P2X7 mons:The Rules said:Now that I have an open slot, I'm resending one of my previous challenges:
3v3 NFE Singles
2 Day DQ
2 Substitutions
5 Chills/2 Recoveries
Training Items
Switch=OK
Arena: Non-Newtonian Lake
Arena: Non-Newtonian Lake
Field Type: None
Complexity: Moderate
Format: All
Restrictions: None
Description: On the shores of a lake, a strange effect has occured, as the lake has been altered due to an unknown phenomenon so that its liquid content has taken on properties of a Non-Newtonian fluid (If you've ever mixed cornstarch and water together you'll know what I mean), but is amplified beyond normal parameters. As a result, water drawn from the lake, although fluid enough at first, will solidify under sufficient force, causing all Water-type attacks that require an external water source to deal extra damage equal to (2 + [User's Special Attack Rank - Target's Defense Rank]). Dive costs one (1) more energy to use, as the user must swim more carefully to avoid solidifying the lake. The lake can be targeted by any seismic or sound attack, and if it is, it solidifies for the remainder of the round, causing Dive to fail when used; if a Pokemon is in the evasive state of Dive, it immediately performs the attack component and loses one (1) energy as it hurries to escape (If multiple Pokemon are in the evasive state of Dive when the lake solidifies, normal Speed rules are used to determine which Pokemon attacks first. In this situation, if the target of one of such attacks is under the lake, but is has not yet reemerged, the attack will fail, but the user will still pay the energy cost). Any seismic or sound attack that targets more than one Pokemon also targets the lake.
Summary: The lake solidifies under pressure, strengthening Water-type attacks that require an external water source, and inhibiting Dive.
Scratchet [Saber] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 5/6
MC: 4
DC: 5/5
KOC: 3
Level-up:
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Taunt
Hyper Voice
Egg Moves:
Air Cutter
Confuse Ray
Stealth Rock
Yawn
Haze
Nature Power
TM Moves:
Return
Brick Break
Double Team
Substitute
Rock Slide
Tutor Moves:
Bounce
Kirlia [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic/Fairy
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (43.4) (-10% evasion) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
DC: 4/5
Moves:
Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Taunt
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis
Dazzling Gleam
Tutor Moves:
Fire Punch
Ice Punch
Pain Split
Argalis [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 5/9
MC: 0
DC: 5/5
KOC: 1
Moves:
Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Light Screen
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
TM Moves:
Ice Beam
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute
Tutor Moves:
Electroweb
Magic Coat
Ute mons:
Libra [Male] [Kirlia]
Types: Psychic/Fairy
Abilities::
Syncronize/Trace/Telepathy (Unlocked)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 6/9
MC: 0
AC: 5/5 (Unlocked)
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Psychic
Hypnosis
Egg
Confuse Ray
Disable
Encore
Shadow Sneak
Will-0-Wisp
Tutor:
Icy Wind
Magic Coat
Signal Beam
TM/HM
Psyshock
Calm Mind
Toxic
Protect
Psychic
Shadow Ball
Double Team
Charge Beam
Will-O-Wisp
Happiny [Female] [Ayla]
Types: Normal
Abilities::
NAtural Cure / Serene Grace / Friend Guard (H)
Nature: Adamant (+1 Atk, -1 SpA
Stats:
HP: 110
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Charm
Copycat
Refresh
Sweet Kiss
Egg
Aromatherapy
Counter
Gravity
Helping Hand
Metronome
TM/HM
Toxic
Protect
Return
Frustration
Substitute
Golett [Genderless] [Estark]
Types: Ground/Ghost
Abilities::
Iron Fist/Klutz/No Guard (unlocked)
Nature: Sassy (+ 1 SpD, -5 Spe, -10% evasion)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 5/6
MC: 0
AC: 5/5
Attacks:
Level Up
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Tutor
Drain Punch
Earth Power
Fire Punch
Gravity
Ice Punch
Iron Defense
Magic Coat
ThunderPunch
TM/HM
Toxic
Protect
Earthquake
Psychic
Shadow Ball
Rock Polish
Rock Slide
Substitute
P2X7 sends out and equips
Ute sends out, equips, and orders
P2X7 orders
@I ref