Even before the existence of Eviolite people were starting to pass up Porygon-Z for its pre-evolution. Porygon 2 is one of the most well-boosted Eviolite users, like other Pokemon that were originally final stages. Access to Electric- and Ice-type moves gives it well-rounded coverage, and a couple good abilities mean it has the ability to turn things around. Porygon 2 #233 HP: 85 Atk: 80 Def: 90 SpA: 105 SpD: 95 Spe: 60 Level-Up moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide PHP: [LEFT]--Conversion 2--Tackle--Conversion--Defense CurlLv7 PsybeamLv12 AgilityLv18 RecoverLv23 Magnet RiseLv29 Signal BeamLv34 RecycleLv40 DischargeLv45 Lock-OnLv51 Tri AttackLv56 Magic CoatLv62 Zap CannonLv67 Hyper Beam[/LEFT] Machine moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide PHP: [LEFT]TM03 PsyShockTM06 ToxicTM10 Hidden PowerTM11 Sunny DayTM13 Ice BeamTM14 BlizzardTM15 Hyper BeamTM17 ProtectTM18 Rain DanceTM21 FrustrationTM22 SolarBeamTM24 ThunderboltTM25 ThunderTM27 ReturnTM29 PsychicTM30 Shadow BallTM32 Double TeamTM40 Aerial AceTM42 FacadeTM44 RestTM46 ThiefTM48 RoundTM57 Charge BeamTM68 Giga ImpactTM70 FlashTM73 Thunder WaveTM77 Psych UpTM85 Dream EaterTM87 SwaggerTM90 SubstituteTM92 Trick Room[/LEFT] Gen IV Tutor Moves (Pt/HG/SS) Icy Wind(Pt/HG/SS) Last Resort(Pt/HG/SS) Signal Beam(Pt/HG/SS) Snore(Pt/HG/SS) Swift(Pt/HG/SS) Trick(Pt/HG/SS) Zen Headbutt(HG/SS) Gravity(HG/SS) Pain Split(HG/SS) Role Play Porygon 2 -> Double Battles ->Red Mage<- Porygon 2 @ Eviolite MODEST +Trace / Download+ 252 HP / 4 Def / 252 SpA -Charge Beam / Thunderbolt / Tri Attack -Ice Beam / Tri Attack -Thunder Wave / Icy Wind -Recover / Protect Called the Red Mage because it does a little bit of everything: it hurts and it heals, it enfeebles and it enhances, and it's slashed to high hell. (Also I couldn't think of anything "appropriate" like Standard, Special, etc.) Thunder Wave something or a couple somethings, Ice Beam what you can, Charge Beam what Ice Beam doesn't hit or what is too strong at the moment to beat, and Recover off the damage when you are able. Icy Wind is another option if you have teammates fast enough to beat out the opposition when the foes are at 2/3 of their normal Spe. It hits both foes (most of the time) and has no type immunities, but it doesn't reduce Spe by a whole ton or stop the foes from attacking 25% of the time. Trace and Download are both coin flip abilities, both in who they select and what they give you. It's hard to make a judgment on such things. If Download targets a SpD-weak Pokemon, you'll have over 250 SpA at once without having to Charge Beam, and if you Trace Intimidate or Swift Swim, you can really change the game. Generally I prefer Download, but Trace is still useful and not to be forgotten. Tri Attack is included to not be walled by Lanturn and provide a stronger STAB attack, but prepare to be walled by other things with the loss of coverage, unless you want to lose one of Porygon 2's status-category moves. The EVs are, as usual for the super-general GBU, very unspecific. If you want to make the most out of the Eviolite, you can split the SpA EVs between the defenses, or, if you're just out to KO the 4x Ice-weak-Dragons and Gyarados, you can find the SpA investment needed to KO them both with your offensive moves. ->Trick Room<- Porygon 2 @ Eviolite QUIET +Download+ 252 HP / 4 Def / 252 SpA -Trick Room -Ice Beam / Tri Attack -Thunderbolt / Tri Attack -Magic Coat / Protect Download is chosen here because, if the two abilities were roughly equal before, Download edges out Trace a bit because of the presence of Swift Swim often in tandem with Politoed on Drizzle teams (If you want to hope for Inner Focus or something else, though, it may be to your benefit to keep Trace). Here Thunder Wave and Icy Wind are sacrificed for the Trick Room spot, although they wouldn't be useful in TR anyway. The coverage moves are about the same, with Tri Attack in the background in case you don't need general coverage and want a stronger attack. Thunerbolt is chosen over Charge Beam this time because Porygon 2 plays a less stallish role, tending to want to hit hard while it can, and if it can't, disappear until Trick Room is necessary again. Magic Coat is chosen here because it guards against Taunt, Sleep, and a turn 2 Encore from Whimsicott if the foe thinks you're going to stay in against it. Protect is chosen above Recover because of the same reason as Thunderbolt; Porygon 2 isn't (necessarily) playing in a Drought or Drizzle team, where, against many opponents, the effect will never end. Trick Room is inherently limited, and Porygon 2 doesn't want to fool around trying to win a war of being hit then recovering; Protect is preferred in this scenario because it tends to serve the one-turn purpose of stopping one attack while your partner deals with the other foe.