Atk / 252 SpA / 208 Spe
Hasty Nature
- Dark Pulse
- Draco Meteor
- Superpower/Earth Power/Roost/Fire Blast
- Flash Cannon/Fire Blast
Outspeeds Mega Garchomp no matter what. Max speed outspeeds Haxorus but that's pretty irrelevant in this meta.
252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 96+ SpD Clefable: 198-234 (50.2 - 59.3%) -- 79.3% chance to 2HKO after Leftovers recovery
And if it's unaware:
252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 96+ SpD Clefable: 198-234 (50.2 - 59.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Chansey probably thinks it can switch in:
48 Atk Life Orb Hydreigon Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 325-385 (50.6 - 59.9%) -- guaranteed 2HKO after Stealth Rock
-1 48 Atk Life Orb Hydreigon Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 218-257 (33.9 - 40%) -- guaranteed 3HKO after Stealth Rock
This is a guaranteed OHKO after rocks even with min damage both times.
252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 112 SpD Hippowdon: 305-360 (72.6 - 85.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
If Hippo's not in KO range of one Draco, Dark Pulse plus Draco will do the trick.
0 Atk Hippowdon Ice Fang vs. 0 HP / 0 Def Hydreigon: 112-134 (34.4 - 41.2%) -- guaranteed 3HKO after sandstorm damage
Hippo can't do much in return.
252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 240+ SpD Togekiss: 146-174 (39 - 46.5%) -- 90.6% chance to 2HKO after Stealth Rock and Leftovers recovery
Togekiss can switch in if rocks aren't up. Not so easily if they are up.
252 SpA Life Orb Hydreigon Dark Pulse vs. 248 HP / 0 SpD Rotom-W: 156-185 (51.4 - 61%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
2HKOes physically defensive Rotom-W without having to drop its Special Attack.
252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 212+ SpD Rotom-W: 191-226 (62.8 - 74.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Has to Draco if it's SpDef, although after rocks it can always Dark Pulse first and then Draco. Not the most relevant calc because Rotom can't do much to it.
Assault Vest Azumarill takes 20-25% from Flash Cannon. It's probably the only reliable switch when rocks are up. Then again, with no recovery, it can't keep that up all game.
252 SpA Life Orb Hydreigon Earth Power vs. 248 HP / 192+ SpD Heatran: 364-432 (94.5 - 112.2%) -- guaranteed OHKO after Stealth Rock
48 Atk Life Orb Hydreigon Superpower vs. 248 HP / 0 Def Heatran: 234-276 (60.7 - 71.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
-1 48 Atk Life Orb Hydreigon Superpower vs. 248 HP / 0 Def Heatran: 156-185 (40.5 - 48%) -- 4.7% chance to 2HKO after Stealth Rock and Leftovers recovery
Earth Power OHKOes Heatran after rocks, but Superpower 2HKOes as well. Plus, the best most Heatran can usually do is Roar or Toxic.
252 SpA Life Orb Hydreigon Dark Pulse vs. 252 HP / 0 SpD Mega Venusaur: 142-168 (39 - 46.1%) -- 16.8% chance to 2HKO after Stealth Rock
252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 0 SpD Mega Venusaur: 231-273 (63.4 - 75%) -- guaranteed 2HKO after Stealth Rock
Another situation where Dark Pulse plus Draco 2HKOes.
252 SpA Life Orb Hydreigon Dark Pulse vs. 252 HP / 0 SpD Mega Sableye: 148-175 (48.6 - 57.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Hydreigon Dark Pulse vs. 252 HP / 252+ SpD Mega Sableye: 109-129 (35.8 - 42.4%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 252+ SpD Mega Sableye: 175-208 (57.5 - 68.4%) -- guaranteed 2HKO after Stealth Rock
Most Sableye can't touch it anyway, but it can 2HKO physically defensive with Dark Pulse, and Specially Defensive with Dark Pulse plus Draco Meteor.
252 SpA Life Orb Hydreigon Dark Pulse vs. +2 252 HP / 0 SpD Mega Slowbro: 198-237 (50.2 - 60.1%) -- guaranteed 2HKO
Can even 2HKO Mega Slowbro after it's set up 2 Calm Minds. Again, unless Slowbro is running Ice Beam, this is free.
As you can see, there aren't many walls that can switch in on this. If you get a free switch on the aforementioned Mega Gyarados or Celebi, or Choice locked Pokemon, or Zapdos, or a lot of Landorus sets (as I said before, guess that coverage TM. But Psychic, Earth Power, Knock Off sets are walled), you basically get a kill providing you predict correctly. Of course, some of these calcs don't require prediction as things such as Heatran and Chansey usually can't do much to it.
Looking at it, I'd say this thing fits in more with Mega Houndoom, regular Scizor, Weavile, Quagsire and Suicune than Alomomola, Magneton, Mega Tyranitar, Scolipede and Sylveon.
You're god damn right. Mega Altaria counters Mega Charizard X. The whole motherfucking world is out of place unless we drop Charizard X because of the fact that it can be checked and countered.I nominate Mega Zard X drop to A. Mega Charizard use to be such a threat in XY, but as ORAS cam along it kind of lost the incredible sweeping capabilities it had with all the new megas. Mega Altaria (A very prominent threat) can counter it
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 64 HP / 0 Def Mega Altaria: 132-156 (42.9 - 50.8%) -- 2% chance to 2HKO
192+ Atk Mega Altaria Earthquake vs. 0 HP / 4 Def Mega Charizard X: 186-220 (62.6 - 74%) -- guaranteed 2HKO
There is also the new threat of Mega Slowbro, which can also stop it from its tracks
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Mega Slowbro: 135-159 (34.2 - 40.3%) -- guaranteed 3HKO
+1 4 SpA Mega Slowbro Scald vs. 0 HP / 0 SpD Mega Charizard X: 186-220 (62.6 - 74%) -- guaranteed 2HKO
You can also consider Landorus-T (Not really), as he has risen in usage in ORAS
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 240+ Def Landorus-T: 223-264 (58.3 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
8 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Charizard X: 272-324 (91.5 - 109%) -- 50% chance to OHKO
I do feel that MegaZard X is a threat, but has loss its power in ORAS with all the new threats. And he is kinda outclassed by Mega Altaria as a DD sweeper.
Few things I'd like to address on Altaria and Lando-T.I nominate Mega Zard X drop to A. Mega Charizard use to be such a threat in XY, but as ORAS cam along it kind of lost the incredible sweeping capabilities it had with all the new megas. Mega Altaria (A very prominent threat) can counter it
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 64 HP / 0 Def Mega Altaria: 132-156 (42.9 - 50.8%) -- 2% chance to 2HKO
192+ Atk Mega Altaria Earthquake vs. 0 HP / 4 Def Mega Charizard X: 186-220 (62.6 - 74%) -- guaranteed 2HKO
There is also the new threat of Mega Slowbro, which can also stop it from its tracks
+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Mega Slowbro: 135-159 (34.2 - 40.3%) -- guaranteed 3HKO
+1 4 SpA Mega Slowbro Scald vs. 0 HP / 0 SpD Mega Charizard X: 186-220 (62.6 - 74%) -- guaranteed 2HKO
You can also consider Landorus-T (Not really), as he has risen in usage in ORAS
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 240+ Def Landorus-T: 223-264 (58.3 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
8 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Charizard X: 272-324 (91.5 - 109%) -- 50% chance to OHKO
I do feel that MegaZard X is a threat, but has loss its power in ORAS with all the new threats. And he is kinda outclassed by Mega Altaria as a DD sweeper.
==> A+ After getting back into the meta after a while, a mon I feel needs to move up is Excadrill. Im not sure why it moved down in the first place but it's just as effective now in oras as it was back in xy. With sand balance coming back into the picture and hazard control still being close to a necessity, excadrill is able to find it's way onto even more teams as both a cleaner and as hazard support. Drill also beats some of the more prevalent mons, notably the increasingly common fairies and steels. While it does have some issues breaking through certain mons a LO and in some cases sandstorm damage will make even those mons are 2hkoed on the switch with the right move. A is underselling it a tad, I get that since ttar is A then should be A as well but the utility it brings I feel pushes it over. Move driller from A to A+ pls.
fits in this category imoD Rank: Reserved for Pokemon that are highly mediocre in the OU metagame, but are viable enough to justify their use on select teams. These Pokemon are only capable of doing their specific task and fail at doing anything more than that. Pokemon from this rank have multiple crippling flaws that prevent them from being successful a majority of the time, and are often severely outclassed because of it. These Pokemon exert a poor presence in the metagame.
Alright, without immediately dismissing this despite my Skepticism, here's a legitimate question.unranked -> d
Pachirisu (F) @ Assault Vest
Ability: Volt Absorb
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Nuzzle
- U-turn
- Super Fang
- Quick Attack
im actually serious about this. in a tier which is dominated by electric-types because of their pivoting ability while also being useful to check top-tier threats such as keldeo, azumarill and talonflame, pachirisu stands out as the best counter to these electric-types, most notably raikou, rotom-w and thundurus-i. While many grounds and electric resists do exist in the tier, I find that pachirisu has a niche because of the fact that it is immune to volt switch (which means the afore-mentioned electric types cannot volt switch their way out and maintain momentum for the opposing team), while still not being hit for SE damage by rotom-w's hydro pump or raikou/thundurus-i's hp ice, making pachirisu so much more of a reliable counter to electric-types compared to grounds. Furthermore, paralysis support is really the absolute bane of offense atm, offense relies so much on their speed to revenge-kill or set-up, and paralysing them is effectively killing them as they are usually ended up as death fodder once paralysed. Super Fang is also another huge boon that pachirisu has, it softens up pokemon that would otherwise be reliant on having full health to check certain threats, such as Landorus-T and Rotom-W while also not being entirely deadweight vs stall because it can do a really large chunk to them and forcing them to recover their health more often. U-turn is chosen over Volt Switch because nothing is immune to it, unlike volt switch where grounds can simply waltz and prevent it from stealing away momentum. Quick Attack is kinda filler but it always fills good to kill that 1hp sash breloom/azelf with a pachirisu.
If the above paragraph does not make you feel awed by the fact that pachirisu has an actual small niche in the tier, 60/90 special bulk on paper isn't really that pathetic.
here is a ok replay on pachirisu's bulk: http://replay.pokemonshowdown.com/ou-218072661
252+ SpA Choice Specs Omastar Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu in Rain: 210-247 (64.8 - 76.2%) -- guaranteed 2HKO
yum
some calcs from the strongest special wallbreakers in the tier + electric-types
252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 252+ SpD Assault Vest Pachirisu in Sun: 133-157 (41 - 48.4%) -- guaranteed 3HKO
252 SpA Keldeo Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 93-109 (28.7 - 33.6%) -- 0.3% chance to 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 138-163 (42.5 - 50.3%) -- 0.4% chance to 2HKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 117-138 (36.1 - 42.5%) -- guaranteed 3HKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 142-169 (43.8 - 52.1%) -- 17.2% chance to 2HKO
252+ SpA Heatran Overheat vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 120-142 (37 - 43.8%) -- guaranteed 3HKO
252 SpA Life Orb Gengar Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 105-125 (32.4 - 38.5%) -- 97.2% chance to 3HKO
0 SpA Rotom-W Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 64-76 (19.7 - 23.4%) -- possible 5HKO
252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 86-101 (26.5 - 31.1%) -- guaranteed 4HKO
252 SpA Choice Specs Raikou Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 62-74 (19.1 - 22.8%) -- possible 5HKO
fits in this category imo
tl;dr pachi has a small niche in being the best electric-counter that existed O _ O
shoutouts to SnowCristal! for using this and enlightening me
You can't say the opponent is bad or that Mega Sableye is bad in rain. First of all, Ox the Fox is the alt of user Ox the Box (no really) and it has gotten 1800+ and top 5 consistently on the ladder, a very good opponent. Next, user IamGingy used a rain balance team versus me in OST with Mega Sableye. It was very good and I didn't have patience to try and break it. Rain in this gen may be offensive, but it was used before for balance and stall teams.The replay can't just show Pachirisu performing, it has to show Pachirisu performing well at something another Pokemon could not have managed to the same effect for your team. Also, the Articuno on the other guy's team and the choice of Sableye (a very slow, defensive Mega) for a Rain team (an inherently fast and offensive playstyle) hurts the argument because it throws doubt on where that match was on the ladder, with high ladder replays usually meaning more.
thundurus-t has a kinda bad ice-weakness, which is huge since almost every electric bar rotom-w carries hp ice anyway. sr weakness is also another thing which drags thundurus-t down, although it can be alleviated to an extent with proper team support anyway.Alright, without immediately dismissing this despite my Skepticism, here's a legitimate question.
As a defensive answer to Electric types and/or Special tank, why would I pick this over Thundurus-T (Better Speed, similar enough bulk, much more offensive power) or Lanturn (resistance to Boltbeam, more overall resistances and Bulk, Heal Bell, and Scald for Physical attackers)? Lanturn would've accomplished exactly the same thing in your replay with Thunder Wave, surviving with more HP thanks to its Water Typing (if it wasn't Water Absorb over VA).
Lanturn was actually ranked for a while due to being able to check Electrics very well, while also having Heal Bell and stuff. However, it was considered unviable later down the line because Rotom W is generally superior in most cases and other electric checks, such as Raikou, Ferro, Hippo, etc, are more consistent than the dolphin. While a cool mon in theory, its really not that good in ou for the reasons i already stated, as well as its pretty lackluster bulk and lack of reliable recovery.thundurus-t has a kinda bad ice-weakness, which is huge since almost every electric bar rotom-w carries hp ice anyway. sr weakness is also another thing which drags thundurus-t down, although it can be alleviated to an extent with proper team support anyway.
252 SpA Life Orb Thundurus Hidden Power Ice vs. 4 HP / 0 SpD Assault Vest Thundurus-T: 135-161 (45.1 - 53.8%) -- 43.4% chance to 2HKO
yea now that i think about it, lanturn is probably superiro to pachirisu in most ways, so i guess lanturn should move from unranked to d instead
thanks for enlightening me, although i still like pachirisu being cuter and having u turn+super fang n_n
Hello, I don,t usually post on Smogon ( though I follow the discussions), but this post made me to do it today. I have used Pachirisu in the final era of XY with AV too, and I can confirm that its good and should be ranked. However, I would like to point out that Quick Attack is a horrible move to use on Pachirisu, as the poke itself is VERY weak and therefore the only use QA would find is to kill poke that previously activated a Sash.unranked -> d
Pachirisu (F) @ Assault Vest
Ability: Volt Absorb
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Nuzzle
- U-turn
- Super Fang
- Quick Attack
im actually serious about this. in a tier which is dominated by electric-types because of their pivoting ability while also being useful to check top-tier threats such as keldeo, azumarill and talonflame, pachirisu stands out as the best counter to these electric-types, most notably raikou, rotom-w and thundurus-i. While many grounds and electric resists do exist in the tier, I find that pachirisu has a niche because of the fact that it is immune to volt switch (which means the afore-mentioned electric types cannot volt switch their way out and maintain momentum for the opposing team), while still not being hit for SE damage by rotom-w's hydro pump or raikou/thundurus-i's hp ice, making pachirisu so much more of a reliable counter to electric-types compared to grounds. Furthermore, paralysis support is really the absolute bane of offense atm, offense relies so much on their speed to revenge-kill or set-up, and paralysing them is effectively killing them as they are usually ended up as death fodder once paralysed. Super Fang is also another huge boon that pachirisu has, it softens up pokemon that would otherwise be reliant on having full health to check certain threats, such as Landorus-T and Rotom-W while also not being entirely deadweight vs stall because it can do a really large chunk to them and forcing them to recover their health more often. U-turn is chosen over Volt Switch because nothing is immune to it, unlike volt switch where grounds can simply waltz and prevent it from stealing away momentum. Quick Attack is kinda filler but it always fills good to kill that 1hp sash breloom/azelf with a pachirisu.
If the above paragraph does not make you feel awed by the fact that pachirisu has an actual small niche in the tier, 60/90 special bulk on paper isn't really that pathetic.
here is a ok replay on pachirisu's bulk: http://replay.pokemonshowdown.com/ou-218072661
252+ SpA Choice Specs Omastar Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu in Rain: 210-247 (64.8 - 76.2%) -- guaranteed 2HKO
yum
some calcs from the strongest special wallbreakers in the tier + electric-types
252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 252+ SpD Assault Vest Pachirisu in Sun: 133-157 (41 - 48.4%) -- guaranteed 3HKO
252 SpA Keldeo Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 93-109 (28.7 - 33.6%) -- 0.3% chance to 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 138-163 (42.5 - 50.3%) -- 0.4% chance to 2HKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 117-138 (36.1 - 42.5%) -- guaranteed 3HKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 142-169 (43.8 - 52.1%) -- 17.2% chance to 2HKO
252+ SpA Heatran Overheat vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 120-142 (37 - 43.8%) -- guaranteed 3HKO
252 SpA Life Orb Gengar Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 105-125 (32.4 - 38.5%) -- 97.2% chance to 3HKO
0 SpA Rotom-W Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 64-76 (19.7 - 23.4%) -- possible 5HKO
252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 86-101 (26.5 - 31.1%) -- guaranteed 4HKO
252 SpA Choice Specs Raikou Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 62-74 (19.1 - 22.8%) -- possible 5HKO
fits in this category imo
tl;dr pachi has a small niche in being the best electric-counter that existed O _ O
shoutouts to SnowCristal! for using this and enlightening me
Late XY era is irrelevant. This is the ORAS metagame.Hello, I don,t usually post on Smogon ( though I follow the discussions), but this post made me to do it today. I have used Pachirisu in the final era of XY with AV too, and I can confirm that its good and should be ranked. However, I would like to point out that Quick Attack is a horrible move to use on Pachirisu, as the poke itself is VERY weak and therefore the only use QA would find is to kill poke that previously activated a Sash.
For this reason I suggest using either Seed Bomb or Grass Knot, as they might find use against some ground pokes after Superfang is used. Calcs:
0 Atk Pachirisu Seed Bomb vs. 252 HP / 252+ Def Quagsire: 100-120 (25.3 - 30.4%) -- 0.5% chance to 4HKO after Leftovers recovery
0- SpA Pachirisu Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 156-188 (39.5 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
0- SpA Pachirisu Grass Knot (120 BP) vs. 252 HP / 0 SpD Hippowdon: 110-130 (26.1 - 30.9%) -- 5.9% chance to 4HKO after Leftovers recovery
0 Atk Pachirisu Seed Bomb vs. 252 HP / 252+ Def Gastrodon: 112-136 (26.2 - 31.9%) -- 27.5% chance to 4HKO after Leftovers recovery
0- SpA Pachirisu Grass Knot (60 BP) vs. 252 HP / 4 SpD Gastrodon: 100-120 (23.4 - 28.1%) -- possible 5HKO after Leftovers recovery
0 Atk Pachirisu Seed Bomb vs. 100 HP / 0 Def Mega Swampert: 116-140 (31.6 - 38.2%) -- 92.5% chance to 3HKO
0- SpA Pachirisu Grass Knot (100 BP) vs. 100 HP / 0 SpD Mega Swampert: 132-156 (36 - 42.6%) -- guaranteed 3HKO
0- SpA Pachirisu Grass Knot (120 BP) vs. 212 HP / 0 SpD Solid Rock Rhyperior: 204-240 (48.1 - 56.6%) -- 34% chance to 2HKO after Leftovers recovery ( In my opinion, specially defensive Rhyperior is way better tha physical one, but for my calcs I used its most common set).
0 Atk Pachirisu Seed Bomb vs. 200 HP / 252+ Def Seismitoad: 112-132 (27.9 - 32.9%) -- 75.9% chance to 4HKO after Leftovers recovery
0- SpA Pachirisu Grass Knot (80 BP) vs. 200 HP / 56 SpD Seismitoad: 132-156 (32.9 - 38.9%) -- 4.2% chance to 3HKO after Leftovers recovery
Well, that all I came to say here. Bye Smogon users !
So Pachi is better than Thundy-T because Thundy-T barely gets 2HKOd by HP Ice when it has zero defensive investment even though your Pachi is max/max?thundurus-t has a kinda bad ice-weakness, which is huge since almost every electric bar rotom-w carries hp ice anyway. sr weakness is also another thing which drags thundurus-t down, although it can be alleviated to an extent with proper team support anyway.
252 SpA Life Orb Thundurus Hidden Power Ice vs. 4 HP / 0 SpD Assault Vest Thundurus-T: 135-161 (45.1 - 53.8%) -- 43.4% chance to 2HKO
yea now that i think about it, lanturn is probably superiro to pachirisu in most ways, so i guess lanturn should move from unranked to d instead
thanks for enlightening me, although i still like pachirisu being cuter and having u turn+super fang n_n
Just because it counters something doesn't mean it's good. For example shedninja counters kyogre but does that make it good? No! And putting max max + av can make anything bulky.unranked -> d
Pachirisu (F) @ Assault Vest
Ability: Volt Absorb
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Nuzzle
- U-turn
- Super Fang
- Quick Attack
im actually serious about this. in a tier which is dominated by electric-types because of their pivoting ability while also being useful to check top-tier threats such as keldeo, azumarill and talonflame, pachirisu stands out as the best counter to these electric-types, most notably raikou, rotom-w and thundurus-i. While many grounds and electric resists do exist in the tier, I find that pachirisu has a niche because of the fact that it is immune to volt switch (which means the afore-mentioned electric types cannot volt switch their way out and maintain momentum for the opposing team), while still not being hit for SE damage by rotom-w's hydro pump or raikou/thundurus-i's hp ice, making pachirisu so much more of a reliable counter to electric-types compared to grounds. Furthermore, paralysis support is really the absolute bane of offense atm, offense relies so much on their speed to revenge-kill or set-up, and paralysing them is effectively killing them as they are usually ended up as death fodder once paralysed. Super Fang is also another huge boon that pachirisu has, it softens up pokemon that would otherwise be reliant on having full health to check certain threats, such as Landorus-T and Rotom-W while also not being entirely deadweight vs stall because it can do a really large chunk to them and forcing them to recover their health more often. U-turn is chosen over Volt Switch because nothing is immune to it, unlike volt switch where grounds can simply waltz and prevent it from stealing away momentum. Quick Attack is kinda filler but it always fills good to kill that 1hp sash breloom/azelf with a pachirisu.
If the above paragraph does not make you feel awed by the fact that pachirisu has an actual small niche in the tier, 60/90 special bulk on paper isn't really that pathetic.
here is a ok replay on pachirisu's bulk: http://replay.pokemonshowdown.com/ou-218072661
252+ SpA Choice Specs Omastar Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu in Rain: 210-247 (64.8 - 76.2%) -- guaranteed 2HKO
yum
some calcs from the strongest special wallbreakers in the tier + electric-types
252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 252+ SpD Assault Vest Pachirisu in Sun: 133-157 (41 - 48.4%) -- guaranteed 3HKO
252 SpA Keldeo Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 93-109 (28.7 - 33.6%) -- 0.3% chance to 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 138-163 (42.5 - 50.3%) -- 0.4% chance to 2HKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 117-138 (36.1 - 42.5%) -- guaranteed 3HKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 142-169 (43.8 - 52.1%) -- 17.2% chance to 2HKO
252+ SpA Heatran Overheat vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 120-142 (37 - 43.8%) -- guaranteed 3HKO
252 SpA Life Orb Gengar Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 105-125 (32.4 - 38.5%) -- 97.2% chance to 3HKO
0 SpA Rotom-W Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 64-76 (19.7 - 23.4%) -- possible 5HKO
252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 86-101 (26.5 - 31.1%) -- guaranteed 4HKO
252 SpA Choice Specs Raikou Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Pachirisu: 62-74 (19.1 - 22.8%) -- possible 5HKO
fits in this category imo
tl;dr pachi has a small niche in being the best electric-counter that existed O _ O
shoutouts to SnowCristal! for using this and enlightening me