Hi, ssunbae - I made a Ninetales team for you that you might like. It's more offensive in nature, so if you would prefer Ninetales on Balance instead, let us know.Requesting a team with:
Ninetales @ Leftovers / Passho Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Energy Ball
- Substitute
I'm having trouble to find a team that fits her but I think you guys can help me with that >.>
Hi, Gorechomp, I've got a balanced Dodrio team with Defog support for you here. Hope you like it!Requesting a Dodrio balance team with a defogger or rapid spinner.
Thanks, and nice touch with the vibrava ;)Hi, Gorechomp, I've got a balanced Dodrio team with Defog support for you here. Hope you like it!
Dodrio @ Choice Band
Ability: Early Bird
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Frustration
- Knock Off
- Quick Attack
Vibrava @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- U-turn
- Earthquake
- Roost
- Defog
Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Earth Power
- Flash Cannon
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Waterfall
- Ice Beam
- Low Kick
- Aqua Jet
Chatot @ Choice Scarf
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- U-turn
- Boomburst
- Hidden Power [Fighting]
- Heat Wave
This team is built around a normal spam core with Dodrio wall breaking, and Scarf Chatot cleaning afterward with a speedy Boomburst once its checks and counters are gone (namely Probopass, Misdreavus, Stunfisk, and other defensive Pokemon that can take a hit from these two). When building around fast and frail Pokemon such as Chatot and Dodrio that are unable to switch into threats using something other than their type immunities to do so, they require slow momentum grabbing moves such as U-Turn and Volt Switch in order to stay healthy and effective over the course of a battle.
There are multiple options for a slow U-Turn and Defog (e.g. Vullaby, Pelipper), but Vibrava was the better choice here for its ability to switch freely into Stunfisk as it sets SR (which allows you to either Defog, or simply Earthquake on Stunfisk to weaken it to the point Dodrio's CB Frustration scores the KO). Its type synergy with the rest of the team is also better, as it doesn't stack any weaknesses other than Ice.
Together with Vibrava, Probopass completed this hazard setting and removal core, while simultaneously trapping troublesome Steel-types which would otherwise prevent Chatot or Dodrio from spamming CB Frustration or Boomburst. Similar to Vibrava, Probopass provides the team with a slow Volt Switch, which takes a hit for its teammates and brings them in for free, which is great for a team like this that's packed with fast and frail offensive threats. Probopass was also chosen because it resists all of Vibrava's weaknesses (Dragon / Ice / Fairy), while in return Vibrava provides Probopass with a valuable immunity to Ground-type attacks. Its Speed may seem like it's a bit much, but it outspeeds every Steel-type in PU and lets you Volt Switch on targets like defensive Relicanth.
With Vibrava and Air Balloon Probopass pressuring Stunfisk, this opened up the way for fast Electric-types to take advantage of Stunfisk's absence. At the same time, I didn't have a reliable switch-in to take on SD Jumpluff, which meant Sap Sipper Zebstrika was the best option here. It also takes on the bulky Water-types like Politoed that hassle Probopass and Vibrava with its Water- and Ice-type coverage, while simultaneously giving the team another option for grabbing some quick momentum in Volt Switch. Zebstrika also functions as your obligatory Floatzel check, assuming Zebstrika has enough HP to survive a CB or LO-boosted Aqua Jet.
Floatzel rounds out this offensive core by bringing some strong priority in Aqua Jet (which allows you to beat things like Moxie Mightyena / AoA Monferno) and further pressuring Rock / Steel types for Chatot and Dodrio, and Ground types like Stunfisk for Dodrio and Zebstrika. Its Water Veil also gives you a great immunity to burn, which means switching into a predicted WoW will let you keep up offensive pressure and force things that use WoW (Solrock, for example) out or KO them outright, which lets Dodrio lock into Frustration or Brave Bird. A mixed set with LO Ice Beam is able to lure in Gourgeist-Super and then 2HKO it so that Chatot doesn't have to worry about being locked into Boomburst, while 4 Atk LO Low Kick lets Floatzel check threats like Regice after SR damage has been factored in.
Finally, Scarf Chatot is here to give the team some extra Speed and to clean up after its checks and counters have been weakened. With U-Turn, it's able to lure in Pokemon like Air Balloon Probopass, break its Air Balloon and switch out to your faster Probopass, which effectively traps and faints opposing Probopass and consequently allows Chatot to clean late-game. You can use an alternative EV spread of 252 SpA / 56 SpD / 200 Spe in order to avoid the OHKO from Kadabra's Psychic at full HP, which lets you break through Kadabra's Focus Sash and continue your sweep. But, this is purely optional given Kadabra would most likely paralyze Chatot with Thunder Wave before attacking anyway.
Overall, there are two fast/slow VoltTurn cores on this team, which means grabbing momentum and keeping it for the majority of the battle is fairly easy. On the flipside however, relying on momentum to keep these Pokemon with abysmal defenses safe also means that it's important for you to keep Vibrava alive and hazards off the field. The team has some problems with Regice and Scarfers faster than 420 Spe (Simipour, for example), but they can be played around and you can make some last minute changes like giving Probopass a Chople or Passho Berry to serve as a one-time defensive measure for Regice's Focus Blast / Simipour's Hydro Pump.
Could i get an offense team around
Monferno @ Life Orb
Jolly Nature
252 atk / 4 sdef / 252 Spe
Ability: Blaze
Close Combat
Flare Blitz
U-Turn
Mach Punch
If there is a more optimal set, use it. I don't play PU much. I honestly just need more than a team for PU seasonal
Ty m9 :]
Metang @ Eviolite
Ability: Clear Body
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch
Regice @ Life Orb
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Stunfisk @ Leftovers
Ability: Static
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Discharge
- Toxic
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- U-turn
- Scald
- Roost
- Defog
Sawsbuck @ Choice Scarf
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Horn Leech
- Jump Kick
- Baton Pass
What's up man, got an SD Monferno team for you. The basic idea behind this team originally was to use Metang to trap Pokemon such as Grumpig and Kadabra that threaten SD Monferno and RP Regice, therefore making it easier for one of the two to sweep. Next, I knew I needed Stealth Rock, and at this point Zebstrika and Raichu freely Volt Switched on my team and were annoying overall along with a multitude of other special attackers, so I added Stunfisk as sort of a blanket check and a Stealth Rocker. Hazards at this point were looking really annoying to my team and I needed a Machoke check as well as a better check to opposing SD Monferno, so I added Pelipper who is one of the more reliable defoggers in the current meta imo. Lastly, I needed something to wrap up the team and sort of act as a glue. My team was really slow at this point and I had trouble with some setup sweepers, so I added Scarfed Sawsbuck as something that could revenge kill faster threats such as Rapidash while also providing some momentum. Hope you enjoy!
Hi, sorry for the wait but here is your team!I've been fascinated with Drifblim and really wanna see a good team built around it, although I don't know much about how to use it, etc.
Set:
Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Destiny Bond
Whops, my badHey, lolbro, each user is limited to a team a week, and you just received your Monferno team on Monday. If you could wait a little while before your next request, we'd appreciate it!
Thank You, and no problem on the wait, The team looks really solid, and i might just try the vibrava with 56 speed EV's as i haven't been seeing a whole lot of other Vibrava as of late.Sorry for the wait ShuckleDeath
Regice @ Life Orb
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Vibrava @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 29 Spe
- Earthquake
- U-turn
- Defog
- Roost
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 128 Def / 132 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Spikes
Floatzel @ Choice Band
Ability: Water Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Low Kick
Machoke @ Eviolite
Ability: Guts
EVs: 160 HP / 252 Atk / 24 Def / 28 SpD / 44 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Thunder Punch
Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Stealth Rock
- Pursuit
I figured standard Roselia would be a good teammate for this core because it checks stuff like Raichu and annoying Water-types such as Floatzel that would otherwise wear Regice down very fast, and provides Spikes to ease sweeping with Regice. However, Defog + Spikes is reluctant so you can also use Sleep Powder or Stun Spore in that moveslot. It's just the best option in the last slot in general. Choice Band Floatzel lures in special walls such as Clefairy, Grumpig, and Lickilicky while also providing a second Fire check, Speed and priority, and has great offensive synergy with Regice. Machoke deals with Lickilicky and Misdreavus, which would otherwise be really annoying, provides another status absorber, and is just a nice blanket check to a lot of Pokemon in general. Last but not least, Metang gives the team Stealth Rock, and a reliable check to Stoutland, Jumpluff, Fraxure,and Articuno which were all troublesome. I opted for Pursuit over Toxic or Zen Headbutt here because weakening Pokemon such as Grumpig and Choice Scarf Mr. Mime and breaking Kadabra's Focus Sash is very helpful for Regice.
The team isn't that hard to use. The endgoal is a Regice sweep so you should focus on just wearing down its checks, which isn't that hard with entry hazards (most of its checks are Fire-types) and by breaking them down with Choice Band Floatzel and Machoke. Overall I think the team has a good matchup against most of the metagame so I hope it works for you. Watch out for opposing Choice Band Floatzel and to abecause the team has no real counter for it, but you can check it with Metang and Machoke. Opposing Machoke can also be annoying but can only take out one Pokemon before it's too weakened to stand up to the other teammates. Also I personally enjoy using 56 Speed EVs on Vibrava but since you requested it with 29 Speed IVs I kept it as that.
If this is still open, can you build a team around this?
Murkrow @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brave Bird
- Sucker Punch
- Hidden Power Fighting
- Thunder Wave
It has been a week, so yeah you can put your suggestion, but you more than likely won't get your team until after the tier shift happens.Yo, could i get my build put in now please?
Thats fineIt has been a week, so yeah you can put your suggestion, but you more than likely won't get your team until after the tier shift happens.