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Gerard: Still got "Mime Jr." as the mon name inside Emcee's profile, but Approved zarator: Approved Matezoide: You claimed that match here.... although EM probably shouldn't have anyway (Broken links), and you never updated your profile. Approved since you never updated in the first place =_= Frosty: Approved Canis Majoris: Approved C$FP: Approved Puddle: Approved
5 MC + 9 UC into Aegislash gives 'er 14 MC, spent on ORAS Tutors After You, Block, Magnet Rise, Shock Wave, Snore, and Spite, and then ORASTM Secret Power. This remaxxes her.
Geodude6:
CC: 43 -> 44 -> 35
UC: 29 -> 26
- Spending 9 CC to buy an Aerodactyl and a Swablu. Spending 3 UC to teach Swablu Cotton Guard and an extra TM move.
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.LOCKED
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine: (Passive) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)LOCKED
Claiming 1CC from here, for a grand total of 20CC. 20CC are spent on a Life Orb, leaving me at a grand total of 0CC.
Shaula the now Drapion has since maxxed her EC and AC, and so she earns 4MC/1KOC. The 1KOC goes into MC, and the resulting 5MC are spent on Toxic Spikes (Lv. 34), Frustration (Gen 6 TM) and Aerial Ace (Gen 6 TM). Final: 0MC/0KOC.
Glaurung the Larvitar receives 1EC/3MC/1KOC, for a grand total of 6EC/13MC/5AC/1KOC. The 1KOC goes into EC, as do 2UC, leaving me at a grand total of 60UC and maxxing his EC. Also, he evolves!
Glaurung - Pupitar (M). Type: Rock / Ground Rock STAB; adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Shed Skin / Shed Skin (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)
Stats:
HP - 100
Atk - 3
Def - 3
SpA - 4 (+)
SpD - 3
Spe - 44 (-)
Size class - 3
Weight class - 5
Total: 17
EC: 9/9 MC: 13 AC: 5/5 KOC: 0
Attacks (21) Level up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Egg:
AncientPower
Dragon Dance
Focus Energy
Pursuit
Stomp
Mulder the Remoraid gets 1EC/4MC/1AC, but as of above, his EC and AC are filled. So ignore that. Stockpiling the 4MC for now. (edit because of what tavok said down below)
________________________________
Geodude6:Rock STAB no longer grants priority to Protect, so get rid of that. STOP USING VEEKUN FOR EGG MOVES. Scratch is not an Egg move for Aerodactyl. Fix and contact me. Approved Matezoide: Approved. Dragonblaze052: Update Porygon's EC. Lileep only spends 4 MC on those moves, so it keeps 1. Fix and Approved. C$FP: I only get 88 UC on Mawile. Approved. YellowAdminSilver: Approved. Stary02939:Approved. Glacier:Approved, but Remoraid gets 1 more MC from the last battle by virtue of EC and AC maxedness. Frosty:Approved.
+3 UC, stockpiling.
Spending 7 CC to change Randy the Metagross' nature from Quite to Jolly.
Spending another 10 to get a Charizardite X.
Before Nature:
Randy (Metagross (-)) He's male, don't let GF confuse you. Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Randy (Metagross (-)) He's male, don't let GF confuse you. Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psyshock
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
After Nature:
Randy (Metagross (-)) He's male, don't let GF confuse you. Nature: Jolly (+Spe, +8% Acc., -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Randy (Metagross (-)) He's male, don't let GF confuse you. Nature: Jolly (+Spe, +19% Acc., -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psyshock
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
+2 CC, +5 UC, now 40 and 29 respectively, buys a Life Orb, CC now 20
Snail the Mollux: +4 MC, +1 KOC-->MC, learns Bug Bite and Snatch by ORAS tutor and Belch by LU Nepeta the Delcatty: +4 MC, learns Toxic by ORASTM and Covet by Skitty LU, MC now 1 Pink the Nidoking: +4 MC, +1 UC-->MC, learns Giga Impact by ORASTM and Reflect by RBYTM, UC now 28 Sos the Conkeldurr: +4 MC, learns Rest and Sleep Talk by ORASTM
Eternal Drifter:
1 CC
Smeargle: 4 MC, Sketched Stone Edge, Phantom Force, and Dragon Claw
Delphox: 4 MC
Now then, Achisuto the Smeargle gains, from this battle, 4 MC. He also consumed three Sketches for Dragon Claw, Phantom Force, and Stone Edge. 3 MC will be spent on replacing the consumed Sketches, leaving him a total of 23 MC. 9 MC will be spent on Haze and Refresh from Unmei the Natu, Thunderbolt from Decoy the Electrode, and the move 'Auroroa Beam' will be corrected into 'Aurora Beam'.
Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
MC: 14 (Gains Dragon Claw, Haze, Phantom Force, Refresh, Stone Edge, and Thunderbolt)
AC: 5/5
Of note is that Achisuto has finally broken 100 moves known! Only 518 more to go!
Rakka the Delphox gains 4 MC from the battle. They will be spent on ORAS Tutors Role Play and Skill Swap. Of note is that his title is revealed: 'Cursed of Fate'
Rakka the Delphox, Cursed of Fate:
EC: 9/9
MC: 2 (Gains Role Play and Skill Swap)
AC: 5/5
Myself, I gain 1 CC and 6 UC from these battles. Stockpiling.
Edit: I've noticed a large flaw in one of my Pokémon's MEGA statitics. Goat's MEGA form's defenses are lower than described in the DA. I would like to correct that.
Attacks: (40/86 Moves Known)
Zap Cannon
Magnetic Flux
Ion Deluge
Dragon Pulse
Fire Punch
Tackle
Growl
Thunder Wave
Thundershock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Thunder Punch
Power Gem
Discharge
Cotton Guard
Signal Beam
Light Screen
Thunder
Agility
Body Slam
Electric Terrain
Flatter
Odor Sleuth
Sand Attack
Attacks: (40/86 Moves Known)
Zap Cannon
Magnetic Flux
Ion Deluge
Dragon Pulse
Fire Punch
Tackle
Growl
Thunder Wave
Thundershock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Thunder Punch
Power Gem
Discharge
Cotton Guard
Signal Beam
Light Screen
Thunder
Agility
Body Slam
Electric Terrain
Flatter
Odor Sleuth
Sand Attack
(Wip huge claim editing as I go. I posted now so I wouldn't lose my drafts. Let me know if I should delete this.)
Purchasing a Floatoy for 2 CC.
Floatoy (Floatoy) (M)
Nature: Adamant
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
C$FP: Approved. Mowtom:Approved. Eternal Drifter: I'm guessing you are spending 9 MC because you are buying and spending a Sketch to get the moves?
Also, guess which fox gets Role Play as a free level up move? Fix this last thing and Approved. S0L1D G0LD:Approved. Glacier: Approved. Gale Wing Srock:Approved. Stary0293:Approved.
AUC: 0.3 -> 2.3 -> 0.3
+2 UC
UC: 70 -> 72 -> 58 ->46 -> 41
Spending 14 in Floatoy's EC and AC to max it, getting me the first Floatoy with Maxed EC and AC :P
Also spending 12 UC as MC to get Icicle Crash, Drill Peck, Brine, Wide Guard, Slack Off, Iron Head (Level Up) Dragon Claw, Facade and Rain Dance (Gen VI TM).
Spending 5 as AC for La Pantera the Hawlucha, maxing it and unlocking its HA.
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Swift Swim (Passive) (UNLOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
La Pantera (Hawlucha (F)) Nature: Jolly (+Spe, +21% Acc, -SpA)
Type:
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
- Mold Breaker (Passive) (UNLOCKED): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.