It doesn't have to look bulky; a mummy is automatically bulky. They look like twigs wrapped in paper, but they can take any hit and stay standing. This is true of every mummy in popular culture (though not of real ancient egyptian culture).
So...in order for any Pokemon to be considered bulky and a part fighting type it has to be 1) Blocky or Fat in shape and 2) In some dynamic pose amirite? But I see a problem in both of them.how is it a moot point when the one dragon has offered does look part fighting and bulky, yet half the people that decided this pokemon would be bulky and half fighting have voted for the one that in comparision doesn't fit this criteria.
Pokemon sprites ALL look cartoonish. I mean, really. Look at BLISSEY.voted KOA because it looks more DP'ish.
dragonz looks too cartoonish. we arent making a cartoon mummy =/.
damn pegusus would come and invade our pokemons.
Dragonz looks more like fighting than ghost, and we've decided that fighting was it's secondary type, meaning it's a hijacker or in for the ride more than anything. That's why we have a "Main type" and a "Secondary type"oh so the fact that KOA's is too detailed for a pokemon sprite
Detail is bad?
, or that it doesn't even look part fighting,
Please explain. Those big hands hint to the fact better than you'd expect.
or the fact that it really does not fit the fairly bulky defences that were decided upon doesn't matter.
How does it not look bulky. Really. Explain this as well.
KOA's back sprite is better though
I WANT MOTHERFUCKING THUNDERPUNCH, NAO !!!!!!!!!!!!!!!!!.I wish this kind of passion went into the Stats and Movepool threads...