You know, that type chart - which was mostly old hat information - makes me think that a lot of the old status moves are going to be coming back in a big way. What status is notably extremely absent compared to RBYGSC? Freeze.
What would be a good way for Ice Pokemon to increase in viability without changing type dynamics? More freezing.
Bug got an unexpected damage nerf against fairy, and the most obvious explanation we can find for the change is to prevent them from benefitting too much by the increased prevalence of Dark. What else would improve the presence of Bug? More Grass prominence as Status Inducers.
A feature of Pokemon-Amie is to allow various status effects to automatically cure themselves over time. There's also a restore status button in the combat screen. This may indicate that there's an increase in the number of status ailments the player will encounter over the single-player game such that carrying Full Heals and using them every three fights might have gotten too annoying.
A revealed move is Nuzzle, which is described as paralyzing and also dealing damage, not dealing damage with a high chance of paralysis. We've also got hints of an improved Fire Spin and probably other trappers, and GF's been trying to improve those moves ever since they realized they were badly overnerfed. Game Freak thought that trapping has become important enough that Ghost needed to establish a niche as being able to escape from it, just as Flying once had a niche in being able to enter and ignore entry hazards. (wouldn't be surprised to see SR finally getting a nerf this gen, btw, if they can reduce low-cost switching for everyone through Fire Spin/Whirlpool prevalence. SR I think was intended to speed the metagame up and specifically reduce the problem of abuse of the most common immunity, Fly vs. Ground. If Flyers don't get as many freebie switches, this is no longer a problem SR solves.)
So I am thinking we may see an increased emphasis on status moves as a part of offensive movesets.