Even though randbats aims to be as close to competitive as possible, it still leaves a lot to be desired. Some of the possible movesets and move combinations are very suboptimal, to the point that some Pokemon such as Fire-types or Water-types often come without a STAB move, and a few Pokemon may even come with no damaging move other than Explosion/Selfdestruct. A lot of Pokemon may also come with moves that have no use whatsoever even though there are far more useful options in their movepool. I've been working to improve the efficiency of the movesets while still keeping some variety in Pokemon that can successfully use different kind of sets.
In addition to movesets, I also intended to balance the levels using my own criteria. Instead of being based off just the tier, each Pokemon now gets a level based on its overall strength in a metagame where all 151 Pokemon may show up. The tiers are accurate when the player is given the choice to select 6 Pokemon, but when Pokemon are assigned randomly, other factors such as BST should be taken into account. Based on my knowledge of this tier, as well as RBY OU, I've tried my best to estimate each Pokemon's strength when assigning the levels. This level balance also opens the possibility of making OUs not so blatantly common as they are.
When I submitted the pull request to the Pokemon Showdown repository with the changes, some problems with balanced the levels were brought up:
- Firstly, it was always my own criteria. Even though I have knowledge in this format and in all the RBY tiers, if someone else was given the task to balance out the levels, they'd probably choose slightly higher or lower levels in some cases, probably up to a 4-level difference.
- As it stands right now, levels are based on tiers. This means that Pokemon in the same tier retain their relative speed tiers as we're mostly used to.
My goal with this thread is to hear opinions on whether the levels should be kept as they are, or should be further balanced according to overall strength rather than just its RBY tier. If you think the latter and would be interested in suggesting a level spread for each Pokemon, I'd love to hear your opinion on it.
The levels I suggested can be seen here: https://github.com/xCrystal/Pokemon...fc675076a64c/mods/gen1/scripts.js#L1286-L1311 The Pokemon that aren't referenced in the custom scale use the default level given to the tier it belongs to. RBY tiers can be seen here: http://www.smogon.com/dex/rb/pokemon/
I've opened a poll regarding this matter in this thread, and also in the RoA room of Pokemon Showdown.
The pull request can be seen here: https://github.com/Zarel/Pokemon-Showdown/pull/3210
In addition to movesets, I also intended to balance the levels using my own criteria. Instead of being based off just the tier, each Pokemon now gets a level based on its overall strength in a metagame where all 151 Pokemon may show up. The tiers are accurate when the player is given the choice to select 6 Pokemon, but when Pokemon are assigned randomly, other factors such as BST should be taken into account. Based on my knowledge of this tier, as well as RBY OU, I've tried my best to estimate each Pokemon's strength when assigning the levels. This level balance also opens the possibility of making OUs not so blatantly common as they are.
When I submitted the pull request to the Pokemon Showdown repository with the changes, some problems with balanced the levels were brought up:
- Firstly, it was always my own criteria. Even though I have knowledge in this format and in all the RBY tiers, if someone else was given the task to balance out the levels, they'd probably choose slightly higher or lower levels in some cases, probably up to a 4-level difference.
- As it stands right now, levels are based on tiers. This means that Pokemon in the same tier retain their relative speed tiers as we're mostly used to.
My goal with this thread is to hear opinions on whether the levels should be kept as they are, or should be further balanced according to overall strength rather than just its RBY tier. If you think the latter and would be interested in suggesting a level spread for each Pokemon, I'd love to hear your opinion on it.
The levels I suggested can be seen here: https://github.com/xCrystal/Pokemon...fc675076a64c/mods/gen1/scripts.js#L1286-L1311 The Pokemon that aren't referenced in the custom scale use the default level given to the tier it belongs to. RBY tiers can be seen here: http://www.smogon.com/dex/rb/pokemon/
I've opened a poll regarding this matter in this thread, and also in the RoA room of Pokemon Showdown.
The pull request can be seen here: https://github.com/Zarel/Pokemon-Showdown/pull/3210
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