I'm late but I'm somewhat confused about the Mega Rayquaza ban. It's because it can hold an item right? But isn't knock off spam like pretty heavy anyways? And after knock off it just becomes a worse Mega Salamence right?
Because a worse Mega Salamence also has base 180 attacking stat, 10 more base hp, 10 more base sp.d., a base 180 physical fire move, a base 140 fire attacking move, extremespeed, swords dance, and an ability that negates the super-effectiveness of moves that should be super effective against flying.I'm late but I'm somewhat confused about the Mega Rayquaza ban. It's because it can hold an item right? But isn't knock off spam like pretty heavy anyways? And after knock off it just becomes a worse Mega Salamence right?
Blaziken (M) @ Blazikenite
Ability: Speed Boost
Lonely Nature
IVs: 30 Atk / 30 SpA
- Power-Up Punch
- Swords Dance
- Blaze Kick
- Baton Pass
Breloom (M) @ Toxic Orb
Ability: Poison Heal
Gentle Nature
- Leech Seed
- Giga Drain
- Drain Punch
- Seed Bomb
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
Quirky Nature
- Draco Meteor
- Earthquake
- Flamethrower
- Stone Edge
Talonflame (F) @ Sitrus Berry
Ability: Gale Wings
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Zapdos @ Cell Battery
Ability: Pressure
Mild Nature
- Thunder
- Drill Peck
- Heat Wave
- Thunderbolt
Ludicolo @ Leftovers
Ability: Rain Dish
- Leech Seed
- Rain Dance
- Giga Drain
- Hydro Pump
rate plz
Blaziken (M) @ Blazikenite
Ability: Speed Boost
Lonely Nature
IVs: 30 Atk / 30 SpA
- Power-Up Punch
- Swords Dance
- Blaze Kick
- Baton Pass
Breloom (M) @ Toxic Orb
Ability: Poison Heal
Gentle Nature
- Leech Seed
- Giga Drain
- Drain Punch
- Seed Bomb
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
Quirky Nature
- Draco Meteor
- Earthquake
- Flamethrower
- Stone Edge
Talonflame (F) @ Sitrus Berry
Ability: Gale Wings
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Zapdos @ Cell Battery
Ability: Pressure
Mild Nature
- Thunder
- Drill Peck
- Heat Wave
- Thunderbolt
Ludicolo @ Leftovers
Ability: Rain Dish
- Leech Seed
- Rain Dance
- Giga Drain
- Hydro Pump
rate plz
Also, why do you keep posting this team in every thread instead of creating your own thread for it, as is the norm?This isn't the place to post teams. Post it in "ORAS Other Teams." Also put descriptions of your Pokemon, e.g why you chose them, what they do for the team etc
Instead of posting this team in every thread you find I would suggest getting a mentor from the Smogon Mentorship program since these sets imply that you are new to competitive battling, and the fact that you posted this team in 3 different threads including someone's RMT thread shows that you also don't where to post things in Smogon. A mentor can help you with both.Blaziken (M) @ Blazikenite
Ability: Speed Boost
Lonely Nature
IVs: 30 Atk / 30 SpA
- Power-Up Punch
- Swords Dance
- Blaze Kick
- Baton Pass
Breloom (M) @ Toxic Orb
Ability: Poison Heal
Gentle Nature
- Leech Seed
- Giga Drain
- Drain Punch
- Seed Bomb
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
Quirky Nature
- Draco Meteor
- Earthquake
- Flamethrower
- Stone Edge
Talonflame (F) @ Sitrus Berry
Ability: Gale Wings
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Zapdos @ Cell Battery
Ability: Pressure
Mild Nature
- Thunder
- Drill Peck
- Heat Wave
- Thunderbolt
Ludicolo @ Leftovers
Ability: Rain Dish
- Leech Seed
- Rain Dance
- Giga Drain
- Hydro Pump
rate plz
Hyperspace Fury could be used over Dark Pulse since it is more powerful, has a nasty defense dropping side effect to abuse with Psyshock potentially, and it isn't fast enough to abuse Dark Pulse flinches alot of the time. The PP is significantly worse though, so running Dark Pulse is still an option. It also ignores Protect which is nice.
Hyperspace Fury could be used over Dark Pulse since it is more powerful, has a nasty defense dropping side effect to abuse with Psyshock potentially, and it isn't fast enough to abuse Dark Pulse flinches alot of the time. The PP is significantly worse though, so running Dark Pulse is still an option. It also ignores Protect which is nice.
Hoopa-U will be a good M2 check and nuke all in one. 160 / 170 offenses with possibly a boosting item is just wonderful, as is its Special Defense (I don't know it atm). However, outside of checking mewtwo, an uncommon pokemon, I don't see much use for Hoopa-U sadly.Yeah, Hoopa-Unbound is likely going to be a classic case of BST not being indicative of viability. It's awfully physically frail and relatively slow, meaning that basically any offensive team will easily be able to handle it. I suppose it could potentially have some saving grace as a weapon against Stall, but in this meta Stall is so rare that it will come at a high opportunity cost. If you desperately need a stallbreaker, superior ones exist.
http://www.smogon.com/forums/threads/ubers-spl-replays-discussion-thread.3526174/What are some good defensive cores? I'm trying to build a stall team but don't know much about the tier
Thanks for the help, I appreciate it.http://www.smogon.com/forums/threads/ubers-spl-replays-discussion-thread.3526174/
Check out donkey and Hack's teams for some cool ideas, they are probably the most solid stall teams that have been made / revealed edit: recently obviously
For a starting point I would go with Lugia+Magic Bounce, but you do still want Defog, something for Dark Arceus (Clef and I think Snatch Blissey), standard stall stuff like cleric support, etc. Ofc some kind of hazard goes without saying. Obviously some things need to be compressed to fit 6 mons (in donkey's team Unaware Clef also deals with any kind of GeoXern for example). Luckily Lugia more or less stops all physical attackers.
But anyway I don't really play stall so perhaps someone more familiar will give you a better answer