DKFirelord
Back this time I swear!
Ok I'm going to start doing this now each day I will post a team I used and thought on the mon I picked so let's get started:
Day 1:
As I started building around Braivary I thought what appriated it's power and its first thing that cam was fletch. Fletch tho was priority and some may use over Braivery isn't very strong unless with a boost and has proble breaking passed Rhyperior M-Lix etc Braivery has the coverage and the power to do so. Brav also has the probleam of getting outspeed by common scarf users or its speed tier not being fast enough I.e Scarf Medi hitmonlee Viri etc Fletch on the other hand can outspeed all those thanks to priority. Alright that's it for the day Braivery performed its Wallbreaking role amazingly and did not upset.
Day 2:
Wanted to try not Scarf Braivery. Scarf Burd fixes Braivery probleam with its being a meh speed tier Turing it into a pretty good revenge killer. While also pairing it up with Melo + Hitmonless and Tyrantrum they clear the way for Bravery allowing it to sweep late game. The only real probleam is the power unliek LO or CB it can't really "damage" defensive cores like it would like to but Scarf still does its job good and will being a hazard Blocker and Revenge killer. Also thank MainEvent for this team (edited a bit though).
Day 1:
Braviary @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Roost
- Return
- Superpower
Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 20 Def / 84 Spe
Adamant Nature
- Will-O-Wisp
- Swords Dance
- Acrobatics
- Roost
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Foul Play
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Spikes
- Taunt
Virizion @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Calm Mind
- Hidden Power [Rock]
Flygon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 Atk
- Defog
- Roost
- Draco Meteor
- Earth Power
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Roost
- Return
- Superpower
Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 20 Def / 84 Spe
Adamant Nature
- Will-O-Wisp
- Swords Dance
- Acrobatics
- Roost
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Foul Play
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Spikes
- Taunt
Virizion @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Calm Mind
- Hidden Power [Rock]
Flygon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 Atk
- Defog
- Roost
- Draco Meteor
- Earth Power
As I started building around Braivary I thought what appriated it's power and its first thing that cam was fletch. Fletch tho was priority and some may use over Braivery isn't very strong unless with a boost and has proble breaking passed Rhyperior M-Lix etc Braivery has the coverage and the power to do so. Brav also has the probleam of getting outspeed by common scarf users or its speed tier not being fast enough I.e Scarf Medi hitmonlee Viri etc Fletch on the other hand can outspeed all those thanks to priority. Alright that's it for the day Braivery performed its Wallbreaking role amazingly and did not upset.
Day 2:
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 8 SpD / 252 Spe
Timid Nature
- Dark Void
- Stealth Rock
- Sticky Web
- Endeavor
Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Mach Punch
Virizion @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Calm Mind
- Hidden Power [Ice]
Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Earthquake
- Dragon Dance
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- U-turn
- Focus Blast
- Hyper Voice
- Psychic
Ability: Own Tempo
EVs: 8 SpD / 252 Spe
Timid Nature
- Dark Void
- Stealth Rock
- Sticky Web
- Endeavor
Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Mach Punch
Virizion @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Calm Mind
- Hidden Power [Ice]
Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Earthquake
- Dragon Dance
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- U-turn
- Focus Blast
- Hyper Voice
- Psychic
Wanted to try not Scarf Braivery. Scarf Burd fixes Braivery probleam with its being a meh speed tier Turing it into a pretty good revenge killer. While also pairing it up with Melo + Hitmonless and Tyrantrum they clear the way for Bravery allowing it to sweep late game. The only real probleam is the power unliek LO or CB it can't really "damage" defensive cores like it would like to but Scarf still does its job good and will being a hazard Blocker and Revenge killer. Also thank MainEvent for this team (edited a bit though).
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