Hclegend Item Clause has never been a thing for the in-game story of any pokemon game, and Smogon is quite against item clause due to the fact that it needlessly constricts teambuilding, I see no reason why that should be a concern.
As for the AI never switching in a pokemon game, normally that is true. HOWEVER, the purpose of this game is to teach players about competitive singles. For this to succeed, we
need intelligent AI, at least in theory. Switching is far too important of a concept to be ignored if we seriously want to teach players about competitive singles. I say that for the purposes of this thread, the AI is as intelligent as we need it to be without being omniscient. Obviously, actual implementation may derail a few teams, but that is not our concern.
As for the concern of status flying around everywhere in this team, someone already proposed slowpoke as a wild mon, who has yawn as a starting move. Poison is usually among the first status conditions a player will see, and happiny's level up movepool is utter garbage, so toxic happiny will be no problem. The only super annoying thing I see here is the fact that happiny is running restcure, which may be difficult for a new player to deal with. I'm not entirely sure how good happ's phys bulk is without the investment. If you think it'll be a problem, change the nature, lower the level, or just remove rest.
@Folks who are worried about golette being op
There is no excuse for any trainer being golette weak at any point of this game. We have provided plenty of early pokemon like shroomrish, azurill, and any of the countless water types proposed in the past two pages. If you make a trainer that is hard walled by golette, the trainer sucks, add a mon. Neither of the trainers I proposed are at any risk of losing to golette (the former has azurill and shroomrish, the latter can toxic stall him or have chespin own him). The exception ofc is the first TLS grunt with his moody bidoof, and pretty much ONLY the first TLS grunt (the second one when he shows up requires at least moody bibarel). I do not think we should care if golette happens to wall the occasional wild mon, that's normal for any ghost type at any part of the game.
Rosenfeldius As for the forest type, I'm going to say we go with Coniferous myself. We're pretty far up north, so pine trees make sense. We can have the burned down forest later. I dislike the idea of an undead forest, and frankly trenevant sucks, yet would be a requirement thematically if such a forest were to exist, so I'm going to say no to that. As for the NPC, meh, I'd rather have teambuilding tips spread out throughout the SmogSmog region as opposed to having a one stop shop for it. Lastly, some folks, including myself have found your excessive language to be rather abrasive. While there certainly is no ban of language on Smogon or in this game, there is a line between casual swearing and being an abrasive jerkass. Try to stick with the former as much as possible.
Youngster Joey
I propose we have him shortly after the first gym, with his top tier rattata in tow.
Rattata @ Flame Orb
Ability: Guts
Level: 20
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Crunch
- Quick Attack
- Reversal
This is pretty much the best rattata set you can legally have in the game. I think level 20 is the appropriate level for a single mon team shortly after the first gym. If you think the high BP moves are a bit much, remember, it's a lone rattata, he's not going to 6-0 any teams any time soon. This guy will help teach players not to allow their entire team to get trashed by a lone, probably op sweeper, while still having the reference that is required for this game.
And do not worry, I will propose shorts guy when I run out of good early battling tips if nobody beats me to it.
*edit*
FRICK! I didn't mean to actually tag you joey. Please ignore that.