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Gen 3 OU Netbattle Team...what fun...

Discussion in 'Ruins of Alph' started by Croconaw Guy, Nov 4, 2007.

  1. Croconaw Guy

    Croconaw Guy

    Joined:
    Jul 23, 2007
    Messages:
    97
    After playing aroung in UUs for awhile, I've decided to play in OUs again. I'm a bit rusty, but ah well. Rate or flame or do whatever you have to do. Besides my nicknames being made of epic fail, go ahead and rate.

    Raikou @ Leftovers ** Wrathkou
    Trait: Pressure
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Crunch
    - Hidden Power [Grass / Ice]
    - Thunderbolt

    Yeah, it isn't standard. Crunch (OMG) comes in handy more than I thought it would.

    -LEAD-
    Salamence (F) @ Choice Band ** Monstermence
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Flamethrower
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    CBmence. Perhaps it should lead? Still, when it did, the Mence counters were starting to bug me...EDIT: It's gonna lead...

    Swampert (M) @ Leftovers ** Swampstar
    Trait: Torrent
    EVs: 252 HP / 136 Def / 120 SAtk
    Relaxed Nature (+Def, -Spd)
    - Hydro Pump
    - Earthquake
    - Ice Beam
    - Rest

    Don't ask. The EVs are a bit random...I don't know, maybe some help here?

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 240 HP / 56 Def / 16 Spd / 148 SAtk / 48 SDef
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Fire Punch
    - Psychic
    - Wish

    Wish support and special tank.

    Skarmory (M) @ Leftovers ** Ironwing
    Trait: Sturdy
    EVs: 252 HP / 40 Atk / 216 Def
    Impish Nature (+Def, -SAtk)
    - Drill Peck
    - Rest
    - Roar
    - Spikes

    Skarm.

    Blissey (F) @ Leftovers ** Blisspuff
    Trait: Natural Cure
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature (+Def, -Atk)
    - Aromatherapy
    - Seismic Toss
    - Softboiled
    - Ice Beam

    What a shocker, it's blissey. How much speed is needed to outspeed boah? I'm only familiar with Boah's moveset, as I've never used it.

    I haven't played OUs in a long time, so I could probably use some help.
  2. Muchabi

    Muchabi

    Joined:
    Oct 25, 2006
    Messages:
    384
    *annoyed at skarmbliss*

    Other than that, swampert counters raikou salamence and jirachi, so maybe use HP grass on raikou instead. It's not as if you have huge problems with salamence/flygon or grasses, so HP ice seems a big unnecessary.

    Whether you want to deal with spikes is up to you I guess.
  3. Croconaw Guy

    Croconaw Guy

    Joined:
    Jul 23, 2007
    Messages:
    97
    Trust me, I'm not any happier I'm using skarmbliss lol

    HP ice is actually for Mence leads, which it outspeeds. But hmm, HP Grass sounds like a viable option. Max speed raikou outspeeds adamant dugtrio, actually by a lot, and I see that switch-in a lot. Since HP Grass takes care of that...I might as well use it.

    Should I lead with Mence now, since the point of raikou as the lead was to destroy mence?

    About spikes, There kinda wasn't room for a spinner, sadly. A couple of my pokemon resist it, and Jirachi gives me wish support...I guess that's enough?

    But thank you.
  4. touched

    touched

    Joined:
    Jan 22, 2007
    Messages:
    240
    A spinner is always nice, but if you don't want one, Hydro pump on Swampert and Fire blast on Mence will can damage the usual spikers. Consider Forretress over Skarmory, and Roar on Swampert if you still need a phazer. You have a slight Boah or VILtar weak, but as long as you keep Pert health it should be manageable. I also don't really see the point of TWave on Bliss, since you don't have much which can capitalize on paralysis.
  5. Croconaw Guy

    Croconaw Guy

    Joined:
    Jul 23, 2007
    Messages:
    97
    Well, okay. I edited out the first post...Brick break was for snorlax and blissey, since, if I weakened them enough, I could pull off a OHKO. Sorry for sounding like a n00b, but what is VILtar? Okay, thanks. there are a few questions in my edit, most relating to EVs. And thanks.

    EDIT: I just relized that changing jolly to adamant on Mence gives HP flying good enough power...so never mind that.
  6. Tyrano

    Tyrano Guest

    I think that VILtar is Subpunching TTar with HP Bug and Rockslide. I also think that you should put Thunder or Thunderbolt over Fire Punch on Jirachi. Thunder will almost always paralyze. Touched is right about the moveset for Swampet, but i dont like its EV spread. Try this one: 108 HP/ 56 Atk/ 228 Def/ 96 SpAtk/ 16 SpDef.

    Edit: You might as well take those SpDef Evs and put them into something else.
  7. Croconaw Guy

    Croconaw Guy

    Joined:
    Jul 23, 2007
    Messages:
    97
    Eh. Fire Punch comes in handy so much. I'll test out thunder and Tbolt and decide for myself I guess. But I put in the new EVs for swampert. Thanks for all the help.

    So, any glaring weaks?
  8. Aeroblacktyl

    Aeroblacktyl The pizza doesn't scream in the oven! LOL!
    is a Tutor Alumnusis a Tournament Director Alumnusis a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnusis a Past SPL + WCoP Winner

    Joined:
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    Truth be told, I'd just worry about having Dugtrio picking off around 3 of your Pokes, not that you can't do anything about that, but yeah.......
  9. Muchabi

    Muchabi

    Joined:
    Oct 25, 2006
    Messages:
    384
    EVs: 252 HP / 136 Def / 120 SAtk was standard Swampert spread, though you can redistribute the defense if you want. 252 HP is great for boosting both defense and SDef, and i'm not sure how much it matters, but 120 SAtk brings you to 236 to OHKO CBmence.
  10. Croconaw Guy

    Croconaw Guy

    Joined:
    Jul 23, 2007
    Messages:
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    Okay, I've edited it out. Look better? Oh, thanks ^_^

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