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Completed Orcinus Duo vs. TheWolfe

Discussion in 'ASB' started by Korski, Sep 28, 2011.

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  1. Korski

    Korski Distilled, 80 proof
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    BATTLE ON!

    Arena:
    A Cave (open)
    [​IMG]
    The battle takes place deep within a subterranean cave, not unlike Mt. Moon and Union Cave of Pokemon lore. Being an enclosed environment, all weather moves will have no effect. Attacks that require solar/lunar power such as Solarbeam, Moonlight, etc. will still work, however their effects will be harshly reduced (akin to using them in the Rain or Sandstorm). Despite this, there is sufficient, if a bit dim, lighting due to the various iridescent vegetation and gemstones throughout the cave. The cave is also very spacious allowing for free movement, although the various stone structures give plentiful cover should the need arise. Furthermore, it is very sturdy and can withstand strong seismic forces. However, the cave is not indestructible and repeated attempts can cause various levels of structural damage. Should the cave completely collapse, the battle will end and whoever side has more Pokemon left than the other (or which Pokemon have a greater health % at the end of the match) will be declared victor.

    As a result of being an subterranean environment, Ground Pokemon are most comfortable here and gain a bonus. What kind of bonus this is up to interpretation to the referee. I also forgot to add the cave also has a small pool nearby for Water Pokemon and Water attacks that need it.

    Rules:

    2vs2 Doubles
    2-day DQ
    0 Recoveries / 0 Chills
    Abilities=ALL
    Items=OFF
    Switch=N/A

    Teams:

    Orcinus Duo:
    Purple Boss the GASTLY (open)
    [​IMG]
    Gastly(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/9
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Total Moves: 18
    Pants the SCRAGGY (open)
    [​IMG]
    Scraggy(*) Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW):
    Type: Can be Activated, locked
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15


    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Crunch
    Double team
    Poison Jab
    Substitute
    Hi Jump Kick
    Moves: 21
    Nommy the MUNCHLAX (open)
    [​IMG]
    Nommy (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Gluttony:
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (-)
    Evasion: -10%
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic

    Total:15

    TheWolfe:
    Hype Dog the MARSHTOMP (open)
    [​IMG]
    Hype Dog - Marshtomp (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 4

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 - 10 evasion flat
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/9
    MC: 1
    DC: 5/5

    Attacks:
    -Tackle
    -Growl
    -Mud Slap
    -Water Gun
    -Bide
    -Foresight
    -Mud Sport

    -Mud Shot
    -Mud Bomb
    -Earthquake
    -Protect
    -Endeavor

    -Counter
    -Yawn
    -Uproar

    -Mirror Coat
    -Water Pledge
    -Avalanche

    -Scald
    -Ice Beam
    -Rock Smash

    -Hidden Power: Electric 7
    -Toxic
    -Waterfall
    -Endure

    Total Moves: 25
    Chugga the KOFFING (open)

    [​IMG]
    Chugga - Koffing (M)
    Nature: Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    KOs: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 - 10 evasion
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0

    Attacks:
    -Poison Gas
    -Tackle
    -Smog
    -Smokescreen
    -Assurance
    -Clear Smog
    -Selfdestruct
    -Sludge

    -Psybeam
    -Pain Split
    -Spite

    -Sludge Bomb
    -Thunderbolt
    -Flamethrower

    Total Moves: 14
    Hakumen the NOHFACE (open)
    [​IMG]
    Hakumen - Nohface (M)
    Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    KOs: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Levitate: (Dream World) LOCKED.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    -Scratch
    -Tackle
    -Iron Defense
    -Lick
    -Leer
    -Odor Sleuth
    -Faint Attack
    -Shadow Sneak
    -Curse

    -Yawn
    -Psycho Shift
    -Meteor Mash

    -Will-o-Wisp
    -Rock Slide
    -Payback

    Total Moves: 15


    Ornicus Duo releases 2 Pokes --> TheWolfe releases 2 Pokes and issues Actions --> Ornicus Duo issues Actions --> Korski refs
  2. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Gastly, Scraggy, let's do this!

    What's this? Gastly is evolving! (did I do this right? :S)
    Show Hide
    [​IMG]Haunter(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    Haunter
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/9 (+1 end of battle)
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Total Moves: 18
  3. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    You got the evolution done right, so no worries.

    [​IMG]

    "We got some deadly adversaries today. Let's get it on shall we, Hype Dog and Chugga?"

    [​IMG][​IMG]

    Hype Dog: Mud Bomb @Haunter ~ Yawn @Scraggy ~ Waterfall @Scraggy
    Sub: If Taunted, make the Yawn into a Scald.

    Chugga: Psybeam @Haunter ~ Smokescreen ~ Sludge Bomb @Scraggy
    Sub: If Haunter uses Energy Ball throughout the round, Spite it (only once).
  4. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    "Righto then, let's get this party started!"

    Pants: Taunt Chugga so he can't do anything annoying (and it'll be funny to watch him struggle twice), hi jump kick hype dog, drain punch hype dog
    Purple Boss: Ok, PB, your job will be simple. Energy Ball Hype Dog x2, then hypnotise hype dog. Lure out that spite and watch chugga get taunted so you also avoid psybeam and any damage from chugga (assuming sub is replace?)

    EDIT: It has been brought to my attention that i forgot to include the accuracy boost from the speed boosting nature in my mon descriptions. Please make sure to factor that into calcs. Thanks. :)
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 1 BEGINS~
    [​IMG][​IMG]
    Poke: Haunter | Scraggy
    HP: 90 | 90
    Energy: 80 | 100
    Boosts: None | None
    Other: None | None

    VS.
    [​IMG][​IMG]
    Poke: Marshtomp | Koffing
    HP: 100 | 90
    Energy: 100 | 100
    Boosts: None | None
    Other: None | None

    ---------------------

    Sorry gotta do it flavorless this time. I lowered Energy Ball's BAP by 2 because of the arena.

    ----------------------

    Action 1:

    Haunter: Energy Ball [Marshtomp] (17 damage, -6 energy, crit fails, SpD drop fails)
    Scraggy: Taunt [Koffing] (-9 energy, Koffing Taunted for 6 Actions)
    Marshtomp: Mud Bomb [Haunter] (15 damage, -5 energy, crit fails, Acc drop fails)
    Koffing: Spite [Haunter] (fails, -6 energy)

    Action 2:

    Haunter: Energy Ball [Marshtomp] (24 damage, -10 energy, crit successful, SpD drop fails)
    Scraggy: Hi Jump Kick [Marshtomp] (18 damage, -7 energy, crit fails)
    Marshtomp: Yawn [Scraggy] (-7 energy, Scraggy Drowsy)
    Koffing: Struggle [RNG for opponent=Haunter] (7 damage, -3 HP, -5 energy, crit fails)

    Action 3:

    Haunter: Hypnosis [Marshtomp] (-7 energy, Marshtomp falls Asleep for 2 Actions)
    Scraggy: Drain Punch [Marshtomp] (13 damage, -11 energy, crit fails)
    Marshtomp: Asleep
    Koffing: Sludge Bomb [Scraggy] (12 damage, -6 energy, crit fails, Poison fails)

    ~ROUND 1 ENDS~
    [​IMG][​IMG]
    Poke: Haunter | Scraggy
    HP: 68 | 78
    Energy: 57 | 73
    Boosts: None | None
    Other: None | Drowsy (1 Action)

    VS.
    [​IMG][​IMG]
    Poke: Marshtomp | Koffing
    HP: 28 | 87
    Energy: 88 | 83
    Boosts: None | None
    Other: Asleep (1 Action) | Taunted (3 Actions)

    Orcinus Duo --> TheWolfe --> Korski
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    That worked out well. Lets press in our advantage then!

    PB: energy ball hype dog, shadow ball chugga, shadow ball chugga
    Pants:drain puch hype dog, crunch chugga, crunch chugga.

    Im pretty sure theres no way out of this since hype dog is still asleep for one turn and its not like chugga can bodyblock...

    Actually, to save some time, if marshtomps HP should be 18...My actions dont change that much lol.
    PB: energy ball hype dog, shadow ball chugga x2.
    Pants: headbutt hype dog, crunch chugga, crunch chugga.
    PB and pants sub: if weezing uses pain split on you a3, replace with protect.
  7. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    For some reason, Haunter somehow took 22 damage last round?

    [​IMG]

    "Ugh...that's what I get for posting actions 7 in the morning on a whim. But don't be certain of victory just yet!"

    Hype Dog: Endure ~ Waterfall x2 @Haunter
    Chugga: Psybeam x3 @Haunter
  8. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 2 BEGINS~
    [​IMG][​IMG]
    Poke: Haunter | Scraggy
    HP: 68 | 78
    Energy: 57 | 73
    Boosts: None | None
    Other: None | Drowsy (1 Action)

    VS.
    [​IMG][​IMG]
    Poke: Marshtomp | Koffing
    HP: 28 | 87
    Energy: 88 | 83
    Boosts: None | None
    Other: Asleep (1 Action) | Taunted (3 Actions)

    --------------------

    Keep it up!

    --------------------

    Action 1:

    Marshtomp: Asleep
    Haunter: Energy Ball [Marshtomp] (17 damage, -6 energy, crit fails, SpD drop fails)
    Scraggy: Drain Punch [Marshtomp] (11 damage, +6 HP, -15 energy, KO)
    Koffing: Psybeam [Haunter] (13 damage, -5 energy, crit fails, Confusion fails)

    End of Action: Yawn (Scraggy falls Asleep for 1 Action)

    Action 2:

    Haunter: Shadow Ball [Koffing] (14 damage, -5 energy, crit fails, SpD drop fails)
    Scraggy: Asleep
    Koffing: Psybeam [Haunter] (13 damage, -9 energy, crit fails, Confusion fails)

    Action 3:

    Haunter: Shadow Ball [Koffing] (14 damage, -9 energy, crit fails, SpD drop successful, Koffing -1 SpD)
    Scraggy: Crunch [Koffing] (13 damage, -5 energy, crit fails)
    Koffing: Psybeam [Haunter] (14 damage, -13 energy, crit fails, SpD drop fails)

    ~ROUND 2 ENDS~
    [​IMG][​IMG]
    Poke: Haunter | Scraggy
    HP: 28 | 84
    Energy: 37 | 53
    Boosts: None | None
    Other: None | None

    VS.
    [​IMG][​IMG]
    Poke: Marshtomp | Koffing
    HP: 0 | 46
    Energy: 88 | 56
    Boosts: Done | -1 SpD (1 Round)
    Other: Gone | None

    TheWolfe --> Orcinus Duo --> Korski
  9. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "3...2...1..."

    Chugga: Selfdestruct
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Lol. Pants, evasive dig. Purple boss, be a ghost, and chill in the face of moderately large explosions like a boss (if you want, you can also laugh menacingly). And then disable selfdestruct. And then lick chugga.
  11. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 3 BEGINS~
    [​IMG][​IMG]
    Poke: Haunter | Scraggy
    HP: 28 | 84
    Energy: 37 | 53
    Boosts: None | None
    Other: None | None

    VS.
    [​IMG]
    Poke: Koffing
    HP: 46
    Energy: 56
    Boosts: -1 SpD (1 Round)
    Other: None

    --------------------

    Well it looks like Chugga has taken things into its own hands with a Selfdestruct that does no good at all except to save us all a little bit of time! Orcinus Duo WINS!

    ---------------------

    Action 1:

    Haunter: Chill (fails, -5 energy)
    Scraggy: Dig [Evade]
    Koffing: Selfdestruct (0 damage [Haunter], miss [Scraggy], -46 HP, -15 energy, KO [Koffing])
    Scraggy: Dig [Koffing] (0 damage, -10 energy)

    ~ROUND 3 ENDS~
    [​IMG][​IMG]
    Poke: Haunter | Scraggy
    HP: 28 | 84
    Energy: 32 | 43
    Boosts: None | None
    Other: None | None

    VS.
    [​IMG]
    Poke: Koffing
    HP: 0
    Energy: 41
    Boosts: Done
    Other: Gone

    --------------------

    ~GG TO BOTH!~

    Orcinus Duo: 2 TC
    • Purple Boss the HAUNTER: 1 EC, 2 MC
    • Pants the SCRAGGY: 1 EC, 2 MC, 1 DC, 2 KOC
    TheWolfe: 2 TC
    • Hype Dog the MARSHTOMP: 1 EC, 2 MC
    • Chugga the KOFFING: 1 EC, 2 MC
    Korski: 4 RT
  12. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Gg thewolfe.
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    You as well Orcinus. Hope to see you again! :D
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