Hi :D I'm not a new wifi battler, but I haven't done so in about a year or two, so here is a Drizzle team I could use some help on.
Politoed @ Leftovers
Trait: Drizzle
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Surf/Scald
- Protect
- Toxic
- Ice Beam
Politoed is the centerpiece of this team with its DW ability in Drizzle. Toxic+Protect is used to stall out Jellicent, although Recover is quite annoying. Furthermore, Surf is to provide a bit more power than Scald, but Scald is an option anyways because of the nifty 30% burn. Ice Beam is mainly to hit Pokemon like Dragonite or Salamence on the switch, although it isn't STAB nor is it based off of a sky-high special attack. The 8 EVs in Speed is to outspeed all variants of bulky Jellicent.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Surf
- Draco Meteor
- Trick
- Psyshock
In the rain Surf is boosted and with 130 Base SpA stat, it can be costly. Draco Meteor is the Dragon-Type STAB needed to overpower Dragonite, Salamence, and opposing Latios. Trick is to merely lock Pokemon like SR Ferrothorn into its move and then be able to repeatedly attack the wall. However Psyshock is a viable option because of Terrakion, which is a common threat this team faces. Psyshock is also the best option Latios has against bulky Blissey and eviolite Chansey, which in both cases can 'wall 'n' stall' at the same time. The Scarf is used on Latios so that way it can outspeed other base 110's or 108's (most notably Terrakion, other Latios, and Scarf Haxorus, which saved me) and attack first.
Breloom @ Life Orb
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Bullet Seed
- Low Sweep
- Spore
- Mach Punch
Under Technician Breloom's Bullet Seed is the strongest move in OU, and that combined with the list of water-type defensive threats such as Jellicent, Gastrodon, and Keldeo leaves Bullet Seed to be a much valued move. Low Sweep allows the Speed of the opponent to go down, allowing Breloom to hit at least one more time. Spore is the most accurate sleep-inducing move in the game and therefore can be a perfect time to switch.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Bug Buzz
- Hurricane
- Hidden Power [Ground]
Oddly, Volcarona in the rain is still a major threat to any team. Originally having Magnezone in this place, I found Volcarona more useful because of its moveset and typing. Quiver Dance can negate the damage done by rain, while also boosting other stats as an added bonus. Bug Buzz is a nice STAB to use on Lati@s switch-ins. Hurricane is basically Thunder for Jirachi; a 120 Base move with perfect accuracy in the rain. This will definitely help with Conkeldurr and other Volcarona. Fire Blast is a nice STAB attack that is still sufficient under rain but can be used beforehand.
(Replaced Magnezone)
Jirachi @ Leftovers
252 HP/ 224 SpD/ 32 Spd
Calm Nature
Wish
Stealth Rock
Thunder
Water Pulse/ Protect
Jirachi allows me to tank Hurricanes with a maximum investment in Special Bulk. Wish grants health, Stealth Rock brings in residual damage, and Thunder is a reliable attack in the rain. Water Pulse allows me to have a 90 Base Power Water-type attack to hit super effectively against the likes of Landorus switch-ins, and Protect is for an easy recovery in Wish. Furthermore, with the Combination of Wish and Water Pulse, I was able to manage an Alakazam outside of rain that was using HP Fire through stalling and healing.
(Replaced Ferrothorn)
Starmie @ Life Orb
252 SpA/ 252 Spd/ 4 HP
Timid Nature
Hydro Pump
Ice Beam
Thunder
Rapid Spin
With my lack of rain sweepers, Starmie is able to come in, Rapid Spin off the lethal SR and Spikes variety, and then start hitting. Rapid Spin also compliments Volcarona, who is devastated by all forms of entry hazards. Hydro Pump has amazing power under the weather, while Surf has the most accurate hit. I find the power Hydro Pump has to be of dominance as Surf just leaves Starmie to many 2HKOs or Pokemon living with 12% health. Ice Beam is a reliable attack for Dragon-Types, Ground-Types, and Grass-Types. Thunder has perfect accuracy in the rain, and therefore I can also spam Thunders to get easy KOs. Life Orb further reiterates this damage, and a Timid nature is to outspeed Specs Latios and Terrakion (team has fighting weaknesses).
(Replaced Scizor)
With this team, the major threat I'm facing is Sandstorm teams. In the sun, Pokemon like Volcarona and Breloom can still effectively sweep, but with sandstorm my team begins the fall off the fence.
Fixed Ferrothorn --> Jirachi
Fixed Magnezone--> Volcarona
Fixed Scizor--> Starmie
Should I switch out Breloom for Toxicroak? Toxicroak has a much longer lifespan and can be really effective.
Politoed @ Leftovers
Trait: Drizzle
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Surf/Scald
- Protect
- Toxic
- Ice Beam
Politoed is the centerpiece of this team with its DW ability in Drizzle. Toxic+Protect is used to stall out Jellicent, although Recover is quite annoying. Furthermore, Surf is to provide a bit more power than Scald, but Scald is an option anyways because of the nifty 30% burn. Ice Beam is mainly to hit Pokemon like Dragonite or Salamence on the switch, although it isn't STAB nor is it based off of a sky-high special attack. The 8 EVs in Speed is to outspeed all variants of bulky Jellicent.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Surf
- Draco Meteor
- Trick
- Psyshock
In the rain Surf is boosted and with 130 Base SpA stat, it can be costly. Draco Meteor is the Dragon-Type STAB needed to overpower Dragonite, Salamence, and opposing Latios. Trick is to merely lock Pokemon like SR Ferrothorn into its move and then be able to repeatedly attack the wall. However Psyshock is a viable option because of Terrakion, which is a common threat this team faces. Psyshock is also the best option Latios has against bulky Blissey and eviolite Chansey, which in both cases can 'wall 'n' stall' at the same time. The Scarf is used on Latios so that way it can outspeed other base 110's or 108's (most notably Terrakion, other Latios, and Scarf Haxorus, which saved me) and attack first.
Breloom @ Life Orb
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Bullet Seed
- Low Sweep
- Spore
- Mach Punch
Under Technician Breloom's Bullet Seed is the strongest move in OU, and that combined with the list of water-type defensive threats such as Jellicent, Gastrodon, and Keldeo leaves Bullet Seed to be a much valued move. Low Sweep allows the Speed of the opponent to go down, allowing Breloom to hit at least one more time. Spore is the most accurate sleep-inducing move in the game and therefore can be a perfect time to switch.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Bug Buzz
- Hurricane
- Hidden Power [Ground]
Oddly, Volcarona in the rain is still a major threat to any team. Originally having Magnezone in this place, I found Volcarona more useful because of its moveset and typing. Quiver Dance can negate the damage done by rain, while also boosting other stats as an added bonus. Bug Buzz is a nice STAB to use on Lati@s switch-ins. Hurricane is basically Thunder for Jirachi; a 120 Base move with perfect accuracy in the rain. This will definitely help with Conkeldurr and other Volcarona. Fire Blast is a nice STAB attack that is still sufficient under rain but can be used beforehand.
(Replaced Magnezone)
Jirachi @ Leftovers
252 HP/ 224 SpD/ 32 Spd
Calm Nature
Wish
Stealth Rock
Thunder
Water Pulse/ Protect
Jirachi allows me to tank Hurricanes with a maximum investment in Special Bulk. Wish grants health, Stealth Rock brings in residual damage, and Thunder is a reliable attack in the rain. Water Pulse allows me to have a 90 Base Power Water-type attack to hit super effectively against the likes of Landorus switch-ins, and Protect is for an easy recovery in Wish. Furthermore, with the Combination of Wish and Water Pulse, I was able to manage an Alakazam outside of rain that was using HP Fire through stalling and healing.
(Replaced Ferrothorn)
Starmie @ Life Orb
252 SpA/ 252 Spd/ 4 HP
Timid Nature
Hydro Pump
Ice Beam
Thunder
Rapid Spin
With my lack of rain sweepers, Starmie is able to come in, Rapid Spin off the lethal SR and Spikes variety, and then start hitting. Rapid Spin also compliments Volcarona, who is devastated by all forms of entry hazards. Hydro Pump has amazing power under the weather, while Surf has the most accurate hit. I find the power Hydro Pump has to be of dominance as Surf just leaves Starmie to many 2HKOs or Pokemon living with 12% health. Ice Beam is a reliable attack for Dragon-Types, Ground-Types, and Grass-Types. Thunder has perfect accuracy in the rain, and therefore I can also spam Thunders to get easy KOs. Life Orb further reiterates this damage, and a Timid nature is to outspeed Specs Latios and Terrakion (team has fighting weaknesses).
(Replaced Scizor)
With this team, the major threat I'm facing is Sandstorm teams. In the sun, Pokemon like Volcarona and Breloom can still effectively sweep, but with sandstorm my team begins the fall off the fence.
Fixed Ferrothorn --> Jirachi
Fixed Magnezone--> Volcarona
Fixed Scizor--> Starmie
Should I switch out Breloom for Toxicroak? Toxicroak has a much longer lifespan and can be really effective.