Alright, since Sticky Web is so limiting, I chose a HO core, consisting of M-Medicham + Weavile.
Fuckle Shuckle gets up Rocks and Webs, while immune to Taunt for one turn thanks to Mental Herb. Infestation traps stuff (defoggers) so they can be pursuited, Encore helps against setup. 100 SpD allows you to get Rocks+Webs vs Timid M-Gardevoir.
Next we have M-Medicham. I don't need to explain why this is good with Webs. Bullet Punch is for Diancie and Gardevoir. The team has no real fairy switchin.
Webs don't affect Lati, Lando, Thundurus, Tornadus and other fast Birds or Levitators, that's the reason why I put Weavile into the team.
Because I want to keep Rocks and Webs up, I need a Defiant user. Bisharp switches into Latis and can prevent them from defogging. If they defog, Bisharp gets a boost and thanks to Black Glasses, doesn't suffer from Life Orb recoil. If they kill you, Weavile can trap. Doubling the pressure on Dark resists like Keldeo with Weavile and +2 Bisharp, Keldeo will be brought in range of Fake Out+Bullet Punch. Yes I don't run a check or switchin for it. They won't risk their Keldeo taking unnecessary damage anyway, so they probably won't stay in in a Keldeo vs Keldeo situation, because of two Dark types. Slowbro is really annoying for the team, but if you catch it on the switchout with Adamant Black Glasses Pursuit, it won't be able to switch into Keldeo anymore. Thunder Punch > Bullet Punch is an option on Medicham too, but I'd only run it if you really expect the opponent to bring Slowbro and no Diancie.
Because Scizor and Sableye look like a Pain, I chose specs Keldeo. Works perfectly with Pursuit support. SD on Lando prevents Scizor from setting up too much,also helps against Sableye.
It's also a switchin for Exca, Talon and other physical attackers.
Starmie looks really annoying, but making plays and doubling into Weav or Bish if you expect it to come in helps keeping Webs and Rocks. It's a really offensive team anyway.
Now the last slot on Weavile is tricky. Do I want to 2hko Keldeo on the switchin with Return or Pursuit hazard removers ? Or even SD ? Poison Jab for fairies (clef), because I have no switchin ?
I think SD is the better move here, because that way Slowbro can be taken on somewhat, if Keldeo fails with HP Electric, Lando gets burned and Medicham doesn't run Thunder Punch.