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Pwnemon VS. Banryu battle in The Anomoly[NyxRef]

Discussion in 'ASB' started by NyxNocturne, Mar 11, 2011.

  1. NyxNocturne

    NyxNocturne

    Joined:
    May 30, 2009
    Messages:
    201
    Hello, and welcome to today's battle between up-and-comer Pwnemon and an old favorite, Banryu!

    Show Hide
    Originally Posted by Fat Pwnemon /Banryu
    I'm throwing out an open challenge:

    OPEN CHALLENGE

    Match Type: 1vs1 Singles
    DQ Time: 3 Days
    Restricted Moves: No direct recovery, 5 chills/Pokemon
    One ability,
    no items.
    Switch=?
    Arena:
    The Anomaly
    Nobody knows how the anomaly got there. Nobody knows what the Anomaly really is. All they know is that it's the perfect stage to conduct battles. When the fight begins, there will be simply nothing, just a blank blanket of white which makes you think you're going mad. However, as the battle progresses, the Anomaly will shift to adapt to the requirements. If a fish pokemon is sent out, then suddenly a pond will appear to swim in. If a Pokemon uses Rock Slide, rocks will be created from nothing. All that is required the anomaly provides.

    ON THE OTHER HAND. This is likely to induce hallucinations, because it's seriously like pretty crazy. So every action a Pokemon is in a battle, there increases a chance by 1% that the pokemon will lose their mind for the action and will use any possible move in the game or chill, and the counter does not reset. If the Pokemon uses something that they are not able to do because of this, (i.e. Swords Dance while under Taunt or a Recovery move) they will instead cause themselves 5% recoil damage.
    Who's up for a zany battle?


    I come to you live from The Anomoly, like some kind of large, omniscient presence(sort of like Lord Ao) hovering over the blank battlefield!
    The two trainers float in negative space, waiting for the battle to begin!
    Our challengers:

    Pwnemon (open)

    [​IMG]
    Syclar (*) Icefly (F)
    Nature: Modest (Sp. Atk increased by *, Atk reduced by *)
    Type: Bug/Ice
    Bug: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Ice: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 90
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpDef: **
    Spe: 91

    EC: 0/6
    MC: 0
    DC 0/5

    Attacks:
    Leer(*)
    Leech Life(*)
    Ice Shard(*)
    Focus Energy(*)
    Slash(*)
    Icy Wind(*)
    Scratch(*)
    Bug Bite(*)
    Icicle Spear(*)

    Earth Power(*)
    Tail Glow(*)
    Water Pulse(*)

    Blizzard(*)
    Hidden Power(Fire,7)(*)
    Taunt(*)

    [​IMG]
    Rebble (*) Hoverock (U)
    Nature: Modest (Raises SpAtk by *, lowers Atk by *)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: * (-)
    Def: **
    SpAtk: **** (+)
    SpDef: **
    Spe: 90

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Defense Curl(*)
    Rollout(*)
    Rock Blast(*)
    Disable(*)
    Accupressure(*)
    Mud Shot(*)
    Power Gem(*)
    Earth Power(*)
    AncientPower(*)
    Metal Sound(*)

    Energy Ball(*)
    Flamethrower(*)
    Shadow Ball(*)

    [​IMG]
    Monohm(*) Cloud Nine (M)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: * (-)
    Def: ***
    SpAtk: **** (+)
    SpDef: **
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Growl(*)
    Dragon Rage(*)
    Charge(*)
    Thundershock(*)
    Rain Dance(*)
    Sonicboom(*)
    Leer(*)
    Twister(*)
    Spark(*)

    Hydro Pump(*)
    Power Gem(*)
    Heal Bell(*)

    Flamethrower(*)
    Dragon Pulse(*)
    Thunder Wave(*)


    Banryu (open)


    [​IMG]
    Charmander (*) Aether (m)
    Nature: Rash
    Personality: Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. His battle style is aggressive and unrelenting, and he likes to put his opponents on the defensive with a wide variety of attacking methods.

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: **
    Def: **
    SpA: **** (+)
    SpD: * (-)
    Spe: 65

    EC: 2/9
    MC: 0
    DC: 2/5

    Abilities: Blaze, Solar Power (DW)
    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power [DW Locked]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    (*) Scratch
    (*) Growl
    (*) Ember
    (*) Smokescreen
    (*) Metal Claw
    (*) Dragon Rage
    (*) Rage
    (*) Scary Face
    (*) Fire Fang
    (o) Flame Burst
    (o) Fire Spin

    (*) Dragon Dance
    (*) Dragon Pulse
    (*) Ancientpower

    (*) Sunny Day
    (*) Will-O-Wisp
    (*) Hidden Power (Grass, 7)

    [​IMG]
    Feebas (*) Phoebus (F)
    Nature: Bold
    Personality: Quite strong-willed, and very tenacious for a Pokemon that is otherwise quite weak. The nature of her shabby appearance and equally bland fighting style cause her to be a little self-conscious, and she thus feels the need to work that much harder to impress her opponents as well as her own trainer. Being a fish Pokemon, she is entirely aquatic, and does her best to play a strong defensive game utilizing her high underwater mobility.

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 80
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities: Swift Swim, Adaptability (DW)
    Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Adaptability [DW Locked]: (innate) The moves that match this Pokemon’s type deal two (2) more damage.

    Attacks:
    (*) Splash
    (*) Tackle

    (*) Confuse Ray
    (*) Mirror Coat
    (*) Haze

    (*) Boiling Water / Scald
    (*) Ice Beam
    (*) Toxic

    [​IMG]
    Chikorita Agrith (f)
    Nature: Bashful
    Personality: Shy and easily frightened, but also kind and warm-hearted as well as very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces.

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: **
    Def: ***
    SpA: **
    SpD: ***
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities: Overgrow, Leaf Guard [DW]
    Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
    Leaf Guard [DW Locked]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    (*) Tackle
    (*) Growl
    (*) Razor Leaf
    (*) Poisonpowder
    (*) Synthesis
    (*) Reflect
    (*) Magical Leaf
    (*) Natural Gift

    (*) Leech Seed
    (*) Healing Pulse
    (*) Nature Power

    (*) Attract
    (*) Sunny Day
    (*) Hidden Power (Fire, 6)


    Order of Operations:
    1.Pwnemon will send out his pokemon.
    2.Banryu will send out his pokemon and issue actions.
    3.Pwnemon issues actions.
    4.I ref.
    5.Pwnemon isssues actions
    6.Banryu issues.
    7.I ref.
    And so forth..
    Let's see some battling,Gents!
  2. Pwnemon

    Pwnemon judges silently
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    It looks like as of now my best option is going to be Monohm.

    Show 'em what you're made of, Cloud Nine!
  3. Banryu

    Banryu

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    (LOL how am I an old favorite? Just because this is my third match you're associated with? ROFL.)

    All right, we're taking a bit of a risk here, but let's give it a shot....! Go, Phoebus!
    Okay, let's bombard that sheep-dragon thing with some nasty status! Start by bombarding it with Confuse Ray, then Toxic, then a blast of Scalding water! If it tries to attack you with special attacks during any of those turns, reflect the strongest one back with Mirror Coat, and make sure to still at least inflict Confuse Ray and Toxic on it!

    Confuse Ray > Toxic > Scald (Replace Mirror Coat with any action if targeted by a Special attack, replace Scald with the other status if Mirror Coat replaces a status move)
  4. Pwnemon

    Pwnemon judges silently
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    Remember your manners, Monohm! Say hello! And by that I mean wave. With thunder. As in, lead off with a Thunder Wave. Next, charge him with one of your many Sparks. (OLOL LOOPHOLES.) Finally, you'll want to Heal Bell away that Poison.

    Thunder Wave > Spark > Heal Bell

    EDIT: ohright it appears I forgot to specify Shield Dust, sorry *sheepish*
  5. NyxNocturne

    NyxNocturne

    Joined:
    May 30, 2009
    Messages:
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    Hello..ello....llo...lo...oo.... ANd welcome to the Nyx Fix, live from The Anomoly! We've got two trainers who have ended up in this crazy space, and are raring for battle! They each send out their respective pokemon, Banryu's Phoebus the Feebas and Pwnemon's CLoud Nine the Monohm!


    Cloud Nine (open)
    Monohm(*) Cloud Nine (M)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: * (-)
    Def: ***
    SpAtk: **** (+)
    SpDef: **
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Growl(*)
    Dragon Rage(*)
    Charge(*)
    Thundershock(*)
    Rain Dance(*)
    Sonicboom(*)
    Leer(*)
    Twister(*)
    Spark(*)

    Hydro Pump(*)
    Power Gem(*)
    Heal Bell(*)

    Flamethrower(*)
    Dragon Pulse(*)
    Thunder Wave(*)

    Phoebus (open)
    Feebas (*) Phoebus (F)
    Nature: Bold
    Personality: Quite strong-willed, and very tenacious for a Pokemon that is otherwise quite weak. The nature of her shabby appearance and equally bland fighting style cause her to be a little self-conscious, and she thus feels the need to work that much harder to impress her opponents as well as her own trainer. Being a fish Pokemon, she is entirely aquatic, and does her best to play a strong defensive game utilizing her high underwater mobility.

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 80
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities: Swift Swim, Adaptability (DW)
    Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Adaptability [DW Locked]: (innate) The moves that match this Pokemon’s type deal two (2) more damage.

    Attacks:
    (*) Splash
    (*) Tackle

    (*) Confuse Ray
    (*) Mirror Coat
    (*) Haze

    (*) Boiling Water / Scald
    (*) Ice Beam
    (*) Toxic


    These two will do battle in the strange anomoly, in the efforts of potentially escaping this eternal prison. The winner is sent home. The loser...is left here for eternity!
    Let's Get Ready to Rumble!

    Phoebus is released into the Anomoly,which instantly accomodates his arival by providing a large pond for him to swim in!
    As Cloud Nine appears, grassy knolls strewn with rocks fill in the land of the Anomoly.
    Phoebus starts the match off by making his scales glow and firing off a ray of confusion! It gets Cloud Nine directly in the eyes, intensely confusing him!
    Cloud Nine begins to shake his fluff,gathering his energy for a thunder wave.. but overdoes it and hits his head on a rock in confusion!
    Phoebus spits a blob of toxic sludge at Cloud Nine, attempting to Toxic him! It hits and slips into CLouds thin skin,poisoning him!
    Cloud Nine gather more electricity and rushes...straight into another rock! He's not exactly having the best day,is he?
    Phoebus gurgles a watery chuckle and proceeds to spray forth a jet of scalding hot water! It strikes dead on and burns poor Cloud Nine!! Or it would, if it weren't for all the dust in his fluff shielding him ron the effects!
    Cloud attempts to alleviate all this bad juju with a beautiful,tinkling Heal Bell. He shakes his fluff,creating the tinkling affect he desires! He's doing it!

    Recap:
    Cloud Nine (open)

    HP: 84
    Energy:79
    Atk: * (-)
    Def: ***
    SpAtk: **** (+)
    SpDef: **
    Spe: 60
    Satus: Getting fucked by the RNG. Fixed all that with heal bell.

    Phoebus (open)

    HP: 80
    Energy:82
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status: Confidence boosted by total domination.Don't get cocky!


    Pwnemon,you issue next!
  6. Pwnemon

    Pwnemon judges silently
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    Okay, Monohm.

    Just do Thundershock x3, except:

    If ever he prepares a mirror coat, use spark instead.

    If ever you take a status hit WHICH CAN BE FIXED BY HEAL BELL, use heal bell.
  7. Banryu

    Banryu

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    Feb 26, 2009
    Messages:
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    Okay, this is exactly what we're going for, good job, Phoebus! Start off by jumbling his brain and further distracting him with another Confuse Ray! Then, it's time to REALLY bring the pain-- Monohm may not have been burned from that jet of Water, but it's still soaking wet! Now let's freeze that sucker solid with Ice Beam! If he's already used Heal Bell to cure his confusion, hit him with another Confuse Ray! (Otherwise just Ice Beam again!)

    Confuse Ray > Ice Beam > Confuse Ray / Ice Beam
    (EDIT: Since someone has to be a whiny little bitch about it, we'll change it to this instead.)
  8. NyxNocturne

    NyxNocturne

    Joined:
    May 30, 2009
    Messages:
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    Hello and welcome to today's Nyx Fix Nyx Fix Nyx Fix! (Man this place is really messing with my acoustics!) Anyway, the two battlers have been going at it pretty hard and though the match seems to be in Banryu's favor,it is still anyone's game!
    Let's look at the standings so far, shall we?

    Cloud Nine (open)
    HP: 84
    Energy:79
    Atk: * (-)
    Def: ***
    SpAtk: **** (+)
    SpDef: **
    Spe: 60
    Satus: Getting fucked by the RNG. Fixed all that with heal bell.

    Phoebus (open)
    HP: 80
    Energy:82
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status: Confidence boosted by total domination.Don't get cocky!


    Anyways, the Anomoly awaits, and the pokemon and their trainers are anxious to escape their eternal prisons!

    Phoebus starts off by glittering again, unleashing another particularly potent Confuse Ray! It strikes severe confusion into Cloud Nine!
    Cloud attempts to respond with a Heal Bell and instead shakes himself into a frenzy, bashing his skull into the ground repeatedly!This,however, manages to bring Cloud Nine back to his senses!Yay Cloud Nine!
    Pwnemon issues a command of Thundershock,which prompts Banryu to implore Phoebus to use Mirror Coat in response! Seeing this, Cloud Nine wswitches its command to Spark, which allows Phoebus to relax and use the original ice beam!(I dont even..)
    Phoebus is sure she's in control, and attempts to freeze poor Cloud with a frosty beam of ice! It strikes true, but doesn't freeze Cloud!(surprisingly) Cloud nine attempts this turn to this into an advantage by charging towrds Phoebus with Spark! Doing so causes the anomoly to adjust to his presence, creating a gentle beach to the pond and allowing Cloud to slam into Phoebus! That'll teach that fish for sure!
    Phoebus finishes out her actions by firing off another Ice Beam! It strikes true once again, once again not freezing him as well! Cloud rushes forward, blasting it with another Spark!

    Let's look at the Round-End stats!

    Cloud Nine (open)

    HP: 60
    Energy:61
    Atk: * (-)
    Def: ***
    SpAtk: **** (+)
    SpDef: **
    Spe: 60
    Status:Got some vengeance.

    Phoebus (open)

    HP: 64
    Energy:59
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status:Learned its lesson about being a HUGE BITCH(bleh bleh).
  9. Banryu

    Banryu

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    Oh, I wouldn't say we've learned our lesson at all. >:P and a good thing, because Spark isn't doing nearly as much as I thought it would~ Too bad Shield Dust protects Cloud9 from freezing too, that hadn't occurred to me. What a tough little... erm... cloud thing!

    All right, let's keep up the pressure by blasting Cloud9 with another Ice Beam! Disorient some more with another Confuse Ray, followed closely with another Ice Beam! If at any point it tries to use Thundershock, respond in kind with Mirror Coat! We just need to keep forcing it to rely on its weaker Attack stat, if we can do that, we just may have this one!

    Ice Beam > Confuse Ray > Ice Beam (if Thundershock is used, replace any given action with Mirror Coat as many times as Thundershock is used)
  10. Pwnemon

    Pwnemon judges silently
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    Thunder Wave that cock sucker, then T-shock x2, I don't want confuslement.

    Thunder Wave > Thunder Shock > Thunder Shock
  11. NyxNocturne

    NyxNocturne

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    "Nyx is awesome!" *echo*Nyx is Awesome..some...some..*
    "Why thank you,kind spectator!"
    Anyways, my awesomeness aside, I must insist we get back to the battle at hand!
    Banryu and Pwnemon are very anxious to escape this ever so infinite prison, as am I!
    Recap:

    [​IMG]
    Cloud9 (open)
    HP: 60
    Energy:61
    Atk: * (-)
    Def: ***
    SpAtk: **** (+)
    SpDef: **
    Spe: 60
    Status:Got some vengeance

    [​IMG]
    Phoebus (open)
    HP: 64
    Energy:59
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status:Learned its lesson about being a HUGE BITCH(bleh bleh).


    The match gets underway as Phoebus fires for another frosty Ice Beam! It strikes Cloud Nine dead on,dealing some serious damage! Not too many more of those or Cloud is going down!
    Cloud responds by sending for a wave of quickly built up static electricity, a wave of mild thunder! That paralyzes poor Phoebus!
    Phoebus lies in wait,waiting for the shock she knows is coming.
    Cloud obliges by firing forth the shock of thunder and damaging poor Phoebus!
    Phoebus glows a coat of purplish blue and reflects the Thundershock back with psychic force, like a mirror!
    Cloud obliges a second time, and this time its a Critical Hit!
    Phoebus likewise reflects this shock, dealing more powerful damage to the little cloud sheep! That last blow sends poor Cloud reeling, Koing him!

    [​IMG]
    Cloud9 (open)

    HP: 0
    Energy:0
    Atk: * (-)
    Def: ***
    SpAtk: **** (+)
    SpDef: **
    Spe: 60
    Status:Ass Kicked.

    [​IMG]
    Phoebus (open)

    HP: 30
    Energy:30
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status:Is winning like Charlie Sheen. Also, Paralyzed.


    Pwnemon, send forth your next pokemon and issue actions.
  12. Pwnemon

    Pwnemon judges silently
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    Well that Mirror Coat is a pain in the rear area.

    Go, Syclar!

    Taunt > Tail Glow > Tail Glow

    EDIT: DERP I FORGOT THE ABILITY AGAIN WELL COMPOUNDEYES
  13. Banryu

    Banryu

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    ...Holy crap. Wasn't actually expecting to see this happen.

    But it looks like we're possibly in trouble from here on out. >: Well, with you paralyzed, there's no way we're gonna avoid that Taunt, so just spam Scald-- the boiling-hot water ought to have a bit of extra sting against a Pokemon that lives in cold conditions or has icy body parts.

    Scald x 3


    (EDIT: Before this is reffed and everything.... this is Switch = KO, right? If that is not the case then I would like to change my move. Otherwise, nvm.)
    (EDIT AGAIN: Pwnemon needs to choose his Syclar's ability.)
  14. NyxNocturne

    NyxNocturne

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    [This is indeed Switch=KO, though it was never specified. We've been operating under that assumption( at least I have) so it'll be that was.]

    Anyways...ways...ay.... :[ This echo is unsettling my reffing abilities! Ties..ies!
    :[ :[ :[ :[ :[

    [​IMG]
    Icefly (open)
    HP: 90
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpDef: **
    Spe: 91
    Status:Like Fresh Snow.

    [​IMG]
    Phoebus (open)

    HP: 30
    Energy:30
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status:Is winning like Charlie Sheen. Also, Paralyzed(20%).

    The action,good Sirs! Let's hop right to it so we can see what happens!

    The match starts with Pwnemon sending out Icefly the Syclar and issuing his command for taunt.As icefly emerges, the once grassy field is replaced by a snow covered meadow more homely to the little snowbug. Icefly shakes his little icy thorax at Phoebus, angering her into only attacking! Phoebus obliges by shooting some scalding hot water straight for Icefly, striking him dead on! It does moderate damage and melts some of the fluffy snow around Icefly!
    Icefly starts off the next round by focusing all his bodily enzymes on bioluminescence, causing his tail to glow! That boosts his Special Attack sharply! Phoebus fires off more Scalding water, harming the little bug even more!
    Icefly glows even more, raising his SpA even more!
    Phoebus sprays it one more time, causing a nasty burn!

    Let's take a look at the standings of these two dire opponents!

    [​IMG]
    Icefly (open)

    HP: 63
    Energy:68
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpDef: **
    Spe: 91
    Status:Soggy and glowing.
    +4 SpA boost.
    Burned.


    [​IMG]
    Phoebus (open)

    HP: 30
    Energy:3
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status:Looking weak and downtrodden. Also, Paralyzed(15%).


    Banryu, issue actions next good Sir.
  15. Banryu

    Banryu

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    Ohhhh, lordy lordy, here we go...

    Alright Phoebus, I want you to--
    SWIM AWAY!! Swim the HELL away from there! Dx
    (and if it doesn't chase us hopefully we can sit tight and chill for a while or something...)

    Swim away!
    (Chill on the third action if still alive / not chased and far enough away.)

    (EDIT: Psh, CAPmons are re-fuggin-diculous broken in ASB. Dx)
  16. Pwnemon

    Pwnemon judges silently
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    Since this guy is spending two turns swimming for his life, he's definitely going to kill himself from energy loss. Let's sit tight and not irritate that burn.

    Okay, Chill round 1. If Nyx says that you can go above the max boost allowed in-game (+6), then Tail Glow the next two rounds. Otherwise, moar chillin.

    OH AND Nyx remember that Tail Glow boosts you three stages now.
  17. NyxNocturne

    NyxNocturne

    Joined:
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    [I've fixed the bossts by Tail Glow, Pwnemon, thanks for noticing that error.]
    I wonder what it would sound like if a bird were to be really obnoxious in here?
    "Cawcaw...cawcaw...cawcaw..cawcaw..cawcaw..cawcaw...."
    I don't even know what to say to THAT.
    Anyways, the Anomoly has presented itself as interesting terrain for a pokemon battle. Let's continue to see what will happen on today's Nyx Fix IN NULL SPACE.

    Last time on the Nyx Fix!

    [​IMG]
    HP: 63
    Energy:68
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpDef: **
    Spe: 91
    Status:Soggy and glowing.
    +6 SpA boost.
    Burned.

    [​IMG]
    HP: 30
    Energy:3
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status:Looking weak and downtrodden. Also, Paralyzed(15%).

    Anyways, the match quickly gets underway with Banryu tellign Phoebus to swim as far as she can! Meanwhile, Icefly just chills. Phoebus begins swimming to the other side of the minor pond, which as she swims across it widens into a bigger pond! She looks haggard as she makes her escape from danger!
    Icefly is content to just chill another round, since I decide +6 really is enough.(I mean,who even needs that much of a boost?,haha). Phoebus swims her little heart out..but its too exerting! She makes it to the middle of the now "Lake" and collapses out of exhaustion!
    Banryu recalls her,whispering sweet nothings as he sends out his next pokemon!
    Meanwhile, Icefly's boosts decrease a bit.

    [​IMG]
    HP: 57
    Energy:100
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpDef: **
    Spe: 91
    Status:Has conjured a tiny margarita and guitar.Not actually.
    +4 SpA boost.
    Burned.

    [​IMG]
    HP: 0
    Energy:0
    Atk: * (-)
    Def: ** (+)
    SpA: *
    SpD: **
    Spe: 80
    Status:Beaten.

    Arena: The icy meadow surrounds the South side of the large pond.

    Banryu, your next pokemon!
    then Pwnemon issues actions, then Banryu!
  18. Banryu

    Banryu

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    LOLOLOL. I forgot that they hurt themselves if they run out of energy, which is pretty stupid.
    (*whispers the following sweet nothings to Phoebus* You were awesome. Not only did you win in a horrible type matchup, you managed to ultimately weaken the next Poke to nearly half... I couldn't have asked for a more awesome fishy. That's right, you're the awesomest fishy. This oughta teach a bitch to underestimate you. :3)

    Who else could it be, except Aether!? Come on out!
    [​IMG]
    Aether (Charmander) using Blaze (duh)
  19. Pwnemon

    Pwnemon judges silently
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    Okay Uh

    This really really sucks, not like I didn't see it coming, it's the fact that my boosts wore off too.

    Okay, just hit him with your best Earth Powery shot three times.
  20. Banryu

    Banryu

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    Heh. Okay, let's make this quick and bloody. Nail that sucker with a dragon-style Flame Burst, then keep him contained and agitate that burn with Fire Spin! Then, keeping it trapped, nail it with another Flame Burst, this time scorpion-style*!

    Flame Burst > Fire Spin > Flame Burst (keeping Icefly trapped)*

    *Aether has been taught to use Flame Burst two different ways; Dragon-style is flame breath, Scorpion-style is performed by rapidly crouching and simultaneously flicking the tail over the head. Basically this just allows my Charmander to use Flame Burst while maintaining Fire Spin.
  21. NyxNocturne

    NyxNocturne

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    Hm.. I'm honestly out of ideas for screwing with the physics of the Anomoly... btw: awesome arena idea. Um.. anyways..

    [​IMG]
    HP: 57
    Energy:100
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpDef: **
    Spe: 91
    Status:Has conjured a tiny margarita and guitar.Not actually.
    +4 SpA boost.
    Burned.

    [​IMG]
    HP: 90
    Energy:100%
    Atk: **
    Def: **
    SpA: **** (+)
    SpD: * (-)
    Spe: 65
    Status: Fiyah Mastah.

    Arena: The icy meadow surrounds the South side of the large pond.

    Action:
    Banryu summons forth Aether, the mighty fire lizard! As he arrives in the anomoly, the pond vanishes and is replaced by pools of roiling magma and rocky terrain.
    Icefly gets the match underway by shaking in fear..or is it? He conjures forth a plume of earth, smothering and slamming poor Aether with it's power! It connects and solidly at that! Aether responds by issuing forth a burst of flames! It strikes the little mantice(see what I did there) incredibly hard!
    Ice fly follows up last rounds success with another groundbreaking Earth Power! Aether sprays forth a spiral of fire, in a spin if you will! It wraps itself around the little Icefly!
    Icefly is starting to feel the burn and summons up another cloud of dirt and snow to blast Aether! This blast also has the effect of extinguishing his Fire Spin! Aether fires forth another burst,this time from his tail! It strikes the poor little bug, KOing him!
    ..Wow is all I can say.

    [​IMG]
    HP: 0
    Energy:0
    Atk: ** (-)
    Def: **
    SpA: **** (+)
    SpDef: **
    Spe: 91
    Status:Beaten and Burned.

    [​IMG]
    HP: 26
    Energy:100%
    Atk: **
    Def: **
    SpA: **** (+)
    SpD: * (-)
    Spe: 65
    Status: Bruised but victorious.

    Arena: The icy meadow and the magma field are side by side, and the area where the two meet is a squelchy, stone area.

    Pwnemon is forced to send out Hoverock, the Rebble!
    Banryu will now issue actions, then Pwnemon!
  22. Banryu

    Banryu

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    Eeyikes. .__. Quick and bloody indeed. Okay... Dunno how much longer you can last with this guy, Aether, so let's do our best to soften him up for Agrith, eh!? Show him your most terrifyingly Scary Face for starters, then douse him in a blinding Smokescreen! And finish off the round by showing the force of your Hidden Power!

    Scary Face > Smokescreen > Hidden Power (Grass, 7)

    (BTW, Nyx, Aether should have less than 100 energy at this point, no? Not that he's gonna last long enough to get drained of it like Feebas did, LOL, but... still.)
  23. Pwnemon

    Pwnemon judges silently
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    even at that first Scary Face there shouldn't be a problem outspeeding both of his remaining pokes so take it like a champ and Accupressure. Let's hope for a godsend with this boost.

    then you should be using Ancientpower twice because you have technician and want boosts.
  24. NyxNocturne

    NyxNocturne

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    The match looks like its going into the final stretch here! Aether is on his last legs, and Hoverock is Pwnemon's last pokemon! Who will survie and escape the anomoly? Find out next time on Dragon Ball Z!!!DUn-Dun-Dun-Dun-Dun-DunDunDunDun-DunDunDunDunDunDunDun....yeah,whatever.

    Recapping last match's ending:
    [​IMG]
    Aether the Charmander (open)

    HP: 26
    Energy:87%
    Atk: **
    Def: **
    SpA: **** (+)
    SpD: * (-)
    Spe: 65
    Status: Bruised but victorious.


    [​IMG]
    Hoverock the Rebble (open)

    HP: 90
    Atk: * (-)
    Def: **
    SpAtk: **** (+)
    SpDef: **
    Spe: 90
    Status;Freshly Carved.


    Rebble is released from his pokeball! As he emerges, the Anomoly warps and shifts to acoomodate him. The snowy meadow shifts into arock strewn plateau, with svevral large ditches and rifts in it. Hoverock looks right at home!
    Hoverock starts the round by gently pushing its little claws into various points of its body, its using Acupressure! This causes its Attack stat to raise! Aether bares his fangs and makes an angry, scary face! Hoverock isn't so keen to attack anymore,and his speed drops, but who knows?
    Hoverock still moves quickly,however, as summons up power from within his genes, ancient power, and blasts Aether with several boulders! Aether reels but is still standing, although weakly. Aether blows forth a screen of smoke, obscuring vision!
    Hoverock blasts forth another powerful Ancientpower! it rips through the smoke cloud... and... it hits! It strikes the poor blaze lizard dead on, KOing him!

    Recapping last match's ending:
    [​IMG]
    Aether the Charmander (open)

    HP: 0
    Energy:0
    Atk: **
    Def: **
    SpA: **** (+)
    SpD: * (-)
    Spe: 65
    Status:Put out.


    [​IMG]
    Hoverock the Rebble (open)

    HP: 90
    Energy:89%
    Atk: * (-)
    Def: **
    SpAtk: **** (+)
    SpDef: **
    Spe: 90
    Status:Rockin' and Rollin'.
    -1 Speed drop.
    +1 Attack boost.


    Banryu is forced to send out Agrith, the Chikorita!
    Pwnemon, issue actions, then Banryu!
  25. Pwnemon

    Pwnemon judges silently
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    you're cocking me. Attack boost? (It would be +2, BTW.) Well, this sort of bites.

    Metal Sound x3

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