Please rate my team and let me know what i can do to improve upon it. Any opinions are accepted :).
Aerodactyl @ Focus Sash
Ability: Pressure
EVs:(252 Speed)(252 Atk)(4 HP)
Nature: Jolly
- taunt
- stealth rock
- stone edge
- earthquake
Ok so this guy has pretty much nothing to do with the rest of the team. However when I play against baton pass teams they are easy to spot from the lead. I figure this lead is not only useful with taunt and stealth rock but may throw opponents off my trail and allow some boosts and passes without my chain being broken. The set is obvious but only because it works...
Unbreon @ Leftovers
Ability: Synchronize
EVs:(252 HP)(162 Speed)(94 Sp Def)
Nature: Careful
- taunt
- mean look
- baton pass
- wish/moonlight
This is the bread and butter of the team. I'm hoping I can trap a wall of some sort with mean look and can then proceed to taunt and pass the benfits on to the next part of the chain. I can also trap certain pokemon that the team can resist and set up on. I havent really thought through the resistances or weaknesses of the team so it could certainly become a problem. Also, if an opponent taunts me first, umbreon becomes absolutley useless. Im hoping this can still be avoided because my opponent will not have seen any reason to assume a baton passing team.
Ninjask @ Leftovers
Ability: Speed Boost
EVs:(252 Speed)(252 HP)(4 Atk)
Nature: Jolly
- substitute
- swords dance
- baton pass
- x-scissor
Now that I have a trapped and hopefully useless opponent I can now boost as much as possible will Ninjask. Swords dance as well as speed boost should be able to get a boost or two before having to pass again. X-scissor is just a filler which could be changed to anything else really.
Celebi @ Leftovers
Ability: Natural Cure
EVs:(252 HP)(252 Speed)(4 Def)
Nature: Timid/Jolly
- recover
- swords dance
- sustitute
- baton pass
The last part of the chain. Celebi will abuse 100+ substitutes and continue swords dancing until attack is maximized. Recover will also buy time to continue setting up. If all goes well my team should be cmpletely boosted to max attack and speed or close to it.
Gyaraods @ Life Orb
Ability: Intimidate
EVs:(252 Atk)(252 Speed)(4 HP)
Nature: Adamant
- dragon dance
- waterfall
- earthquake
- stone edge
This is my main sweeper. If the plan does not go as well as it should, gyarados and give himself some boosts to continue sweeping by himself. However if he does catch the boosts, I dont see anything stopping him except maybe a zapdos that stone edge missed.
Hercross @ Flame Orb
Ability: Guts
EVs:(252 Atk)(252 Speed)(4 HP)
Nature: Adamant
- megahorn
- earthquake
- close combat
- facade
This is option number two for sweeping. Unlike gyarados he cannot give him self attack or speed boosts so i use him soley as a baton pass reciever. With a couple of stat increases nothing should stop him, especially with the ability guts paired with the flame orb to gretly increase attack. This also gives facade a base of 140 which can be very powerful. I did not choose to put stone edge into this set because that would create two attacks with poor accuracy and could leave room to be stopped in its tracks, especially with flame orb eating away at HP along the way.
Aerodactyl @ Focus Sash
Ability: Pressure
EVs:(252 Speed)(252 Atk)(4 HP)
Nature: Jolly
- taunt
- stealth rock
- stone edge
- earthquake
Ok so this guy has pretty much nothing to do with the rest of the team. However when I play against baton pass teams they are easy to spot from the lead. I figure this lead is not only useful with taunt and stealth rock but may throw opponents off my trail and allow some boosts and passes without my chain being broken. The set is obvious but only because it works...
Unbreon @ Leftovers
Ability: Synchronize
EVs:(252 HP)(162 Speed)(94 Sp Def)
Nature: Careful
- taunt
- mean look
- baton pass
- wish/moonlight
This is the bread and butter of the team. I'm hoping I can trap a wall of some sort with mean look and can then proceed to taunt and pass the benfits on to the next part of the chain. I can also trap certain pokemon that the team can resist and set up on. I havent really thought through the resistances or weaknesses of the team so it could certainly become a problem. Also, if an opponent taunts me first, umbreon becomes absolutley useless. Im hoping this can still be avoided because my opponent will not have seen any reason to assume a baton passing team.
Ninjask @ Leftovers
Ability: Speed Boost
EVs:(252 Speed)(252 HP)(4 Atk)
Nature: Jolly
- substitute
- swords dance
- baton pass
- x-scissor
Now that I have a trapped and hopefully useless opponent I can now boost as much as possible will Ninjask. Swords dance as well as speed boost should be able to get a boost or two before having to pass again. X-scissor is just a filler which could be changed to anything else really.
Celebi @ Leftovers
Ability: Natural Cure
EVs:(252 HP)(252 Speed)(4 Def)
Nature: Timid/Jolly
- recover
- swords dance
- sustitute
- baton pass
The last part of the chain. Celebi will abuse 100+ substitutes and continue swords dancing until attack is maximized. Recover will also buy time to continue setting up. If all goes well my team should be cmpletely boosted to max attack and speed or close to it.
Gyaraods @ Life Orb
Ability: Intimidate
EVs:(252 Atk)(252 Speed)(4 HP)
Nature: Adamant
- dragon dance
- waterfall
- earthquake
- stone edge
This is my main sweeper. If the plan does not go as well as it should, gyarados and give himself some boosts to continue sweeping by himself. However if he does catch the boosts, I dont see anything stopping him except maybe a zapdos that stone edge missed.
Hercross @ Flame Orb
Ability: Guts
EVs:(252 Atk)(252 Speed)(4 HP)
Nature: Adamant
- megahorn
- earthquake
- close combat
- facade
This is option number two for sweeping. Unlike gyarados he cannot give him self attack or speed boosts so i use him soley as a baton pass reciever. With a couple of stat increases nothing should stop him, especially with the ability guts paired with the flame orb to gretly increase attack. This also gives facade a base of 140 which can be very powerful. I did not choose to put stone edge into this set because that would create two attacks with poor accuracy and could leave room to be stopped in its tracks, especially with flame orb eating away at HP along the way.