Its_A_Random
A distant memory
original thread
original post
akela
Maxim
Salamence [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Ability:
Aerialate
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 120
Size Class: 4
Weight Class: 5
Base Rank Total: 27
Type
Dragon/Flying
Abilities:
Intimidate/Moxie (H)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (33/85):
Level Up:
Bite
Crunch
Double Edge
Dragonbreath
Dragon Claw
Dragon Tail
Ember
Fire Fang
Fly
Focus Energy
Headbutt
Leer
Rage
Thunder Fang
Zen Headbutt
Egg:
Dragon Dance
Dragon Pulse
Endure
Hydro Pump
Shadow Claw
Twister
Tutor:
Draco Meteor
Heat Wave
Outrage
Refresh
Roost
TM:
Brick Break
Defog
Fire Blast
Protect
Rock Slide
Shadow Claw
Substitute
Rainman Legends
Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Moves: [120/120]=8 CC
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
two mons named bahamut fucking hell 494
DUNGEON
Item: Pinsirite | HP/EN: 100 / 100 | Stats: 5/4/1/4/85 3/4/20 | Chills: 15 | Buffs/De-Buffs: N/A / N/A
Item: Salamencite | HP/EN: 100 / 100 | Stats: 6/2/4/3/100 4/5/22 | Chills: 15 | Buffs/De-Buffs: N/A / N/A
Item: Expert Belt | HP/EN: 100 / 100 | Stats: 5/3/5/4/69 4/6/22 | Chills: 15 | Buffs/De-Buffs: N/A / -10% Eva
ROOM STATUS
ROOM 0: Entrance [akela, Maxim, Rainman Legends]
ROOM 1: ???
--------------------
NOTE 1: Mega Evolution once triggered is permanent while in the Labyrinth.
NOTE 2: If any of you want out of the Labyrinth or go inactive, then expect to be replaced with someone who did not get in.
Have fun!
original post
akela
Pinsir [Maebure] [M]
Careful Nature (+1 SpD, -1 SpA)
Type: Bug.
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
AC: 5/5
Attacks: [83/83]
Level Up[17/17]
Bind
Brick Break
Double Hit
Focus Energy
Guillotine
Harden
Revenge
Seismic Toss
Slash
Storm Throw
Submission
Superpower
Swords Dance
Trash
ViceGrip
Vital Throw
X-Scissor
Egg [9/9]
Bug Bite
Close Combat
False Swipe
Feint
Feint Attack
Flail
Fury Attack
Me First
Quick Attack
Tutor [11/11]
Body Slam
Double-Edge
Endure
Fury Cutter
Headbutt
Iron Defense
Knock Off
Mimic
Snore
Stealth Rock
String Shot
TM/HM [43/43]
Attract
Bide
Bulk Up
Bulldoze
Captivate
Confide
Curse
Cut
Earthquake
Dig
Double Team
Facade
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hidden Power Psychic
Hyper Beam
Natural Gift
Protect
Rage
Rain Dance
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Sleep Talk
Smack Down
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Take Down
Thief
Toxic
Event [4/4]
Helping Hand
Rock Throw
Sweet Kiss
Tackle
Careful Nature (+1 SpD, -1 SpA)
Type: Bug.
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Pinsir [Maebure] [M]
Careful Nature (+1 SpD, -1 SpA)
Type: Bug/Flying
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie, Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 7
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Careful Nature (+1 SpD, -1 SpA)
Type: Bug/Flying
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie, Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 7
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 25
MC: 0
AC: 5/5
Attacks: [83/83]
Level Up[17/17]
Bind
Brick Break
Double Hit
Focus Energy
Guillotine
Harden
Revenge
Seismic Toss
Slash
Storm Throw
Submission
Superpower
Swords Dance
Trash
ViceGrip
Vital Throw
X-Scissor
Egg [9/9]
Bug Bite
Close Combat
False Swipe
Feint
Feint Attack
Flail
Fury Attack
Me First
Quick Attack
Tutor [11/11]
Body Slam
Double-Edge
Endure
Fury Cutter
Headbutt
Iron Defense
Knock Off
Mimic
Snore
Stealth Rock
String Shot
TM/HM [43/43]
Attract
Bide
Bulk Up
Bulldoze
Captivate
Confide
Curse
Cut
Earthquake
Dig
Double Team
Facade
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hidden Power Psychic
Hyper Beam
Natural Gift
Protect
Rage
Rain Dance
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Sleep Talk
Smack Down
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Take Down
Thief
Toxic
Event [4/4]
Helping Hand
Rock Throw
Sweet Kiss
Tackle
Maxim
Salamence [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Ability:
Aerialate
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 120
Size Class: 4
Weight Class: 5
Base Rank Total: 27
Type
Dragon/Flying
Abilities:
Intimidate/Moxie (H)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (33/85):
Level Up:
Bite
Crunch
Double Edge
Dragonbreath
Dragon Claw
Dragon Tail
Ember
Fire Fang
Fly
Focus Energy
Headbutt
Leer
Rage
Thunder Fang
Zen Headbutt
Egg:
Dragon Dance
Dragon Pulse
Endure
Hydro Pump
Shadow Claw
Twister
Tutor:
Draco Meteor
Heat Wave
Outrage
Refresh
Roost
TM:
Brick Break
Defog
Fire Blast
Protect
Rock Slide
Shadow Claw
Substitute
Rainman Legends
Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Moves: [120/120]=8 CC
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
two mons named bahamut fucking hell 494
DUNGEON
Labyrinth begin!Pledge Forest
"Deep in the remote wilderness is a forest that is home to an abundant amount of treasures from all sorts of places. These treasures—reportedly stolen from human civilisations—have been recently sighted to be in this forest but it is yet to be explained how these treasures got to the forest in the first place and why they have been taken in the first place. A few months ago a group of explorers went to the forest in search of the treasures but the group have not been seen or heard of since they departed for the forest."
"Not happy about this, the keeper overlooking the forest has enlisted another group of three—the three people who participate in this labyrinth—to try and get the treasures back from the forest and into human civilisation, alongside searching for the ultimate fate of the explorers who have been long gone. You could be the one who uncovers these secrets."
Difficulty: Hard
Chills: Each Pokémon brought by an Explorer has 15 Chills to use for the entire delve.
Pokémon Restrictions: No restrictions on Pokémon that can be brought but players can only bring one Pokémon with them.
Pokémon Capture: Not permitted.
Held Items: Players can bring one item that their Pokémon can hold. No Potions, Poké Balls, etc. can be brought. Pokémon can Mega Evolve if they wish.
Number of Players: 3
You three arrive at the entrance to Pledge Forest to find what is the entrance to the forest. Time stands still and there is no immediate danger you notice. You know that there may be danger ahead but you do not know until you take the tree-lined path ahead of you. Who knows what treasures are in this forest? Who knows what happened to the group of explorers that went in before you? At this point you know that there is no turning back from here on in... You better hope you are prepared.
ROOM STATUS
ROOM 0: Entrance [akela, Maxim, Rainman Legends]
ROOM 1: ???
--------------------
NOTE 1: Mega Evolution once triggered is permanent while in the Labyrinth.
NOTE 2: If any of you want out of the Labyrinth or go inactive, then expect to be replaced with someone who did not get in.
Have fun!