I'm glad you posted this, Shuckle; I was talking about this in chat (and used this core to make a team here for Ranbu), so I can confirm this is a nice core, especially when you're building bulky hazard stack with it. This has great matchup when used against offensive teams that rely on Cryogonal as their spinner, as Monferno often disallows Rapid Spin thanks to its high powered Mach Punch, and Dusknoir serves as a spinblocker while at the same time being able to Pursuit-trap Cryogonal.Offensive/Balanced Core
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Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Mach Punch
- Swords Dance
Dusknoir @ Choice Band
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Earthquake
- Ice Punch
- Pursuit
Monferno is one of the best Mons in the tier right now having great match-ups vs almost all play-styles. Now while being great it does have a a few solid checks and counters namely, Grumpig, Stunfisk, Altaria, Mr.Mime and Kadabra. Not all can switch into to Monferno but Dusknoir can reliably switch in and threaten all of them. Pursuit trapping the psychic types in particular. ice punch easily scores the OHKO on Altaria and Earthquake secures the 2HKO on Stunfisk. Monferno does a great Job putting Holes in teams and eliminating the normal types immune to Dusknoirs STAB priority making clean up with banded Shadow sneak a very viable possibility. i will say you can use this with other Monferno sets but Eviolite Swords Dance is arguably the best set Monferno runs so that's the one i put down.
Great partners for this core include Fast Mons as while it does have great prio on both ends it is still rather slow.
Not only does Dusknoir put a huge amount of pressure on Monferno's defensive answers as you mentioned already, but things that threaten Dusknoir (Pawniard, Mightyena, etc.) are handled quite easily by Monferno, so there's a lot of synergy here both in terms of eliminating their checks and counters for each other and in how they function well together on the same team archetype.
I'd recommend Quilladin as a partner, which supplies both Spikes and some counterplay to physical Floatzel for Monferno, as well as Mr. Mime, which works really well once Grumpig has been dispatched (playing with Monferno and doubling to Dusknoir puts a huge amount of pressure on Grumpig to predict correctly and is often just Pursuit-trapped and beaten, letting Mr. Mime or Monferno clean late-game uninhibited).
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