Scary Face support Incineroar
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
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Parting Shot
- Knock Off
- Fire Blitz
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Scary Face
The general idea is to enhance the utility of Parting Shot, as a way to keep the momentum, alongside some Spe control in the form of Scary Face that cuts in half the target's Spe. Unlickily no poker-face for Incineroar... (I have to write this, sorry
)
Spe control is the main aspect of the battles, especially if you can keep the momentum with 100% accuracy.
The dual STAB combination is here to punish some threats slower than Incineroar, max Atk EVs are mandatory to keep some offensive presence.
Through the natural bulk of this wrestler and its ability we are able to pull off this strategy.
The result of spamming that -2 Spe move onto the opponent is the possibility to force more switches than the usual (a good thing with hazards on the field) and, unlike Flame Charge, you can reliably use Parting Shot as a fastish switching move.
With this fast spread, we are able to reach 240 Spe points, enough to speed-tie with max Spe Aegislash thus wishing to win the Spe tie when using Parting Shot. With this newfound (and unexpected!) Spe Incineroar is able to use Parting Shot or a STAB without being hurt. Also, Scary Face cripples some Swift Swim user (Cloyster and Ludicolo, both base 70) at +2 with max Spe EVs + a neutral nature virtually neutering Swift Swim.
Hazards support is appreciated to capitalize the switches provided by this Incineroar and/or teammates that appreciated Spe control.