Topic Title: Level 2 Probopass [Overview] <p>Probopass is one of the best utilizers of the FEAR strategy. It possesses unique traits over other FEAR users such as Aron, such as the ability to retain Sturdy even if Stealth Rock is up, which enables it to pull off its strategy with greater effect. When Probopass gets in safely, it is a terror to stop, although there are certain Pokemon in OU that can still shut it down, provided they get a chance. Steel-types, Leech Seed, multi-hit moves like Bullet Seed, hail, and burn status all threaten to break Sturdy. Quick hazards from the many Custap leads, such as Skarmory, Forretress, and the rarely seen Crustle, are also a pain to Probopass, as enough hazards down will break Study and nullify its strategy. In addition, Probopass requires a large amount of team support to be used effectively, a factor that means it's often overlooked by many batters in favor of something more reliable.</p> [SET] name: Pain Split (Level 2) move 1: Pain Split move 2: Protect move 3: Toxic move 4: Magic Coat / Taunt item: Leftovers ability: Sturdy nature: Bold evs: 252 Spe ivs: 0 HP [SET COMMENTS] <p>This is the only reason Probopass should be used in OU. The set's concept is simple: Sturdy keeps Probopass alive so it can use Pain Split, which heals it and drains the opponent's health. Pain Split should be used sparingly when the opponent is low on health, as they will need to have at least 26 HP left to keep Probopass alive. Protect recovers the damage taken from Stealth Rock or a layer of Spikes, scouts for dangerous attacks, and stacks up sandstorm or poison damage. Toxic hinders those that try to utilize healing moves, and Magic Coat bounces back moves such as Taunt and Spore. Alternatively, Taunt can be used to prevent Probopass from becoming setup bait. Aron is Probopass's main competition, as it works fast and well. Probopass's ability to switch into hazards, and its access to Magic Coat and Taunt are its advantages over Aron. It should also be noted that when using Probopass, one mistake will render him useless, so when in doubt, scout with Protect.</p> [ADDITIONAL COMMENTS] <p>Berry Juice can ease prediction and gives Probopass a free turn to do something potentially useful like setting up Stealth Rock, but the ability to switch into a layer of hazards will be sorely missed. Having sandstorm active is a must, so Tyranitar or Hippowdon are needed partners. Toxic Spikes users, such as Forretress and Tentacruel, help provide residual damage. Furthermore, they can provide Rapid Spin support, which isn't required but definitely recommended, as too many layers of Spikes pushes Probopass over the edge. Probopass can switch into two layers of hazards by using Protect twice in a row, but this strategy only works 50% of the time.</p> [Other Options] <p>Probopass has very few other options as FEAR is his only set that isn't severely outclassed. He could function as a tank, but his atrocious typing renders him weak to the omnipresent Earthquake and Close Combat, and there a myriad of other Pokemon that are better for this role. Probopass can also function as a trapper, but is almost always outclassed by Magnezone, unless you want to use Probopass's access to Magic Coat or Taunt.</p> [Checks and Counters] <p>Probopass can't finish off Steel-types as he has no way of dealing residual damage to them. Grounded Rock- and Ground-types can be dealt with, but only via Toxic Spikes or Toxic. Probopass also fears Pokemon with status moves, multi-hit moves, negative priority moves, Leech Seed, Substitute, and abilities like Mold Breaker. Any of these will render Sturdy worthless, making Probopass as good as gone. Changing the weather negates finishing damage, but Probopass can still whittle away at your Pokemon's HP. Flinches and hail are also very troublesome. Most teams already have a check to Probopass, such as Jirachi, Kyurem-B, Gengar with Substitute, Ferrothorn with Leech Seed, or Breloom with Bullet Seed, so all you'll need to do is keep them alive.</p> Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Overview: Mostly outclassed as a Pokemon except for its FEAR set Unique move pool and Sturdy create a good niche [Set] name: Level 2 FEAR move 1: Pain Split move 2: Protect move 3: Toxic move 4: Magic Coat / Taunt item: Leftovers ability: Sturdy nature: Bold evs: 252 Spe ivs: 0 HP Why this set deserves to be on-site: Can stall out (with sandstorm or toxic/toxic spikes) both offensive and defensive Pokemon Probopass survives an attack with Sturdy, then uses Pain Split to half the opponent's HP until residual damage finishes them Protect is to recover entry hazard damage to maintain Sturdy Toxic is to hit Pokemon using Recover Magic Coat protects Probopass from Taunt and Status Additional Comments: Leftovers is so Probopass can switch into Stealth Rock by protecting the next turn Berry Juice is for a Free Turn to set up Stealth Rock, a one time free switch in if no hazards are present, or cushion a badly predicted Magic Coat Probopass is different from Level 1 Aron because of his ability to switch in to entry hazards and does not need the opponent to have as much HP. However, Aron does his job quicker, allowing for less chance of secondary effects. Earth Power could be used for enemy Level 1 Probopass and Level 1 Aron Berry Juice allows for one misprediction or a free switch in Teammates & Counters: A Sandstream user or Toxic Spikes can help finish of the Opponent A Rapid Spin user helps remove spikes from the field Status, Hail, flinch, and Substitute Counter Checks and Counters: Status Hail Flinch Spikes (One layer without Stealth Rocks is acceptable) Substitute Users Non-Sandstorm weather (especially Hail) Lower Priority damaging moves Probopass can maim but not finish Steel Types, non-grounded Rock/Ground types, and Magic Guard users. Other Options: Maybe Stealth Rock, Block, Taunt, Gravity, or Sandstorm in the fourth slot if using Berry Juice? Earth Power for other Level Ones Overall there really is little change one can do on a FEAR set, because Probopass is helplessly outclassed if taking another role.