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Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
[Abilities]: Technician | Pickup | Skill Link [Hidden]
Technician (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pickup (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Double Hit
Gunk Shot
Foul Play
Acrobatics
Knock Off
Agility
Beat Up
Aerial Ace
Brick Break
U-Turn
Fire Punch
Thunder Punch
Dual Chop
Ice Punch
Seed Bomb
Steadfast (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Keen Eye (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Magic Bounce (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Sage the Snivy
+1 EC (4/9)
+1 AC (4/5)
+2 MC (2)
Spending 2 MC to learn Cut by Gen 6 TM (0)
Burgh the Gabite
+1 EC (6/9)
+1 AC (5/5)
Rough Skin unlocked!
+2 MC (2)
Spending 2 MC to learn Shadow Claw by TM (0)
UC: 50
Cain the Gardevoir
1 MC
Converting 10 UC to MC (40, 11)
Spending 2 MC to learn Ally Switch by Egg (9)
Spending 8 MC to learn Energy Ball, Grass Knot, Shock Wave and Substitute by TM (1)
Corrupted the Porygon2
1 KOC
2 MC
KOC into MC (3)
Spending 1 MC to learn Discharge by Level-Up (2)
2 UC into MC (38, 4)
Spending 4 MC to learn Thunder Wave and Thunderbolt by TM (0)
4 UC into MC (34, 4)
Spending 2 MC to learn Endure by Gen 1 TM (2)
Spending 2 MC to learn Blizzard by TM (0)
Bulbasaur ---> Ivysaur
Buying the following moves with 14 MC:
Level Up: Worry Seed, Synthesis, Solar Beam, Seed Bomb (4)
Egg: Safeguard, Razor Wind (4)
Tutor: Knock Off (2)
TM: Bide, Endure (4)
Ivysaur [Male]
Type: Grass/Poison
Abilities:
Overgrow (Passive):
When this Pokemon's HP is lower than 33% (30), the Base Attack Power of any grass attack is increased by three (3). (eg Giga Drain goes from 8 to 11, Solar Beam from 12 to 15)
Chlorophyll (H)(Passive)(Unlocked)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Abilities:
Forewarn (Passive):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (H)(Passive)(Unlocked)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
====== Jay: 4 CC, 3.3 UC
CC: 35 > 39 > 37
UC: 670 > 673.3
- Buying a Fennekin for 2 CC.
Fennekin [F] [Molly] Nature: Timid Type: Fire
[Abilities]: Blaze | Magician [Hidden]
Blaze (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Magician (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
Shed Skin (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
MC: 3—>8
I would like to buy the moves Scald, Thunder, Focus Blast (SM TM, 6 MC), and Bounce (XY Tutor, 2 MC), leaving me with 0 MC.
Excadrill gets 4 MC (KOC).
MC: 8—>12
I would like to buy the moves Attract, Fling, Snore, Confide, Strength (SM TM, 10 MC), and Metal Sound (Egg Move, 2 MC), and buy the move Round for 2 UC, bringing my total to 41 UC and maxing Excadrill's movepool.
Noivern learns Boomburst, Dragon Pulse, and Moonlight as pre-26 Level-Up moves. I would also like to buy the moves Air Slash and Razor Wind (SM Level-Up, 2 MC), leaving me with 0 MC.
Durant gets 4 MC (KOC).
MC: 0—>4
I wold like to buy the moves Facade and Cut (XY TM, 4 MC), leaving me with 0 MC.
Araquanid gets 4 MC (KOC).
MC: 0—>4
I would like to buy the moves Entrainment (SM Level-Up, 1 MC) and Surf (SM TM, 2 MC), leaving me with 1 MC.
Minior gets 4 MC (KOC).
MC: 0—>4
I would like to buy the moves Hidden Power Flying and Sandstorm (SM TM, 4 MC), leaving me with 0 MC.
Mawile gets 5 MC (2 KOC).
MC: 0—>5
I would like to buy the moves Endure and Counter (Gen III Tutor, 4 MC), leaving me with 1 MC.
Bronzong gets 4 MC (KOC).
MC: 0—>4
I would like to buy the moves Recycle (XY Tutor, 2 MC) and Flash Cannon (SM TM, 2 MC), leaving me with 0 MC.
Rampardos gets 4 MC (KOC).
MC: 0—>4
I would like to buy the moves Flamethrower and Fire Blast (SM TM, 2 MC), leaving me with 0 MC.
Shedinja gets 3 MC.
MC: 0—>3
I would like to buy the moves Bide (Nincada Level-Up, 1 MC) and Solar Beam (SM TM, 2 MC), leaving me with 0 MC.
Venipede gets 1 EC, 4 MC (KOC), and an AC.
EC: 1—>2 MC: 4—>8 AC: 1—>2
I would like to buy the moves Steamroller and Double-Edge (SM Level-Up, 2 MC), leaving me with 6 MC.
Roselia gets 1 EC, 4 MC (KOC), and an AC.
EC: 4—>5 MC: 0—>4 AC: 4—>5
I would like to unlock Roselia's Hidden Ability, Leaf Guard, and buy the moves Toxic Spikes, Petal Dance (SM Level-Up, 2 MC), and Grass Knot (SM TM, 2 MC), leaving me with 0 MC.
I would like to buy a Rotom Wash Washer, leaving me with 5 CC.
5 CC—>6 CC
Roggenrola gets 2 EC (LEC), 2 MC, and an AC.
6 CC—>7 CC
Roggenrola gets 2 EC (LEC), 2 MC, and an AC.
EC: 0—>4 MC: 0—>4 AC: 0—>2
I would like to buy the moves Stone Edge, Stealth Rock (SM Level-Up, 2 MC), and Rock Slide (SM TM, 2 MC), leaving me with 0 MC, and evolve Roggenrola into Boldore.
Boldore (M) Hetfield
Nature: Careful (+Sp. Def, -Spe)
Abilities: Sturdy/Weak Armor/Sand Force (HA Locked)
Moves:
Tackle (*)
Harden (*)
Sand Attack (*)
Headbutt (*)
Rock Blast (*)
Iron Defense (*)
Mud-Slap (*)
Smack Down (*)
Stealth Rock
Stone Edge
Power Gem
Magnitude (*)
Heavy Slam (*)
Gravity (*)
Rock Tomb (*)
Lock On (*)
Claiming. A gym qualifier reffing cut short nets me 3 UC. [UC: 14+3 = 17] A tournament battle, also cut short, nexts me 2 CC and 5 UC. [CC: 29+2 = 31] [UC: 17+5 = 22]
Gogmagog's Right the Cradily does not learn new moves since Gen7, and being at 76-maxxed movepool earns 5 CC. [CC: 35+5 = 40]
Gogmagog's Core the Lunatone earns 3 MC, to be spent learning Power Gem (free level-up) and Acrobatics (Gen7 TM). [MC: 0+3-2 = 1]
Vali Lucifer the Aerodactyl earns 4 MC, including 1 KOC, to be spent learning Twister and Heat Wave (2 past-gen Tutor/TM).
Rias Gremory the Tyrantrum earns 4 MC, including 1 KOC, and with 1 stockpiled MC, to be spent learning Ancient Power (level-up), Sandstorm, and Substitute (2 Gen7 TMs). [MC: 1+4-5 = 0]
Otachi the Archeops earns 4 MC, including 1 KOC, to be spent learning Bite (Egg) and Sandstorm (Gen7 TM).
A quick flash-match got me 1 CC. [CC: 40+1 = 41]
Leatherback the Carracosta earns 5 MC, including Exp. Share and 1 KOC, to be spent learning Curse (level-up), Attract, and Confide (2 Gen7 TMs).
A second flash-match got me 1 CC. [CC: 41+1 = 42]
Fenrir the Rhydon earns 1 EC and 3 MC, including Exp. Share. Stockpiling for a moment. [EC: 6+1 = 7] [MC: 0+3 = 3]
A Gym battle defense success is 4 CC here. [CC: 42+4 = 46]
Gogmagog's Right the Cradily scored 2 KOs, with a maxxed movepool. That's 7 CC into the moneybag. [CC: 46+7 = 53]
Gogmagog's Left the Omastar earns 6 MC including 3 KOC, plus 1 stockpiled MC, to be spent learning Skull Bash, Endure (2 past-gen moves), Shell Smash (level-up) and Sandstorm (Gen7 TM). [MC: 1+6-7 = 0]
Otachi the Archeops earns 3 MC, to be spent learning Rock Polish (Gen7 TM). Stockpiling 1 MC. [MC: 0+3-2 = 1]
Fenrir the Rhydon earns 1 EC and 2 MC, the latter of which with 3 stockpiled to be spent learning Horn Drill (level-up), Uproar (past-gen TM), and Sandstorm (Gen7 TM). [EC: 7+1 = 8] [MC: 3+2-5 = 0]
Erza the Stratagem earns 3 MC, stockpiled for a moment. [MC: 0+3 = 3]
Pressure (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.