Do you guys think Parting Shot Pangoro would fit well on a VoltTurn team? Was thinking about pairing him up with Landorus-T and M-Manectric.
It can work decently as a scarfer although it's still not an amazing Pokemon.Do you guys think Parting Shot Pangoro would fit well on a VoltTurn team? Was thinking about pairing him up with Landorus-T and M-Manectric.
Bisharp won't even think about switching on something that can pulverize it with fighting STAB and Defiant Thundurus-I isn't particularly common right now.The whole thing would fall apart if there is a bisharp or defiant thundurus on the other team though. Both pokemon are fairly common.
Same goes likewise. Pangoro wouldnt dare to use parting shot in fear of giving it a boost. It would be pressured to use its fighting moves instead as long as bisharp is there which would then make it dead weight on the team.Bisharp won't even think about switching on something that can pulverize it with fighting STAB and Defiant Thundurus-I isn't particularly common right now.
Pangoro will probably improve a lot in the next game with likely tutor moves such as Knock Off and Ice Punch. Right now Pangoro is rather mediocre but Parting Shot is still a great move and worth using in some teams.
>Bringing up Pangoro's improvements in ORASSorry to potentially necro the thread, but is there anything to be said of Pangoro with the new moves the tutors gave him? Gunk Shot gives him a way to deter Fairy switch-ins, and Drain Punch plus the Elemental Punchs give him coverage options and STAB to abuse with Iron Fist.
Not expecting him to make high viability, but do the movepool improvements mean there's anything more to discuss?
I just kinda figured Knock Off went without saying, but yeah, it is criminal not to mention.>Bringing up Pangoro's improvements in ORAS
>Not bringing up KNOCK OFF
Anyway, now it has some moves to back up it's power, it could pull off a decent scarf set, especially due to Parting Shot being a great niche. I'm not quite sure if it makes it OU viable; but I think it's definitely worth a second look for perhaps a D rank.
I've been using Pangoro quite a lot, and honestly feel it has a place in OU. It has a difficult time switching in, but with its improved movepool and coverage, forces enough switches that pivoting out with Parting Shot is generally safe and easy, giving setup sweepers a lot more opportunities to set up. PS -> Mega Altaria is curently responsible for almost a quarter of my wins on the ladder, and has been surprisingly easy to set up and pull off.>Bringing up Pangoro's improvements in ORAS
>Not bringing up KNOCK OFF
Anyway, now it has some moves to back up it's power, it could pull off a decent scarf set, especially due to Parting Shot being a great niche. I'm not quite sure if it makes it OU viable; but I think it's definitely worth a second look for perhaps a D rank.
The problem I see with pangoro is that it barely outspeeds base 100's with a scarf, and we're in a meta where the new base 100 is base 120 speed lol. most things are incredibly fast in this tier and have some way to ohko or do major damage to pangoro. If you're slow in this tier, there's not much luck for you offensively if you don't have an ability/typing to support you, which pangoro doesn't. Conkeldurr for example, is really slow, but has the bulk to support him as well as guts which means he doesn't have to care about will-o-wisp. As a wallbreaker, i can potentially see pangoro getting somewhere, but right now while all these fast, hard hitting threats are in OU he's lacking quite a bit.I've been using Pangoro quite a lot, and honestly feel it has a place in OU. It has a difficult time switching in, but with its improved movepool and coverage, forces enough switches that pivoting out with Parting Shot is generally safe and easy, giving setup sweepers a lot more opportunities to set up. PS -> Mega Altaria is curently responsible for almost a quarter of my wins on the ladder, and has been surprisingly easy to set up and pull off.
Whatthe new base 100 is base 120 speed lol.
Is there any reason to run Mold Breaker? Unless you're afraid of some random Sticky Hold / Clear Body Pokemon I can't think of any situation where Mold Breaker would actually help Pangoro. Iron Fist at least gives Drain Punch 90 base power.Sca rf Pangoro isn't the set it should be using in OU at least. I used a bulky set for a while that actually worked very well as a slow pivot with recovery from Drain Punch and Leftovers and more utility in Knock Off and Toxic/Gunk Shot. I've deleted my teams since, but I think the set was something like this:
Pangoro @ Leftovers
Ability: Mold Breaker
EVs: 212 HP / 40 Atk / 232 Def / 24 Spe
Impish Nature
- Drain Punch
- Knock Off
- Parting Shot
- Toxic
24 Spe outspeeds Tyranitar without Speed EVs and univested base 60s, 212 HP allows for maximum Leftovers recovery, 232 Def EVs reach the jump from 273 Def to 275 and the rest is put into Attack. Calculator's down unfortunately, so I can't do much more than this.
Magic Bouncers, primarily.Is there any reason to run Mold Breaker? Unless you're afraid of some random Sticky Hold / Clear Body Pokemon I can't think of any situation where Mold Breaker would actually help Pangoro. Iron Fist at least gives Drain Punch 90 base power.
Yes, Magic Bouncers as Kurona mentioned. Mega Sableye and Diancie in particular. I guess the other uses are really situational though, as the only relevant things are like Solid Rock/Filter Pokemon, Clear Body Pokemon and Multiscale Dragonite. I guess Iron Fist is probably just as viable and more consistent.Is there any reason to run Mold Breaker? Unless you're afraid of some random Sticky Hold / Clear Body Pokemon I can't think of any situation where Mold Breaker would actually help Pangoro. Iron Fist at least gives Drain Punch 90 base power.
Either way, that set looks like fun. Pangoro has way more bulk than people seem to expect.
Between Knock Off and Drain Punch you dick over all Magic Bouncers... except Mega Sableye lol. I suppose it could be worth it just to smash M Sableye in the face with poison. 20% stronger STAB or melting through one of the most dangerous Megas? I guess both are viable.Magic Bouncers, primarily.
That is a 50/50 that greatly works in favor of Pangoro.Same goes likewise. Pangoro wouldnt dare to use parting shot in fear of giving it a boost. It would be pressured to use its fighting moves instead as long as bisharp is there which would then make it dead weight on the team.
No, Bisharp gets +3.That is a 50/50 that greatly works in favor of Pangoro.
Either Bisharp gets a +1 Attack Boost and gives you a free switch to something that will probably force it out anyway... or it dies.
...does it really work like that? i don't have Experience using Bisharp sooooNo, Bisharp gets +3.
-1 attack, Defiant hits, +1
-1 special attack, Defiant hits, +3.
I hope you have a Quagsire.