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Paralysis Control Team

Discussion in 'BW OU Teams' started by DiamondDust, Jul 29, 2012.

  1. DiamondDust


    Sep 15, 2007
    [​IMG]First Glance

    So I recently got back into Pokemon. I was an avid 4th gen player. I downloaded Pokemon Online about half a year ago, and I didn't understand the metagame. I made one single shitty team and I convinced myself that the metagame was bad. Well, I decided to come back with a better understanding of the competitive elements of this game. CSB and all, but I really have gone through a huge change in my life over the past few months.

    So, I downloaded Pokemon Online again after furiously watching some battles of my favorite youtubers. "What is this Ferrothing?" I said. "Why is Politoed good?" I said. "I am a virgin, so go slowbro" I said.

    Eventually I started brainstorming. I was always an aggressive player before, but now I see the benefits of being patient. I want a new team. I want a team that hasn't been made by everyone and their mother. I don't want rain. I don't want stall. I don't want sandstorm. I don't want monotype. I WANT PARALYSIS. So, I made this team and took it for a test drive. It has been tweaked, certainly, and the current state of this team is good. I have done reasonably well with it, but I am open to any ideas, for sure.

    So far, there hasn't been a single Pokemon that has ravaged my team. Landorus and his brothers always surprise me, but I have found that I have successfully dealt with them more than they have trumped me. Phazers sometimes give me trouble. I have had a few run-ins with Hippowdon, with a reasonably low success rate. I also sometimes have trouble with bulky water pokemon. However, this may be because of the abundance of rain teams. I'd say 25% of bulky water encounters cripple my team as a whole. Does anyone else see any inherent weaknesses in this team?

    Jirachi @ Leftovers Serene Grace | Jolly

    - Substitute
    - Body Slam
    - Iron Head
    - Fire Punch

    Back in the day, I always used a scarf Togekiss. This strategy was reasonably successful since Togekiss's natural bulk allowed it to take at least one attack from almost any pokemon, so abusing the luck factor from air slash became more of a strategy than a dependence on luck. I wanted to get back to this, but I wanted the strategy to be more consistent, and I wanted a Pokemon with better coverage. Jirachi fit the role. I knew that I needed a way to hit ground pokemon, because they would be the biggest threat to a team whose goal is to paralyze. A fast ground type could potentially cripple my team, especially considering I only have 2 moves that are super effective against this type.

    Body Slam seems to cure this issue. The goal of this Jirachi is to achieve paralysis via body slam. Jirachi's natural bulk allows it to take hits, and the HP EV investments seem to help. The great thing about the other investments though is that a speedy Jirachi catches people off guard often. 90% of the time, I can get a Body Slam before the other Pokemon's lead. That is why Jirachi is my lead. A lead Pokemon should prepare for the battle ahead, right? That's why most people use Stealth Rocks on a lead Pokemon. Others look to cripple or annoy the team to create openings for early game sweeps. Jirachi is the second kind, and Jirachi does it well.

    Sometimes substitute is a better option for my first attack. I don't want my Jirachi to be crippled early in the game. Jirachi's base 100 speed and the investments allow me to outspeed most leads. I have found that I outspeed the seemingly most common lead in the game, Politoed, most of the time. With the average investments, Politoed does an average of 76% to my Jirachi with a Hydro Pump. If the Politoed manages to land one, leftovers puts me back in sub health range. I have two fears when fighting Politoed: Choice Specs and being outsped, and then not achieving paralysis. While the 60% on Body Slam is in my favor, it is not a high enough % to be dependable. However, you will see later in my team that I have a solution to this.

    So, back to the moves. I have Iron Head for the flinch%. The combination of paralysis and flinch achieves what I believe to be a reasonable success rate. I do not fully understand the mechanics of Pokemon, but I believe that my math makes sense. When you are paralyzed, the game rolls a dice that says 1/4 times, you will be immobilized, correct? Well, it would make sense to me that the game would register flinch and paralysis as independent factors, so the game would, using a certain priority, roll 2 dice based on the chances of each function independently. Flinch is a 60% chance, so assuming that my theory is correct (please someone tell me if I'm right or wrong), the game would roll the flinch dice and then the paralysis dice and if flinch achieved its 60% chance, it will make the other pokemon flinch, and if it does not, Paralysis will roll its dice for another 25% chance. So, the chances of either flinch or paralysis working is [(3/5)*(1/4)] which would be 3/20, AKA 85%. I dunno if I'm right, but I think Pokemon Online needs some factor tweaking if this is not the case considering my success rate with this strategy. I sometimes stall a Pokemon for 4-5 turns before they can actually use a move.

    The goal when keeping this strategy in mind is to paralyze and then to set up a safe substitute. After being paralyzed, the Pokemon has 2 options: Attack or switch. If the Pokemon switches, I get a free substitute as well as a free Body Slam. If the Pokemon attacks, it takes the risk of being affected by paralysis and giving me a free substitute. The most common opening scenarios are a Politoed hitting me with a water attack or a Pokemon setting up Stealth Rocks. When a Pokemon sets up stealth rocks, I am overjoyed. None of my Pokemon have a weakness to Stealth rocks. After I achieve substitute, I body slam the Pokemon. I can try again if it doesn't work because I have a substitute. Assuming I get paralysis on the other pokemon, I am able to substitute 4 or so times. According to the law of averages, one of those turns should probably be a turn of immobility for the other Pokemon, giving me a free sub. This allows me to use Iron Head in combination with paralysis to achieve a perceptibly consistent strategy. Fire punch is for those stupid Scizor and Ferrothorn switch ins. THEY'RE LIKE IMA WALL YOU AND I'M LIKE NEGRO

    Cresselia @ Leftovers
    Levitate | Bold

    252 HP / 252 Def / 4 SDef
    - Moonlight
    - Charge Beam
    - Ice Beam
    - Thunder Wave

    In coordination with my Blissey down below, I knew I needed a physical wall that could paralyze. I also knew that I needed one with a dark and bug weakness because of my emphasis on the Heatran. Cresselia fit the role perfectly.

    Moonlight is a great recovery move, but I HAVE had some trouble with the commonness of weather teams, especially Tyranitar. I even considered HP Fighting just for him. Originally, this set had Psychic instead of Charge Beam, but I was getting sick of getting walled by steels. Another thing I was sick of was Cresselia's lack of damaging capabilities and her ability to attract Pokemon who want to set up. I like the coverage that ice/electric achieves. I'm only walled by a few pokemon (fuckin' Ferrothorn (BAN ME PLEASE)). Charge Beam also allows Cresselia to establish herself as a threat to health and not just status. Ice Beam gives me the much needed ice coverage, and Thunder Wave gives me a 100% chance to paralyze non-ground Pokemon, whether or not they switch.

    Cresselia's natural ability to switch in on 2 of the most common offensive types (ground and fighting) gives her a free opportunity to paralyze. Her investments make her a wall which can take any hit from any Pokemon. I don't believe this Cresselia has ever been OHKO'd, or anything close to that. I believe I took a large amount of damage from a banded Heracross Megahorn, but even that failed to take my Cress below 25%.

    Probably the most useful of all of Cresselia's features is her ability to safely switch in on set up Outrages. Dragonite and friends can often force a switch. If I'm switching on something that could have Dragon Dance/Outrage, I'm switching to Cresselia. If the Pokemon can be paralyzed, Cresselia can 100% of the time switch in, take damage, and either force a switch or the other Pokemon will uselessly use Outrage, be crippled, and leave the battlefield with more shame than Cloud at an anti homosexual convention. cloud is gey btw. not me cloud. Cloud cloud. :cloud: (JKJK just trying some humor, mods)

    Machamp @ Leftovers
    No Guard | Adamant

    EVs: 212 HP / 252 Atk / 44 Spd
    - Substitute
    - DynamicPunch
    - Stone Edge
    - ThunderPunch

    When making this team, I knew I needed a Pokemon who could hit anything hard and also make effective use of a substitute for the aforementioned reasons. Machamp came to mind.

    Machamp's -NATURAL BULK- and his HP investments allows him to safely switch in on decent predictions. His fighting type allows him to safely switch in on dark attacks, which are commonly attempted on Cresselia. With the other Pokemon hopefully paralyzed, Machamp is free to attempt to set up a sub. When he achieves this substitute, he has access to 130 base attack and a base 100 STAB attack which always hits and always causes confusion. I knew confusion would go great in combination with paralysis, so I had to use Machamp.

    Stone edge allows me to hit ghosts and Thunder Punch allows me to kill bulky water Pokemon who sometimes give me trouble. I find Thunder Punch especially useful on this set since it is unusually unanticipated. Machamp also gives me the fighting coverage that I need to scare that stupid bitch Pokemon.

    Blissey @ Leftovers
    Natural Cure | Careful
    EVs: 252 Def / 252 SDef / 6 HP

    - Heal Bell
    - Wish
    - Protect
    - Toxic

    Yeah. This one. God I hate using her. I feel like such a chode.

    Anyways, I knew I needed support for the rest of the team. The team's reliance on other Pokemon being present meant that I COULD NOT stand to have crippled or near death Pokemon often. Blissey is undeniably the perfect solution to this.

    Standard EVs give Blissey the ability to last unusually long. Her weakness to fighting also is a great bait for Cresselia. Switching to Cresselia is one of the most important parts of this team, so having a Pokemon with ONE weakness which happens to be a resistance of my other Pokemon makes me love Cress over Skarm. Cress/Bliss is a beautiful combination.

    Heal Bell allows me to save my Pokemon from crippling burns, poisons, sleeps, and paralyses. Cresselia is often subjected to the high burn percent of Scald, crippling her ability to safely set up Charge Beams without fear of death from the burn damage in combination with the damage from the Scald, Stealth Rocks, Spikes, and other attacks.

    The reliance on synergy of my team means I NEEEEEEEED wish support. Blissey does a fine job with her ridiculous amounts of health. I also knew that Paralysis isn't necessarily always the best option. I knew I'd need to pack Toxic in case I ran into a wall that didn't care about Paralysis. This comes in handy when Jirachi is dead, because Jirachi is often my solution to bulky walls, as I can hide behind subs and chip down the other Pokemon's HP. Toxic provides an alternative solution to this strategy, allowing me to cripple bulky walls without having to rely on Jirachi's slow methods. Protect is there to either see what the other Pokemon is going to do or to stall for Poison damage and a leftover boost.

    Dugtrio @ Choice Scarf
    Arena Trap | Adamant

    EVs: 252 Atk / 252 Spd / 6 HP

    - Earthquake
    - Aerial Ace
    - Sucker Punch

    - Stone Edge

    Dugtrio is the only Pokemon that I wouldn't mind changing. While he functions well, his frailness doesn't belong on this team. He acts as a revenge killer, which often isn't necessary, as my team INTENDS to stay alive. However, Dugtrio has saved me in many instances. His ground typing allows him to safely switch in on once feared electric Pokemon. Choice Scarf ensures that I always outspeed other Pokemon when revenge killing. The moves provide adequate coverage. Aerial Ace is on there just because how does Dugtrio even do it man @_@

    I'd love some suggestions as I think another Pokemon could serve a greater purpose. Dugtrio is too conditional.

    Heatran @ Choice Specs
    Flash Fire | Modest
    EVs: 4 HP / 252 SAtk / 252 Spd
    - Lava Plume
    - Stealth Rock
    - Overheat
    - Hidden Power [Ice]

    While a lot of the team functions together, I knew I needed a Pokemon who could do a guaranteed large amount of damage. I went with my old bud, Heatran. Fire is a common offensive typing, and while I do only have Jirachi who is weak to fire, I am able to predict a fire move almost every game. Predicting a fire move allows Heatran to hit anything he wants with a Flash Fire boosted, Max investment, 140 base STAB move. It doesn't matter what switches in. It is going to get its shit pushed in.

    Now, the unusual thing about this set is STEALTH ROCK. Heatran is Spec'd, yes, but I don't want the opponent to learn that. Jirachi often baits a fire attack, and Heatran often forces a switch. I knew I could take advantage of this, so I put Stealth Rocks on Heatran. This achieves 2 things. One, Stealth Rocks is da bes, and 2, it makes the opponent think that I don't have a choice item, meaning they will fear switching in on him. By achieving this mindset, I achieve a much more competitively viable Heatran. He almost seemed useless before. He would switch in on a fire attack, use a fire attack, and get walled by a water/rock/etc Pokemon. Now, Pokemon fear Earth Power, a move that this set is lacking. They also fear the other moves he may have, such as Dragon Pulse or Hidden Power.

    Speaking of Hidden Power. Hidden Power Ice gives me the MUCH MUCH needed ice coverage. Lava Plume allows for safe late game sweeps, without a reliance on Overheat, a move which could very well depreciate my SAtk and end up not being strong enough to sweep a second or third Pokemon.

    Anyways, thats the team. Tell me what you think. I'd love a replacement for Dugtrio.
  2. TheStarRapper


    Sep 15, 2011
    If you need a fast ground type that can actually hit hard, I suggest Landorus Incarnate form, who has a clutch 101 speed tier, MUCH stronger offenses than Dugtrio, and a good special stat with which to hit his main counter Gliscor with HP Ice. Here is the set

    Trait: Sand Force
    Evs: 252 Atk, 252 Spd, 4 SpAtt
    Naive Nature (+Spd, -SpD)
    -Stone Edge/Rock Slide
    -Hidden Power Ice
  3. DiamondDust


    Sep 15, 2007
    Yeah, I know it is a wall of text. I've been thinking about this team a lot, so I guess I had a lot to say about it.

    Just played a game and encountered a Drifblim, which was faster than my Jirachi and couldn't be paralyzed. Gengar can do that, too, but I have never had a Gengar or a Drifblim switch in on my Jirachi. I also couldn't break the Drifblim's subs with Iron Head. The Drifblim was all set up by the time I figured out that Jirachi is USELESS against him. Oh well, I still got rid of him, but I could foresee more issues with him or sub Gengar in the future.

    Star, I'll try it out. I was actually considering using a Pokemon with U-Turn.
  4. nov


    Apr 28, 2012
    You need Stealth Rocks Yup yup. Try the offensive Donphan from Smogon's site. It maintains dugtrio's ground typing (the only good thing you listed about dugtrio besides trapping) and allows you to set up Stealth Rocks, which help a lot, as your heavy hitters don't have any boosting moves. Also, it can rapid spin, which will get rid of annoying hazards. Donphan's attack is also largely underestimated. With Ice shard and all those attack EVs, Donphan will be able to take out physical(most) dragons quite well, and you can never have too many dragon counters.

    (or you could try landorus (his post wasn't up when I started typing this)) try em both out and see which one you like better.
  5. DiamondDust


    Sep 15, 2007
    But... I have Stealth Rocks.
  6. Derpinator


    Apr 30, 2012
    I like to use paralysis a lot on my teams because it helps so much and all I have to say atm is try using parashuffle dragonite as a lead, it rlly good
  7. DiamondDust


    Sep 15, 2007
    Hm, parashuffle, huh? I might do that.

    I've made the decision to put a scarf on Heatran. I am also replacing Machamp with a nasty plot/sub Thundurus.

    Yesterday, I replaced Dugtrio with Breloom for more sub support, and it has brought me reasonable success.

    I will update the OP soon.

    EDIT: How did I encounter Thundurus in OU if he is uber? Huh...
  8. Zeta5


    Nov 17, 2011
    You can find Thundurus-T in OU because i think the form counts as it's own pokemon like how Shaymin-s is uber while normal Shaymin isn't. Anyways This team looks interesting. Only issue is that Dugtrio's place on the team is severely out of place at least in my eyes. Dugtrio is pokemon mainly used to stop opposing weather and you don't really have weather on your team. Dugtrio can play otuside weather but whenever I've seen it try, it failed. So I'd go with the suggestions above. Another thing is that if you're going to use a choice specs Heatran you would want to replace Lava Plume with Fire Blast and replace Overheat with Earth Power. By doing that you get a constant powerful attack and more coverage as opposed to 1 super power hit that leaves you in a vulnerable state and a weaker fire attack(I guess one perk is the burn chance?). Fire Blast has 120 power which is only 20 less than overheat. On Machamp I suggest Ice Punch over Thunderpunch, only problem is that Jelicent will wall you so much if you do that so I leave that for you to decide on. Other than that, you're good :)
  9. Electrolyte

    Electrolyte Who says I can't get stoned?
    is a Contributor to Smogonis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Jul 5, 2012
    Hey, nice team you got here. Since your team is based off of using Paralysis, things that are immune to paralysis will give you quite a few problems. Jolteon hits everyone bar Blissey really hard, and ground types such as Landorus-T or Gliscor will also prove very problematic. I would recommend that you replaced Dugtrio with Mamoswine- it takes nothing from Jolteon, and can revenge Landorus and Gliscor really easily. It will also help you against Lum Berry Dragons that try to set up on you.
    Mamoswine @ Focus Sash
    252 Atk / 4 Def / 252 Spe
    Adamant Nature
    ~Stealth Rock
    ~Ice Shard
    Mamoswine has great priority in the form of Ice Shard, and it can also set SR for your team. That way, Heatran can replace Stealth Rock with Earth Power to hit Rock-, Fire-, and Steel- types, especially opposing Heatran. I would also recommend switching Overheat with Fire Blast, for a move that has a tiny bit less power for more reliability and no recoil effects. Also switch Lava Plume for Dragon Pulse so you can hit Dragons.
    Hope this helped! Good luck!
  10. Nova

    is a member of the Site Staffis a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnus

    Nov 13, 2011
    Hi DiamondDust

    Cool paralysis based team you have here with many interesting sets. However, I do have some suggestions to try to improve your team. I would recommend trying a Parashuffler Dragonite with a moveset of Substitute / Roost / Thunder Wave / Dragon Tail over Cresselia. This Dragonite is one of the most annoying sets in the metagame to break. With Thunder Wave he can reliably spread paralysis throughout your opponent's team and provides you with phazing capabilities in Dragon Tail, that is powerful even without attack investment coming off of Dragonite's massive base 134 attack stat. Dragonite can set up free Substitutes after shuffling your opponent to a Pokemon that cannot break its sub or when your opponent gets fully paralyzed, allowing you to phaze even more and rack up entry hazard damage. Although Dragonite does not have the defense stats of Cresselia, it makes up for this in a number of ways. First, Dragonite has great defensive typing leaving him with just two weaknesses (Ice and Dragon) that complement Heatran as you originally intended as Heatran resists Ice and Dragon. He also has the amazing ability that is Multiscale, halving damage taken when he is at full HP, and Dragonite can easily reactivate Multiscale multiple times with recovery from Roost. Roost is also a lot more reliable than Cresselia's Moonlight which often won't be healing that much due to the prevalence of Rain and Sand teams in Black and White 2.

    Next, I would replace Dugtrio with a standard Donphan with a moveset of Stealth Rock / Rapid Spin / Earthquake / Ice Shard. Donphan provides you rapid spin support which is crucial for a more defensive team such as your's. Ice Shard gives you a way to hit Dragon types hard as well as the new Therian formes. Donphan also makes a great check to common Sand teams threats such as Tyranitar, Terrakion, and Landorus with his great physical bulk. I suggest an EV spread of 252 HP / 80 Atk / 176 Def with an Impish nature. The attack investment makes for a stronger Earthquake as well as getting the 2HKO on Landorus with Ice Shard.

    Lastly for some changes on Heatran. If you make the switch to Donphan, you will already have a Stealth Rock user so you can replace SR with Earth Power which allows you to wreck opposing Heatran as well as hit Rock types hard. Fire Blast and Flamethrower should be used in place of Overheat and Lava Plume. Fire Blast provides you with an extremely powerful attack without being forced to switch out due to a special attack drop and Flamethrower provides you with a reliable STAB when you can't afford to miss. Lava Plume is useful on more defensive Heatrans due to the high burn chance and some situations will require the higher damage output of Flamethrower.

    Hope I helped and good luck with your team!

    Show Hide

    Dragonite (F) @ Leftovers
    Trait: Multiscale
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk)
    -Thunder Wave
    -Dragon Tail

    Donphan (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 80 Atk / 176 Def
    Impish Nature (+Def, -SAtk)
    -Stealth Rock
    -Rapid Spin
    -Ice Shard

    Show Hide

    Cresselia ----> Parashuffler Dragonite
    Dugtrio ----> Defensive Donphan
    Stealth Rock on Heatran ----> Earth Power
    Overheat on Heatran ----> Fire Blast
    Lava Plume on Heatran ----> Flamethrower

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