Jesus Christ, the animations were horrible.
It looked like the animals were humping the ground or something. It didn't seem realistic at all. Maybe I'm being too harsh, but their little movements were horrible.
I agree. I don't like the idle animations much.
Of course most RPGs have them, and I'll probably get used to them. But with over 500 Pokemon to animate, I
guarantee there'll be at least one in the final release with an absolutely retarded animation.
This roar is different from its Gold/Silver/Crystal cry, meaning that GameFreak has, so it would seem, updated some Pokémon's cries for the first time since 1996.
They could so easily screw this. I prefer the older screechy stuff to the new stuff. Ironically, the older stuff sounds more realistic - perhaps because I can imagine what it might 'really' sound like. The new cries just seem like sound effects that no creature could produce.
On the other hand, what Nack linked to:
http://www.youtube.com/watch?v=Sl2WEesUUMs does sound good. So revamped cries like that, good. Revamped cries like 4th Gen Poke cries, bad.
I could see it being Water/Normal too (most fuzzy pokemon are Normal). That would be a bit of a letdown though....
Water/Normal STAB rocks. It's one of the hardly-resisted combos. Resisted by (Water,Grass,Dragon)/(Steel,Ghost). Currently that's Empoleon, Dialga, and Giratina (and of course there's Shedinja).
Not so good presently on a specially-oriented Pokemon, but I doubt the otter is going to be specially oriented, and anyway they could make a new, powerful, widespread special normal attack.