I go by the names lostaurora, aurora, and lost [test] on PO's Smogon server (Dream World) where I'll be using one of several teams.
This team, under the name Lost [Test], peaked at #3 on Smogon Dream World, with a ranking of 1461.
This is another new team for me to try out when I don't feel like playing with my rain team. All credit for this team idea comes from jewb from the Smogon server, who ripped through my old rain team with a team similar to this one.
The whole idea of this team is to spam Outrage to blast holes in the opponents; when the Outraging dragon is revenged, I use Magnezone and Chandelure to trap and kill the opponent, and proceed to do this until the opponent runs out of Pokemon that can tank Outrages, and let the four Dragons do their job.
In-Depth Analysis:
Dragonite @ Choice Band
Adamant Nature (+Atk, -SpAtk)
Ability: Multiscale
EVs: 64 HP / 252 Atk / 192 Spe
- Outrage
- Earthquake
- Fire Punch
- ExtremeSpeed
Dragonite usually ends up opening up the battle for me. Not many things can OHKO it when it's at full health with Multiscale, allowing me to start killing stuff right off the bat. With max Attack and a Band, Dragonite is no pushover. Outrage is on all four dragons, for maximum damage output. Earthquake and Fire Punch cover all the Steels that resist Outrage, and Extremespeed is useful priority that can pick off weakened enemies. It has enough speed to outspeed Max Spe Tyranitar and put a large dent in it with Earthquake, or just smash a predicted switch-in with Banded Outrage.
Haxorus @ Choice Band
Jolly Nature (+Spe, -SpAtk)
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
- Outrage
- Dual Chop
- Earthquake
- Brick Break
Haxorus is now banded, where it used to be Scarfed. With its enormous 147 base Attack + Choice Band, it allows me to take out a lot of threats, and can even brute force its way through some Steels. Outrage, once again, is used for the sheer damage it causes. Dual Chop breaks Subs, Sashes, and Multiscale, and can be used if I don't need Outrage's power. Earthquake is there, once again, to destroy opposing Steels. Brick Break is almost exclusively for Ferrothorn and Air Balloon Excadrill, because Haxorus' movepool is very shallow - it doesn't even get Stone Edge.
Salamence @ Haban Berry
Naughty Nature (+Atk, -SpDef)
Ability: Intimidate
EVs: 252 Atk / 60 SpAtk / 196 Spe
- Outrage
- Earthquake
- Draco Meteor
- Fire Blast
The third Dragon along the line, a relatively standard MixMence that's great at breaking some of the more dedicated physical walls. Outrage and Earthquake are self-explanatory, while Draco Meteor leaves huge dents in physically defensive Pokemon. Fire Blast roasts Ferrothorns, Scizors, and Forretress who think they can wall Salamence. The Haban Berry is used just to check other Dragons, as my team is clearly Dragon-weak. The idea is to come in after an opposing Dragon has KO'ed something, lower its Attack by one stage, tank the incoming Dragon-type move, and revenge it with Outrage/DM. I'm very open to suggestions about the EV spread on Mence, as I'm not sure this is optimal, but it has just enough Speed to outspeed +Nature Base 80s.
Garchomp @ Choice Scarf
Adamant Nature (+Atk, -SpAtk)
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
- Outrage
- Dual Chop
- Earthquake
- Stone Edge
Scarfchomp has replaced SD Chomp on this team, as the whole team was centered on immediate threatening potential and having Sub+SD was contrary to the whole idea. It switches in on a resisted attack and begins to wreak havoc. Outrage is picked over Dragon Claw for the additional 50% power, which can be the game-changer sometimes. Dual Chop on Chomp serves the same purpose as it does on Haxorus - breaking Sashes, Subs, and Multiscale or killing a weaker threat without being locked into Outrage. Earthquake is powerful secondary STAB, and Stone Edge is for Flying-types when I don't want to lock myself into Outrage. Adamant is used over Jolly for the additional power, and I haven't yet run into problems with it. It misses being able to carry Yache Berry, but it's working pretty well so far.
Chandelure @ Choice Scarf
Modest Nature (+SpAtk, -Atk)
Ability: Shadow Tag
EVs: 4 HP / 252 SpAtk / 252 Spe
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [Ice]
Chandelure serves as an excellent trapper on this team, boasting a powerful 145 Base Special Attack. Its primary role is to revenge Steels like Genesect or Scizor that have taken down a Dragon, to allow for easier Outrage sweeps later on. Because Chandelure is used primarily to trap Steels like Skarmory and Scizor, Flamethrower is preferred over Fire Blast to ensure that nothing goes wrong. Shadow Ball gets solid coverage, and acts as secondary STAB. Energy Ball wrecks weakened Water-types, as well as Quagsire and Swampert, and also takes down Hippowdon at around ~60%. HP Ice is invaluable to take down opposing Dragons and Gliscor, and other weakened Flying-type threats. Chandelure is non-negotiable; I need it to ensure a KO on the Steels that cause my dragons problems.
Genesect @ Choice Scarf
Naive Nature (+Spe, -SpDef)
Ability: Download
EVs: 4 HP / 252 SpAtk / 252 Spe
- U-Turn
- Thunderbolt
- Ice Beam
- Flamethrower
Genesect replaces Magnezone as the Steel-type on this team. It's mainly used as a Steel- and Dragon-killer, taking down unsuspecting Steels with Flamethrower and easily cleaning up on Outraging Dragons with Ice Beam. Download is a fantastic ability, either allowing for extra-power U-Turns which are excellent for scouting and keeping momentum, or adding 50% more punch to all of Genesect's Special attacks. I'm also considering using a Rock Polish set, which is also a solid choice for this spot.
Conclusion:
Thanks for taking the time to read this.
This team, under the name Lost [Test], peaked at #3 on Smogon Dream World, with a ranking of 1461.
This is another new team for me to try out when I don't feel like playing with my rain team. All credit for this team idea comes from jewb from the Smogon server, who ripped through my old rain team with a team similar to this one.
The whole idea of this team is to spam Outrage to blast holes in the opponents; when the Outraging dragon is revenged, I use Magnezone and Chandelure to trap and kill the opponent, and proceed to do this until the opponent runs out of Pokemon that can tank Outrages, and let the four Dragons do their job.
In-Depth Analysis:
Dragonite @ Choice Band
Adamant Nature (+Atk, -SpAtk)
Ability: Multiscale
EVs: 64 HP / 252 Atk / 192 Spe
- Outrage
- Earthquake
- Fire Punch
- ExtremeSpeed
Dragonite usually ends up opening up the battle for me. Not many things can OHKO it when it's at full health with Multiscale, allowing me to start killing stuff right off the bat. With max Attack and a Band, Dragonite is no pushover. Outrage is on all four dragons, for maximum damage output. Earthquake and Fire Punch cover all the Steels that resist Outrage, and Extremespeed is useful priority that can pick off weakened enemies. It has enough speed to outspeed Max Spe Tyranitar and put a large dent in it with Earthquake, or just smash a predicted switch-in with Banded Outrage.
Haxorus @ Choice Band
Jolly Nature (+Spe, -SpAtk)
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
- Outrage
- Dual Chop
- Earthquake
- Brick Break
Haxorus is now banded, where it used to be Scarfed. With its enormous 147 base Attack + Choice Band, it allows me to take out a lot of threats, and can even brute force its way through some Steels. Outrage, once again, is used for the sheer damage it causes. Dual Chop breaks Subs, Sashes, and Multiscale, and can be used if I don't need Outrage's power. Earthquake is there, once again, to destroy opposing Steels. Brick Break is almost exclusively for Ferrothorn and Air Balloon Excadrill, because Haxorus' movepool is very shallow - it doesn't even get Stone Edge.
Salamence @ Haban Berry
Naughty Nature (+Atk, -SpDef)
Ability: Intimidate
EVs: 252 Atk / 60 SpAtk / 196 Spe
- Outrage
- Earthquake
- Draco Meteor
- Fire Blast
The third Dragon along the line, a relatively standard MixMence that's great at breaking some of the more dedicated physical walls. Outrage and Earthquake are self-explanatory, while Draco Meteor leaves huge dents in physically defensive Pokemon. Fire Blast roasts Ferrothorns, Scizors, and Forretress who think they can wall Salamence. The Haban Berry is used just to check other Dragons, as my team is clearly Dragon-weak. The idea is to come in after an opposing Dragon has KO'ed something, lower its Attack by one stage, tank the incoming Dragon-type move, and revenge it with Outrage/DM. I'm very open to suggestions about the EV spread on Mence, as I'm not sure this is optimal, but it has just enough Speed to outspeed +Nature Base 80s.
Garchomp @ Choice Scarf
Adamant Nature (+Atk, -SpAtk)
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
- Outrage
- Dual Chop
- Earthquake
- Stone Edge
Scarfchomp has replaced SD Chomp on this team, as the whole team was centered on immediate threatening potential and having Sub+SD was contrary to the whole idea. It switches in on a resisted attack and begins to wreak havoc. Outrage is picked over Dragon Claw for the additional 50% power, which can be the game-changer sometimes. Dual Chop on Chomp serves the same purpose as it does on Haxorus - breaking Sashes, Subs, and Multiscale or killing a weaker threat without being locked into Outrage. Earthquake is powerful secondary STAB, and Stone Edge is for Flying-types when I don't want to lock myself into Outrage. Adamant is used over Jolly for the additional power, and I haven't yet run into problems with it. It misses being able to carry Yache Berry, but it's working pretty well so far.
Chandelure @ Choice Scarf
Modest Nature (+SpAtk, -Atk)
Ability: Shadow Tag
EVs: 4 HP / 252 SpAtk / 252 Spe
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [Ice]
Chandelure serves as an excellent trapper on this team, boasting a powerful 145 Base Special Attack. Its primary role is to revenge Steels like Genesect or Scizor that have taken down a Dragon, to allow for easier Outrage sweeps later on. Because Chandelure is used primarily to trap Steels like Skarmory and Scizor, Flamethrower is preferred over Fire Blast to ensure that nothing goes wrong. Shadow Ball gets solid coverage, and acts as secondary STAB. Energy Ball wrecks weakened Water-types, as well as Quagsire and Swampert, and also takes down Hippowdon at around ~60%. HP Ice is invaluable to take down opposing Dragons and Gliscor, and other weakened Flying-type threats. Chandelure is non-negotiable; I need it to ensure a KO on the Steels that cause my dragons problems.
Genesect @ Choice Scarf
Naive Nature (+Spe, -SpDef)
Ability: Download
EVs: 4 HP / 252 SpAtk / 252 Spe
- U-Turn
- Thunderbolt
- Ice Beam
- Flamethrower
Genesect replaces Magnezone as the Steel-type on this team. It's mainly used as a Steel- and Dragon-killer, taking down unsuspecting Steels with Flamethrower and easily cleaning up on Outraging Dragons with Ice Beam. Download is a fantastic ability, either allowing for extra-power U-Turns which are excellent for scouting and keeping momentum, or adding 50% more punch to all of Genesect's Special attacks. I'm also considering using a Rock Polish set, which is also a solid choice for this spot.
Conclusion:
Thanks for taking the time to read this.