Approved by Eevee General
Welcome to the replay archive for Other Metagames! Here you are able to post replays of the various OMs we have available on Pokémon Showdown!(initial idea by Lucina09)
What kinds of replays should be posted here?
(stolen from the NU replay archive)
- Battles which display a particular playstyle really well.
- Battles with two highly rated members of the ladder (if ladder battling).
- Battles which show (good) new and creative sets.
- Battles in which the outcome was determined entirely by hax.
- Battles which contain laughable sets (post those in the Silly Things You've Seen On Other Metagames thread)
- Battles of any format that is not listed in the Rules section below.
- Only replays of the following formats will be accepted: Balanced Hackmons, Monotype, Tier Shift, Inverse Battle, Almost Any Ability, and STABmons. If you have a replay of a different OM, please do not post it here.
- Posts should clearly label what format the battle is, preferably in bold.
- There should be a short description of the battle briefly explaining why you are posting it here and what makes it significant. This should not be a turn-by-turn analysis, but mentioning specific turns or any particular moves or plays that you think are important is perfectly fine.
Monotype
http://replay.pokemonshowdown.com/monotype-189434952
In this battle I tried out a unique set for Mega Lopunny that A Hunk came up with. It's a very effective anti-lead set and it can also sweep the opponent or act as a wallbreaker once it sets up. Here's the set:
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Substitute
- Encore
- Power-Up Punch
- Last Resort/Return
Assuming the opponent has a dedicated lead that sets up status moves (Shuckle is a good example) you can send in Lopunny first and set up a Substitute as the opponent uses Stealth Rock or tries to status you with Toxic, etc. Then you use Encore to lock them into using that move. Next, Lopunny uses Power-Up Punch to increase its attack. It can continue doing this to get more and more power as long as you see fit to do so. Finally, because you have used the other 3 moves, Last Resort is now available to use and it will plough right through a ton of things. Even if it's resisted, it will do a lot of damage.
In this particular battle, I got lucky that my opponent was using a non-attacking variation of Azumarill. If it was a Belly Drum or a Choice Band set, Mega Lopunny wouldn't have been able to do much.
http://replay.pokemonshowdown.com/monotype-189434952
In this battle I tried out a unique set for Mega Lopunny that A Hunk came up with. It's a very effective anti-lead set and it can also sweep the opponent or act as a wallbreaker once it sets up. Here's the set:
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Substitute
- Encore
- Power-Up Punch
- Last Resort/Return
Assuming the opponent has a dedicated lead that sets up status moves (Shuckle is a good example) you can send in Lopunny first and set up a Substitute as the opponent uses Stealth Rock or tries to status you with Toxic, etc. Then you use Encore to lock them into using that move. Next, Lopunny uses Power-Up Punch to increase its attack. It can continue doing this to get more and more power as long as you see fit to do so. Finally, because you have used the other 3 moves, Last Resort is now available to use and it will plough right through a ton of things. Even if it's resisted, it will do a lot of damage.
In this particular battle, I got lucky that my opponent was using a non-attacking variation of Azumarill. If it was a Belly Drum or a Choice Band set, Mega Lopunny wouldn't have been able to do much.
Our hope is that you find this thread to be a valuable resource for new sets or learning new metagames that you haven't tried before. Have fun posting!
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