Who does the arena have to blow to get a martini around here?
See what I did there?
Togepi [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 2
DC: 3/5
KOC: 1
Moves:
Level-Up:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Toxic
Protect
SolarBeam
Shadow Ball
Flamethrower
Dazzling Gleam
Other:
Counter
Caterpie [Vent] (F)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Bug
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 2 (+)
Sp.Def: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Tutor:
Electroweb
Snore
Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 2/6
MC: 1
AC: 2/5
KOC: 1
Moves:
Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Leaf Blade
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
SolarBeam
Earthquake
Dig
Brick Break
Payback
Rock Slide
Wild Charge
Nature Power
Surf
Magikarp [Jiaolong] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action energy cost to 5.
Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (HA Locked): (Passive) These Pokemon are easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 1
Sp.Def: Rank 1
Spe: 69 (69.5) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Splash
Tackle
Tutor:
Bounce
Other:
Bubble
Reversal
Dragon Rage
Hydro Pump
tavok Mons:
Hex (Gastly (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+) (Accuraccy boost: 29%)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 3/9
MC: 0
AC: 0/0
KOC: 0
Moves:
Level Up
- Hypnosis
- Lick
- Spite
- Mean Look
- Curse
- Confuse Ray
- Nightshade
- Sucker Punch
Egg Moves
- Disable
- Will-o-Wisp
- Perish Song
- Reflect Type
- Smog
TMs/HMs: (5/)
- Taunt
- Protect
- Thunderbolt
- Torment
- Sludge Bomb
Move Tutor: (0/)
Pail Split
None
Hyrule (Dratini (F))
Nature:Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Marvel Scale (Passive) (LOCKED): This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
KOC: 0
Moves:
Level Up
- Wrap
- Leer
- Thunder Wave
- Twister
- Dragon Rage
- Slam
- Agility
Egg Moves:
- Extreme Speed
- Light Screen
- Iron Tail
- Dragon Rush
- Dragon Pulse
TMs/HMs:
- Toxic
- Protect
- Fire Blast
- Thunderbolt
- Double Team
- Waterfall
Move Tutor: (0/)
None
Lira (Sprizee (F))
Nature: Modest (+SpA, -Atk)
Type:
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil (Passive) (LOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 23
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
Egg Moves:
- Captivate
- Disable
- Reflect
- Wish
TMs/HMs:
- Toxic
- Protect
- Light Screen
- Thunderbolt
- Torment
- Energy Ball
Move Tutor: (0/)
None
Rampage (Sandile (M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (LOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up
- Leer
- Rage
- Bite
- Sand Attack
- Torment
- Sand Tomb
- Assurance
- Mud Slap
- Embargo
- Swagger
Egg Moves:
- Counter
- Fire Fang
- Focus Energy
- Pursuit
- Thunder Fang
TMs/HMs:
- Toxic
- Taunt
- Protect
- Bulldoze
- Rock Slide
Move Tutor: (0/)
None
P2X7 sends out and equips
tavok sends out, equips, and orders
P2X7 orders
I ref
See what I did there?
P2X7 Mons:Sending out a pair of open challenges:
4v4 LC Doubles
3 Day DQ
2 Substitutions
5 Chills/2 Recoveries
Training Items
Switch=OK
Arena: Wind Tunnel
Arena: Wind Tunnel
Field Type: Neutral
Complexity: Moderate
Format: Multiples
Restrictions: None
Description: Contrary to what the title suggests, the arena is located on top of a high mesa. There are sufficient sources of rocks and grass, along with a small lake in the center of the field, so no moves are restricted. However, the arena does live up to its name at least somewhat, as frequent gusts of wind bombard the area, capable of blowing Pokemon away with ease. At the end of each action, there is a 50% chance that a randomly selected Pokemon is hit by a gust of wind that has the exact same effect as Whirlwind. If a Pokemon with Suction Cups, or one that is under the effects of Ingrain, is selected by this effect more than once in a round, it is affected as if it did not have said ability/it was not under said effect. If a Pokemon is in the evasive phase of Fly at the end of an action, it can still be affected by the gusts, and if a Pokemon that has been hit by a gust is in the evasive phase of Fly at the end of the round, it is still switched out.
Summary: There is a chance that a random Pokemon will be forced out at the end of each action.
Togepi [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 2
DC: 3/5
KOC: 1
Moves:
Level-Up:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Toxic
Protect
SolarBeam
Shadow Ball
Flamethrower
Dazzling Gleam
Other:
Counter
Caterpie [Vent] (F)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Bug
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 2 (+)
Sp.Def: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Tutor:
Electroweb
Snore
Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 2/6
MC: 1
AC: 2/5
KOC: 1
Moves:
Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Leaf Blade
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
SolarBeam
Earthquake
Dig
Brick Break
Payback
Rock Slide
Wild Charge
Nature Power
Surf
Magikarp [Jiaolong] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action energy cost to 5.
Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (HA Locked): (Passive) These Pokemon are easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 1
Sp.Def: Rank 1
Spe: 69 (69.5) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Splash
Tackle
Tutor:
Bounce
Other:
Bubble
Reversal
Dragon Rage
Hydro Pump
tavok Mons:
Hex (Gastly (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+) (Accuraccy boost: 29%)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 3/9
MC: 0
AC: 0/0
KOC: 0
Moves:
Level Up
- Hypnosis
- Lick
- Spite
- Mean Look
- Curse
- Confuse Ray
- Nightshade
- Sucker Punch
Egg Moves
- Disable
- Will-o-Wisp
- Perish Song
- Reflect Type
- Smog
TMs/HMs: (5/)
- Taunt
- Protect
- Thunderbolt
- Torment
- Sludge Bomb
Move Tutor: (0/)
Pail Split
None
Hyrule (Dratini (F))
Nature:Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Marvel Scale (Passive) (LOCKED): This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
KOC: 0
Moves:
Level Up
- Wrap
- Leer
- Thunder Wave
- Twister
- Dragon Rage
- Slam
- Agility
Egg Moves:
- Extreme Speed
- Light Screen
- Iron Tail
- Dragon Rush
- Dragon Pulse
TMs/HMs:
- Toxic
- Protect
- Fire Blast
- Thunderbolt
- Double Team
- Waterfall
Move Tutor: (0/)
None
Lira (Sprizee (F))
Nature: Modest (+SpA, -Atk)
Type:
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil (Passive) (LOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 23
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
Egg Moves:
- Captivate
- Disable
- Reflect
- Wish
TMs/HMs:
- Toxic
- Protect
- Light Screen
- Thunderbolt
- Torment
- Energy Ball
Move Tutor: (0/)
None
Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (LOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up
- Leer
- Rage
- Bite
- Sand Attack
- Torment
- Sand Tomb
- Assurance
- Mud Slap
- Embargo
- Swagger
Egg Moves:
- Counter
- Fire Fang
- Focus Energy
- Pursuit
- Thunder Fang
TMs/HMs:
- Toxic
- Taunt
- Protect
- Bulldoze
- Rock Slide
Move Tutor: (0/)
None
P2X7 sends out and equips
tavok sends out, equips, and orders
P2X7 orders
I ref