Update: More from Falo. He was able to reverse enigineer some Z-Move data for each of the moves in the demo:
All Demo Zenryoku Waza (Z-Move) Stats:
Note: none of these have effects.
Slam, 160
Headbutt, 140
Fury Attack, 100
Bite, 120
Thunderbolt, 175
Rock Throw, 100
Super Fang, 100
Struggle, 1
Mud-Slap, 100
Spark, 120
Pursuit, 100
Iron Tail, 180
Rock Smash, 100
Air Cutter, 120
Rock Tomb, 120
Aerial Ace, 120
Dragon Claw, 160
Pluck, 120
Night Slash, 140
Electro Ball, 160
Water Shuriken, 100
Nuzzle, 100
Note: these have effects
Leer, Sand Attack, Growl, Supersonic,
Thunder Wave, Double Team, Scary Face,
Odor Sleuth, Howl, Autotomize, Play Nice
How it works:
the waza_tbl.garc now has 5 extra field, the first 3 are
"ZenryokuWazaNumber", "ZenryokuWazaPower" and "ZenryokuWazaEffect"
so there is no calculation, it has fixed stats.
Note: each Zenryoku Waza has it's own data entry, by default it's PP field is 1,
so in the future they could change it to make multi-use possible
Original Post:
http://www.serebiiforums.com/showth...ST-POST-SPOILER-HEAVY&p=18257916#post18257916