Only posting ADV shit here. I'll go into DPP/BW in another post, where I will also discuss some of the lovely sets posted so far because that's lots of fun. For now...
The things I used:
king (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 252 Def / 16 SAtk
Bold Nature (+Def, -Atk)
- Reflect
- Leech Seed
- Recover
- Hidden Power Grass
Offensive CM and SubSeed BP Celebi are all the rage in modern ADV but a good old-fashioned defensive set is still unbelievably solid, especially with all the HP Grass Zapdos to come in on. Its only issue is that Dugtrio kind of ruins its day, and that's where Reflect comes in. I think
chaos hyped this set since it not only utterly destroys Dug (which alone is reason to use it) while easily slowing down the recently resurging Curselax but for a few turns it also makes the bulky water absolutely impossible for Tyranitar / Metagross / Flygon / Aerodactyl to leave so much as a scratch on. If you're wary of something funky like a Toxic you can afford to stay in and throw out a Leech Seed thanks to Reflect weakening their attacks to laughable levels. To further illustrate its massive bulk, CB Meta's Explosion is doing 81.7 - 96.2%, meaning at full health Cele has a good shot at surviving Sandstorm as well. A lot of teams rely on a (Curse) SD Snorlax to get Cele out of the picture and this set screws them over hard. It can't do everything itself of course - you're gonna need a reliable way to deal with Spikes, the lack of Calm Mind or Perish Song means you'll need to help it out a little in endgame scenarios against bulky last-mon setup dudes, and it isn't terribly useful against CM spam. However, it is incredible at bypassing typical ways teams have of taking it out, letting it stick around to piss things off with Leech Seed. Reflect helping its team out in the process makes it even more of a team player.
dark past (Magneton) @ Leftovers
Trait: Magnet Pull
EVs: 80 HP / 240 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power Fire
- Toxic
- Protect
Inspired by DPP Magnezone. On occasion Magneton can do some cool things not related to killing Skarm, I noticed this when it annoyed the shit out of one of my Jolteon teams I was testing against
Nails in WCoP and eventually I got so frustrated I replaced my Aerodactyl, who wanted to throw out Rock Slides and Double-Edges but kept getting stuffed by a seemingly harmless Mag, with a Dugtrio. The Danilo / Dekzeh Jolt team similar to the ones I like to use has similar issues with it. ResTalk is alright and shrugs off Will-o-Wisp from non-Taunt Gengar but losing out on HP or Toxic really sucks, while Protect has amazing utility in scouting CB revenge killers that come in (Gon, Aero, Mence, healthy Tar and sometimes Gross, feasibly the rare Tauros!), building up poison damage, and gaining Leftovers recovery to improve survivability, most notably against Gengar. Forcing out CM Blissey is also amazing and often leads to a Toxic on something else they didn't want taking it, such as Claydol. It can definitely use more bulk (HP investment would help with playing Toxic + Protect games against Seismic Toss Blissey), I just like outrunning CBtar + Suicune/Metagross that beat CBtar. I have a dream that one day I'll Toxic a Porygon2, hit the Dug switch and get enough consecutive Protects for it to succumb to the poison.
vehemence (Salamence) @ Black Belt
Trait: Intimidate
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Dragon Claw
- Fire Blast
- Brick Break
- Toxic
This is a fusion of Triangles' and Dekzeh's preferences on MixMence, one of my favorite dudes to use on offense for its blend of wallbreaking power and ability to check things thanks to its typing, serviceable bulk and Intimidate; it also gives me a sense of security against Heracross, a mon I'm usually terrified by. Toxic prevents Milotic and Zapdos from walking all over it as they would with HP Grass while still nailing Swampert, making their next switch into STAB Dragon Claw unpleasant. Black Belt's power increase seems minimal but in practice the extra damage Brick Break deals to Snorlax/Blissey/Regice/occasionally Tyranitar is extremely useful since they aren't really super comfortable taking it to begin with. Plus if you switch in with sand up you feign Choice Band and that 350 SpAtk Fire Blast on Skarmory could be the game winner. Of course it is sometimes hindered by the lack of Leftovers but at the pace played by the offensive teams this Mence is best on, it shouldn't be an issue. If it's really getting to be more than a slight inconvenience, you can slap on that trusty Jirachi of Danilo's!
On the same team I used this Mence I used the Zapdos MDrag and McM mentioned (Tbolt / HP Ice / BP / Toxic) and I confirm it's amazing. I wanted a Modest one but didn't feel my team required the increased longevity of ResTalk, so I decided I'd BP to keep momentum. I had a Tyranitar on the team so I wasn't gonna go the SubPass route since I'm not exactly a fan of sand-affected mons subbing with no recovery. I considered Agility (which is very unexpected and potent as a sweeper!) but I went with Toxic in the end so I could lure Swampert and not be walled by Pert + Gon/Cele combos.
vykoupení (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Wish
- Calm Mind
- Psychic
- Toxic
Standard WishCM Rachi with a twist. Usually in the last slot you see Reflect, Fire Punch or Thunder. Toxic was something I came up with when frustrated by Jira's inability to touch Tyranitar (and the occasional Houndoom), Dugtrio can only do so much! I then realized it also beats CM Blissey and forces Psych Up Regice to Rest, meaning you don't have to waste a billion PP on them, and cripples Swampert / Flygon / Claydol. The Speed EVs beat Modest Magneton, Endeavor Pert, bulky SD Focus Punch Heracross and SubCM Suicune.
Small mention to Protect, a variant undisputed used on a team we made; it's meant to function sort of like Danilo's set in terms of longevity while still threatening to set up and sweep. Protect turns it into a decent check for the popular offensive Zapdos and helps get Leftovers back if Aerodactyl Earthquakes on the switch.
Other things I like:
Lunatone @ Leftovers
Trait: Levitate
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Calm Mind
- Baton Pass
- Ice Beam
- Explosion
Lunatone is really cool with its ability to completely wall physical Salamence, do decently against Flygon and pass CMs while doing a lot of damage to the most common specially defensive phazer, Zapdos. It doesn't really have anything too great for the last slot; it's usually going to be Hypnosis and occasionally Substitute, both of which are nice and all but more often than not aren't going to be super useful, especially with the former's accuracy. Explosion lets it take on the role of Bliss/Lax/Ice surprise killer. Its low attack might seem off-putting but it's stronger than Regice and with Dugtrio in the wings there shouldn't be an issue!
Kabutops @ Salac Berry
Trait: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SAtk)
- Swords Dance
- Rock Slide
- Endure
- Flail
An interesting choice for a physical offense team, able to abuse an Endure/Salac set with its immunity to sand, with powerful Flails and STAB Rock Slides jacked up by Swords Dance. Unfortunately it needs Jolly to outrun Aero/Jolt at +1 (although beating Hera/Cune/270s Zap and Mence without a boost is nice) but when it gets going it's pretty vicious.
Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 16 HP / 20 Def / 252 SAtk / 220 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Baton Pass
- Hydro Pump
- Ice Beam
I first heard of this Danilo creation in late 2012 and was really intrigued, I originally built it on a trap team for immediate scouting against Salamence/Tyranitar leads and did well but it's best on offense. It plays similarly to SubPass Zapdos. Even with a neutral nature, its Hydro Pumps make Starmie and Suicune cry. I would love nothing more than to run Modest but outrunning most bulky Celebi and Zapdos is important, as well as Modest Magneton and Endeavor Pert (I creep a little on dudes who beat those, like bulky SD Focus Punch Hera). The HP EVs give it 101 Subs so you can pass against SToss Bliss.
Dragonite @ Leftovers
Trait: Inner Focus
EVs: 40 Atk / 252 SAtk / 216 Spe
Rash Nature (+SAtk, -SDef)
- Substitute
- Focus Punch
- Thunder
- Ice Beam
DD Nite gained some notoriety after reyscarface's heroics in SPL 4 but I'm very partial to this set. Get up a Sub and pound everything except a very bulky Jirachi. More Attack EVs can be used to lay the hurt on Swampert a little harder, I definitely recommend Spikes if you can fit them in though since they really help. Thunderbolt is an option if you're a wimp and want Skarmory/Milotic/Suicune/Metagross to shrug your shit off. Speed beats pretty much all defensive Celebi/Zapdos and gets the jump on Modest SubCune.