Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Galladiator, rickheg, jas61292 #1 (only 3 TC), Flora (I don't think Gengar has any MC left), Arcanite, Texas Cloverleaf (post the evolution) are APPROVED.

jas61292 #2 is NOT APPROVED. Grass Knot and Earthquake are both BW TMs, so they will cost you 4 RC together, not 2 RC.

5 + 6 = 1 AC + 1.
 
http://www.smogon.com/forums/showthread.php?t=3456320

Kaxtar and Nightrise both get 2 TC
Mudkip and Gilgar both get 1 EC, 2 MC and 1 DC.
Gilgar also gets a KOC.
Using the KO as EC, the MC will buy Acrobatics and X-Scissor. Save TC.

http://www.smogon.com/forums/showthread.php?t=3454932&page=4

Prizes

Kaxtar: 12 TC
Infernape: 15 MC, 1 KO
Togekiss: 9 MC
Slowking: 15 MC, 2 KO
Vanilluxe: 4 MC, 2 DC, 1 KO
Glalie: 4 MC, 2 DC
Weavile: 2 MC, 1 DC

1x Rocky Helmet
1x Normal Gem
1x Mystic Water
1x NeverMeltIce
1x Macho Brace
1x Razor Claw
1x Ice Sapphire (Proof of reaching Regice, otherwise useless)
1x Life Orb
1x Focus Sash

Vanilluxe
Glalie
Weavile
Regice


Used Up
1x Ether
1x Revive
1x Oran Berry
2x Leppa Berry
1x Cheri Berry
1x Pecha Berry
2x Enigma Berry
4x Sport Ball
5x Lure Ball
Oh God, what a big prize claim...

I collect all these items. The 12 TC will be saved. Infernape gets Helping Hand, Assist, Iron Tail, Rest, Low Sweep and Stealth Rocks (using the KO as MC). Togekiss will purchase Wish, Mirror Move, Counter and Fly. Slowking gets Water Pulse, Rain Dance, Wonder Room, Dive, Skill Swap, Whirlpool, Zap Cannon and Swagger (using the 2 KO). Vanilluxe saves all counters, KO goes to TC. Glalie saves all counters. Weavile gets Night Slash and Agility.

Vanilluxe
(F)
Nature: Modest (+1 SpA, -1Atk)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW-LOCKED): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 4
DC: 2/5

Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Imprison
Ice Shard
Water Pulse

Ice Beam
Light Screen
Protect
Glalie
(F)
Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[/B]Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 2/5

Powder Snow
Leer
Double Team
Bite
Icy Wind
Protect

Disable
Bide
Avalanche

Earthquake
Shadow Ball
Gyro Ball
Weavile
(M)
Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW-LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off anopponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item isstolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 1/5

Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Nasty Plot
Night Slash
Agility

Ice Punch
Counter
Fake Out

X-Scissor
Dig
Brick Break

Nature: Relaxed (+1 Def, Spe/1.15, -10 Eva)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

HP: 100
Atk: 2
Def: 5 (+)
SpA: 4
SpD: 8
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 23

MC: 0
DC: 0/5

Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Ancient Power
Hammer Arm

Thunderbolt
Rock Slide
Flash Cannon
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Purchasing Doduo (2) and Slowpoke (2) 4 TC leaving me with 9.


Doduo, Pecker, Female
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
(DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Doduo
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Uproar
Tri Attack

Brave Bird
Faint Attack
Flail

Toxic
Substitute
Protect
Total Moves: 13


Slowpoke, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Sleep Talk
Belly Drum
Zen Headbutt

Rest
Toxic
Scald
Total Moves: 14
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Normally I do approvals when I claim but there are plenty of other people and I don't have the time right now c.c

36 UC + 6 UC for the HLM gives me 42 UC. And I'm on 2 Approvals (Personal Reminder).

Now for some gym stuff:

Luxray needs a small movepool increase. Hence, I'm giving him the Egg Move Quick Attack, and the TM moves Roar and Protect. (-7 UC).
Manectric picks up Endure as a Past Gen TM. (-3 UC).
Electivire picks up Teleport and Endure from Past Gen TMs (-6 UC).
Rotom-F picks up Ominous Wind and Discharge by Level Up Moves. Also giving it Mud-Slap, Snore, Spite, Sucker Punch and Swift by Tutor (-17 UC).
Eelektross picks up Roar, Hone Claws, Charge Beam and Facade. (-8 UC)

Leaves me at 1 UC
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
So I have been stockpiling TC, but then I remembered, I never use items. Time buy Pokemon. Lots of Pokemon.

I have 32 TC.

2 buy a Sandshrew (Down to 30)


Sandshrew (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (14 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Roll Out
Fury Cutter

Counter
Endure
Night Slash

Earthquake
X-Scissor
Sandstorm

2 buy a Goldeen (Down to 28)

Goldeen (Matthew) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (13 Moves):
Peck
Tail Whip
Water Sport
Supersonic
Horn Attack
Water Pulse
Flail

Aqua Tail
Hydro Pump
Skull Bash

Ice Beam
Poison Jab
Dive

2 on an Oddish (Down to 26)

Oddish (Trixie) (F)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evas)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (14 Moves):
Absorb
Sweet Scent
Acid
Poison Powder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant

Flail
Synthesis
Teeter Dance

Venoshock
Sunny Day
SolarBeam

And what kind of Flying Gym Leader candidate would I be without a Farfetch'd? That's 6 more TC. (Down to 20)

Farfetch'd (Karl) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 0/5

Attacks (16 Moves):

Peck
Poison Jab
Sand Attack
Leer
Fury Cutter
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance

Leaf Blade
Quick Attack
Revenge

Facade
Acrobatics
U-Turn

7 get a Stantler (Down to 13)

Stantler (Oswald) (M)
Nature: Bashful (No Changes)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 0
DC: 0/5

Attacks (14 Moves):
Tackle
Leer
Astonish
Hypnosis
Stomp
Sand Attack
Take Down
Confuse Ray

Disable
Extrasensory
Megahorn

Thunderbolt
Earthquake
Energy Ball

7 get a Girafarig (Down to 6)


Girafarig (Chandler) (M)
Nature: Mild (+SpA, -Def)

Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 0/5

Attacks (17 Moves):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass

Double Kick
Mirror Coat
Wish

Thunderbolt
Shadow Ball
Energy Ball

And finally, I need an Electric type, so my last 6 go towards a Plusle

Plusle (Zip) (M)
Nature: Modest (+SpA, -Atk)

Type: Electric
Electric:

Abilities:
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
DC: 0/5

Attacks (14 Moves):
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat

Discharge
Sweet Kiss
Wish

Light Screen
Grass Knot
Substitute


And with all my TC gone, that will be all.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Claiming from: http://www.smogon.com/forums/showpost.php?p=3911994&postcount=91

+10 TC, bringing my total to 28 TC factoring the above claim (link at the bottom).

Cinccino's 9 MC and 1 KO and 4 previous MC turn into 14 MC.
- Swagger (BW TM)
- Attract (BW TM)
- Safeguard (BW TM)
- Protect (BW TM)
- Toxic (BW TM)
- Rain Dance (BW TM)
- Sunny Day (BW TM)

Milotic gets 4 MC, 2 DC, 1 KO (MC), and 2 previous MC, bringing her to 7 MC and Cute Charm unlocked.
- Aqua Ring (LU)
- Dive (BW TM)
- Scald (BW TM)
- Protect (BW TM)

Revenankh gets 8 MC, 4 DC, and 2 KO (1 MC and 1 DC), bringing her to 9 MC and unlocking Mummy.
- Hammer Arm (LU)
- Torment (BW TM)
- Substitute (BW TM)
- Double Team (BW TM)
- Protect (BW TM)

I also get a Sudowoodo with 4 MC, 2 DC, and 2 KO (MC), totaling 6 MC.
- Rock Slide (LU)
- Hammer Arm (LU)
- Sucker Punch (LU)
- Double-Edge (LU)
- Smack Down (BW TM)

Sudowoodo (Kii) (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Rock
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 70 / 100 / 115 / 30 / 65 / 30

HP: 100
Atk+: ***** (5)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 30

Size Class: 3
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Fake Tears
Wood Hammer
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Rock Slide
Hammer Arm
Sucker Punch
Double-Edge

Endure
Stealth Rock
Sand Tomb

Brick Break
Torment
Double Team
Smack Down

Move Count: 20

I also get a Lairon with 1 EC, 2 MC, 1 DC.
- Iron Head (LU)
- Metal Burst (LU)

Lairon (Teko) (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type: Steel / Rock
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats: 60 / 90 / 140 / 50 / 50 / 40

HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA-: * (1)
SpD: ** (2)
Spe: 40

Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

Evolution Counter: 5 / 9
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Metal Burst

Head Smash
Endeavor
Body Slam

Stone Edge
Rock Slide
Rock Smash

Move Count: 16

Lastly, claiming my Regirock:

Regirock (Great Wall) (U)
Nature: Sassy (Special Defense increased by *, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (LOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Stats: 80 / 100 / 200 / 50 / 100 / 50

HP: 100
Atk: **** (4)
Def: ******** (8)
SpA: ** (2)
SpD+: ***** (5)
Spe-: 43 (50 / 1.15)

Size Class: 3
Weight Class: 6
Base Rank Total: 23

Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower
Stone Edge
Hammer Arm
Hyper Beam

Rock Slide
Earthquake
Thunder Wave

Move Count: 11

In addition, I claim:
1x Smooth Rock
1x Cell Battery
1x Flying Gem
1x Expert Belt
1x Focus Band
1x Lum Berry
1x Fire Stone (Either instantly evolve a relevant mon OR sell for 6 TC)
1x Rock Ruby (Proof of reaching Regirock, otherwise useless)

I sell the Fire Stone, bringing me to 34 TC.

I also acknowledge the loss of the following:
5 Heal Balls
2 Timer Balls
3 Sport Balls

Also, I'd like to request an approval for this.

EDIT: Swapped out Brick Break for Thunder Wave on Regirock. Both are BW TMs, so it doesn't matter.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Looking for a star to be claimed as my 20th Pokemon! I've been fawning at Gallade's movepool for quite some time, so I think I'll get one (or what will eventually become one)!

Spending 2 TC on a RALTS!

Ralts Quotient (M)

Type: Psychic
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronise, Trace
  • Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Nature: Impish (+1 Def, -1 SpA)

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks (14):

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Destiny Bond
Disable
Encore

Thunderbolt
Thunder Wave
Trick Room
 
Claming the spoils of this fight^ (the above one)

Naromus the Riolu
1 EC up to 3
2 MC to be stockpiled
1 DC up to 2
1 KOC used to bring EC up to 4.

Korlyam the Growlithe
1 EC up to 1
2 MC spent to learn Flame Charge
1 DC up to 1
1 KOC used to bring EC up to 2

And 3 TC.
 
Last time, on XVI's battles...

Hindenburg (Drifloon):
EC: 2/6 -> 5/6 (+2 KOC)
MC: 3 -> 5
DC: 2/5 -> 3/5

Hindenburg gets 2 KOC for the first (and most likely last) time in his life. To celebrate, let's evolve him, using those KOC and 1 RC worth of Rare Candy injected into his...wait...he's a balloon...ah, well. I'll also spend his whopping 5 MC!!! to get Hindenburg Shadow Ball (LU), Explosion (LU), and Destiny Bond (Egg).


Hindenburg - Drifblim (M)
Nature: Timid (+15% Speed, +X Accuracy, -1 Attack)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 92 (80*1.15) (+10% Accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 3 -> 5 -> 0
DC: 3/5

Abilities:
Aftermath (Innate) - If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.
Unburden (Innate) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (Innate) (DW) - This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Moves:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Shadow Ball
Explosion
------------
Clear Smog
Disable
Hypnosis
Destiny Bond
------------
Protect
Will-o-wisp
Thunder Wave
-------------
Total: 16


Oh, and Richter (Phanpy):
EC: 3/6 -> 4/6
MC: 2 -> 4
DC: 1/5 -> 2/5

total TC: 4 -> 6

total RC: 15 -> 14
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
http://www.smogon.com/forums/showthread.php?t=3447980&page=8

Flora:
1+2+3+5 = 11 BPs
Geranium:
12 MC, 5 KO
Laurel:
3 MC
Orchid:
2 MC, 1 DC, 1 KO

Storing BPs.

Metagross (Geranium)'s 5 KOCs will turn in as TCs. 12 MCs buy:
- Swagger (2)
- Double Team (2)
- Bulldoze (2)
- Flash (2)
- Giga Impact (2)
- Sandstorm (2)

Rotom (Laurel) will get:
- Pain Split (3)

Orchid will use the KOC as DC, gaining Pressure. Also using 2 MCs for:
- Torment (2)

yay
 
Kaxtar, Nightrise, Texas Cloverleaf (You lack Uproar on Doduo, and Doduo has SpA Rank 1 with Adamant, not 0. Also, Relaxed Slowpoke has Spe 13, not 12. You gotta divide by 1.15, not multiply per 0.85), Dogfish44, Woodchuck, jas62192 (you lack Swift and Fury Swipes on Sandshrew), C$FP, deadfox, Engineer Pikachu (both his last post and the one he linked), Korski, Ragnarokalex, Metal Bagon, The Royal Guard, Darkamber8828, XVIcaliber and Flora are Approved.

This rewards me with 1 AC (and 7 approvals left)
 
Approving Korski. This brings me to 8 approvals. Also, I've realized MB can't be approved because the max RC from one battle is 15. Please fix that.

EDIT: Ubi maior minor cessat. You're approved.
 
Alright, time to claim this monster

Gage the Nidoking
3 MC spent to learn Roar and Megahorn

Hacketia the Porygon-Z
3 MC spent to learn Bide
and 1 KOC used for TC

Keraia the Gardevoir
3 MC spent to learn Pain Split
and 1 KOC used to learn Hypnosis

Maltia the Gengar
3 MC spent to learn Magic Coat

Tahlzara the Electivire
3 MC spent to learn Bide

Feralyn the Octillery
3 MC spent to learn Brine
and 2 KOC used for TC

Nyri the Syclant
3 MC spent to learn Water Pulse
and 3 KOC 2 used to learn Earthquake, and one turned into TC

Malspar the Infernape
3 MC spent to learn Magic Coat

as well as 5 TC for Myself
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top