INTRO:
Lopunny is my favorite Mega addition to ORAS! It is very strong and hits Pokemon with unresisted STABs. I decided that I would try to build a team around. Well, I'm not good with intros so here is the team!
The Sweepers:
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Healing Wish
- Return
The star of our show, Mega-Lopunny, has arrived! Mega-Lopunny was my absolute favorite Mega addition in ORAS! I chose Limber as Lopunny's pre-evolution Ability to keep our precious bunny from getting paralyzed. With the addition of Scrappy when Mega Evolved, Lopunny's offensive abilities reach a new height. Ghost Types no longer wall it. The prominent Ghosts in OU (Gengar and Sableye) go down to Return and High Jump Kick respectively! The EVs are pretty standard. 4 HP/252 Atk/252 Spe with a Jolly nature to maximize speed. High Jump Kick and Return are the two main STAB moves on the set. Together they for an unresisted moveset. Both are very powerful. Fake Out is on the set, which ensures that Lopunny safely Mega Evolves. Healing Wish rounds out the set giving Lopunny the ability to fully heal one of it's comrades! It really helps giving me a little more leeway with the way I use Greninja and Lando (Although, they should still be used smartly). I replaced Healing Wish with Toxic to hit walls such as Hippowdon and Slowbro on the switch in. It makes wearing these threats down a lot easier for my team to handle. The way this team plays, Lopunny really doesn't have a lot of opportunity to HW. Overall it has a strong offensive presence and works well as a team player.
Greninja @ Life Orb
Ability: Protean
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Ice Beam
- Low Kick
Smog Frog is here! The single most overused, S-Rank, destructive Pokemon in OU. Life Orb adds much needed power to Ninja. Protean is necessary to the set as well. Hasty Nature is being used to max out speed and without lowering Ninja's Atk stat as timid would. The moveset is a mixed set allowing Greninja to work on multiple planes. Dark Pulse hits threats such as Slowbro and Metagross, both which have extremely powerful ME. Gunk Shot annihilates Fairy types. Ice Beam hits Dragon, Flying, and Ground types like the Latis, Genies, and Gliscor. Low Kick hits common Steel types like Ferrothorn and Heatran. EVs are spread to make sure that Greninja can KO Fairy types in it's flawless manner. This set is slowly becoming standard. Overall very powerful and has maximum sweeping potential.
The Clean Up Crew/Momentum Gainer:
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Lando is the momentum gainer/Revenge killer for the team. Choice Scarf allows it to outspeed most of the metagame as long as they are unboosted. Intimidate allows Lando to Pseudo-check flying spam and weaken other Landorus. Jolly Nature allows me to reach the maximum speed. Earthquake is the primary STAB move hitting anything that doesn't resist it for good damage. U-turn lets Lando pivot freely on other Pokemons switches allowing me to maintain momentum and switch advantage. Stone Edge helps me check other Lando/and Flying Spam. I use Explosion when Lando has exhausted its usefulness to get off a fast 250 power Explosion on anything that isn't a Ghost type.
Dragon/Fairy/Steel Core:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
This is the standard hazard control Latios and the first part of my Dragon/Fairy/Steel type core. EVs and Nature are standard to max Spe and Sp. Atk. Draco Meteor and Psyshock are the main STAB moves and they work very effectively together.Earthquake hits Heatran and other Steel types on the switch in. Roost allow Latios to recover the damage it take from switching in on Rotom-W and Keldeo. It also lets Lati recover Life Orb recoil and adds overall longevity. Defog allows me to remove entry hazards which really damage my team over time. As I said standard Latios set. Not too much to say!
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Klefki was a suggestion made by Albacore! He made it very clear that Clefable was the odd sloot in the mansion. It slowed down in the teams momentum and fail to support the team as much as I'd like. Klefki, however, adds a lot more synergy to the team. Lefties gives me my only form of recovery. EVs maximize Sp. Def while an Impish nature boost my Def. stat. Spikes along with SR put a lot of pressure on opposing defog/spinners. Thunder Wave checks sweepers very well allowing me to manage them if they get too strong. Foul Play lets me hit MetaMega and boosters for nice damage. Magnet Rise prevents me from getting EQd. One thing I really like is Klefki checks Greninja which is a hard thing to do im this meta!
Update: Klefki is the greatest change to the team thus far. He is the glue that the team really needed. He checks, statuses, and tanks unwanted hits. Completely perfect.
Lopunny is my favorite Mega addition to ORAS! It is very strong and hits Pokemon with unresisted STABs. I decided that I would try to build a team around. Well, I'm not good with intros so here is the team!
The Sweepers:
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Healing Wish
- Return
The star of our show, Mega-Lopunny, has arrived! Mega-Lopunny was my absolute favorite Mega addition in ORAS! I chose Limber as Lopunny's pre-evolution Ability to keep our precious bunny from getting paralyzed. With the addition of Scrappy when Mega Evolved, Lopunny's offensive abilities reach a new height. Ghost Types no longer wall it. The prominent Ghosts in OU (Gengar and Sableye) go down to Return and High Jump Kick respectively! The EVs are pretty standard. 4 HP/252 Atk/252 Spe with a Jolly nature to maximize speed. High Jump Kick and Return are the two main STAB moves on the set. Together they for an unresisted moveset. Both are very powerful. Fake Out is on the set, which ensures that Lopunny safely Mega Evolves.
Greninja @ Life Orb
Ability: Protean
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Ice Beam
- Low Kick
Smog Frog is here! The single most overused, S-Rank, destructive Pokemon in OU. Life Orb adds much needed power to Ninja. Protean is necessary to the set as well. Hasty Nature is being used to max out speed and without lowering Ninja's Atk stat as timid would. The moveset is a mixed set allowing Greninja to work on multiple planes. Dark Pulse hits threats such as Slowbro and Metagross, both which have extremely powerful ME. Gunk Shot annihilates Fairy types. Ice Beam hits Dragon, Flying, and Ground types like the Latis, Genies, and Gliscor. Low Kick hits common Steel types like Ferrothorn and Heatran. EVs are spread to make sure that Greninja can KO Fairy types in it's flawless manner. This set is slowly becoming standard. Overall very powerful and has maximum sweeping potential.
The Clean Up Crew/Momentum Gainer:
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Lando is the momentum gainer/Revenge killer for the team. Choice Scarf allows it to outspeed most of the metagame as long as they are unboosted. Intimidate allows Lando to Pseudo-check flying spam and weaken other Landorus. Jolly Nature allows me to reach the maximum speed. Earthquake is the primary STAB move hitting anything that doesn't resist it for good damage. U-turn lets Lando pivot freely on other Pokemons switches allowing me to maintain momentum and switch advantage. Stone Edge helps me check other Lando/and Flying Spam. I use Explosion when Lando has exhausted its usefulness to get off a fast 250 power Explosion on anything that isn't a Ghost type.
Dragon/Fairy/Steel Core:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
This is the standard hazard control Latios and the first part of my Dragon/Fairy/Steel type core. EVs and Nature are standard to max Spe and Sp. Atk. Draco Meteor and Psyshock are the main STAB moves and they work very effectively together.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Klefki was a suggestion made by Albacore! He made it very clear that Clefable was the odd sloot in the mansion. It slowed down in the teams momentum and fail to support the team as much as I'd like. Klefki, however, adds a lot more synergy to the team. Lefties gives me my only form of recovery. EVs maximize Sp. Def while an Impish nature boost my Def. stat. Spikes along with SR put a lot of pressure on opposing defog/spinners. Thunder Wave checks sweepers very well allowing me to manage them if they get too strong. Foul Play lets me hit MetaMega and boosters for nice damage. Magnet Rise prevents me from getting EQd. One thing I really like is Klefki checks Greninja which is a hard thing to do im this meta!
Update: Klefki is the greatest change to the team thus far. He is the glue that the team really needed. He checks, statuses, and tanks unwanted hits. Completely perfect.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
Heatran is the last member of the core! Tran has an offensive presence on the squad. I put it on an Air Balloon to dodge Ground type moves. Flash Fire to absorb other Fire type moves. This Tran is the offensive set with Lava Plum>Fire Blast because I like burn the burn rate, however, I like the power of Fire Blast. Stealth Rock is an obligation for every team IMO. Taunt lets me prevent the set up of slower mons like Clef and others. Earth Power catches other Heatran on the switch as well as hits some Fire type resistant Pokemon. Honestly, I'm not sure if I like this set. I've considered changing this set to Scarf, Lando to the Def set, and making Clefable this Sp. Def set with CM/FB/MB/SB. I'm up in the air so all suggestions will be accepted. After the addition of Klefki, I really love this set. They synergize very well. Klefki's T-Wave allows Heatran to put in even more work being able to outspeed a whole new tier of pokemon.
Conclusion (Shout Outs, Importables, Replays, Team Changes):
Well, there is the team. I would love all the suggestions I can get because I would like to make this team very competitive, but it needs some tweaks! Below are Importables, Replays, and Team Changes. All changes will be bold in red. Thanks for reading and happy rating :]
Stripshot for being a bro and ladder grinding with me!
Albacore for suggesting Klefki. It really does outshine Clefable
Albacore for suggesting Klefki. It really does outshine Clefable
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Roost
- Defog
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Toxic
- Return
Greninja @ Life Orb
Ability: Protean
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Ice Beam
- Low Kick
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Roost
- Defog
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Toxic
- Return
Greninja @ Life Orb
Ability: Protean
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Ice Beam
- Low Kick
Clefable was replaced by Klefki
Earthquake was replaced by Thunderbolt/Roost
Healing Wish was replaced by Toxic to hit walls on the switch in.
Earthquake was replaced by Thunderbolt/Roost
Healing Wish was replaced by Toxic to hit walls on the switch in.
Last edited: