Yup, stay away from the Sun, or die from radiation, or Venasaur. I've just started using a sun team, but I'm not terribly happy with the results, so I need some help here. Well, here goes nothing. I am going to have pretty length explanations up for some pokemon, if you want you can skim through but if you have the time I'd prefer you read through it.
Ninetales@Leftovers
Ability:Drought
EV's: 252 HP/92 SPD/164 SPE
Nature: Timid
-Flamethrower
-Will-O-Wisp
-Hidden Power Fighting
-Substitute
Basically a standard Ninetales, but I'm not so happy with it, since after it burns something it's pretty much useless IMO. I'd rather something gimmicky, I tried a set with Wide Lens and Protect/disable from another RMT and tested that out, but I'm not such a big fan. Maybe a Choice set, would that work? Anyway, Ninetales is obviously used for the sunlight, as well as to screw with other weather teams, and as of now thats pretty much it. It can be used to counter pokemon like scizor/ferrothorn I guess, but usually I can't afford the extra damage sending it out for any length of time causes it to accumulate.
Wobbufett@Leftovers
Ability:Shadow Tag
EV's:252 HP, 252 SPE, 6 DEF
Nature:Jolly
-Mirror Coat
-Counter
-Encore
-Destiny Bond
Man, oh man, has this thing got underrated. With it I'm almost guaranteed to get some setup time or an an important kill. Unlike my previous pokemon, this one I'm completely happy with. If you look closely, you see this Wobbufett is different than the standard ones because it runs Destiny bond. But why run destiny bond on something so slow, you ask? Let me explain that. Wobbufett's other moves for that slot are nothing special, safeguard can be used to set up on a status move, which is ok but situational, and Charm allows an easier set up time, which doesn't matter much since they usually switch right out when I bring a sleeper out. Destiny Bond, on the other hand, is extremely beastly. With Max Speed, Wobbufett can actually outspeed a decent number of threats, most importantly politoed, tyranitar, and hippowdon most of the time, which can help me KO those pokemon even if I'm weakened, and therefore help me win the weather war. additionally I can choose to use it after my opponent attacks if they'll 2hk0 me and I'm not sure if they'll use a physical or Special move, which will force them to either use a non attacking move which I encore and set up on, or to attack me and kill themselves, meaning I can often kill 2 pokemon with Wobb. destiny bond is also the only way to kill tyranitars who think they can ice beam/fire blast me and not get hit by mirror coat. I often lead with wobb when I see another weather team, because they like to lead against ninetales and get their weather up, then switch out quickly before Wobb can come in, not expecting me to lead with him
Dragonite@Lum Berry
Ability:MultiScale
EV's:252 ATK, 252 SPE, 6 HP
Nature:Adamant
-Dragon Dance
-fire punch
-Outrage
-Roost
The rest of my team is sweepers, some in and some out of the sun. I know it isn't a good idea to have so many boosters, but with Wobb its easy to set up, and I don't only rely on setting up with them anyway. This dragonite can hit hard right away, but if he gets set up you lose unless you have heatran, who causes my team alot of problems, especially with a balloon, but I try to play around him. Him and His twin sleeper Haxorus Will come in when theres an opportunity to set up but sun isn't up yet.
Mamoswine@Choice Band
Ability: Snow Cloak
252 ATK/252 SPE/6 HP
Adamant Nature
-Earthquake
-Icicle Crash
-Ice shard
Stone Edge
This Mamoswine's job is to put insane pressure on the opponent. he can beat dragon dancing dragons with Ice shard, grounded Heatrans with earthquake, as well as OHKO pretty much anything weak to it and 2HKO anything neutral to it. Icicle Crash is a great backup STAB, it can even occasionally 2HKO Skarmory! I don't use Stone Edge much, mainly for volcarona and stuff who I think I KO with earthquake anyway. I wanted superpower instead for Blissey/snorlax/chansey, but apparently I can't get it with Icicle Crash, which I don't want to give up
Venusaur@Life Orb
Ability:Chlorophyll
EV's:252 SPA, 252 SPE, 4 HP
Nature:modest
-energy ball
-hidden power fire
-growth
-sleep powder
this things deadly, after a chlorophyll can beat anything not resistant pretty much, and put to sleep the things that are, notably dragons and heatran. sleep powder also helps against scizor/tocicroak and stuff who think they can 2hko me with their priority attacks and stop me from sweeping, instead I put the to sleep possibly taking 1 attack along the way, growth on the switch, and sweep. energy ball is so I can use venusaur out of the sun, so it gets the edge over solarbeam, especially if a politoed decides to stay in thinking I have solarbeam
Bronzong@leftovers
Levitate
252 HP/84 ATK/80 DEF/92 spD
Nature: Sassy
-gyro ball
-earthquake
-stealth rock
-hidden power ice
serves as my defensive pivot, and gets rocks up. Bronzong is my switch in to many offensive threats, like Excadrill, Jolteon, Haxorus, ETC. can hit grounded heatrans on the switch with earthquake, hidden power ice is for dragons, and Gyro Ball is plain powerful. I'm not in love with him, but he does his job better than anyone else I can find
Well, thats it. I haven't used this team for that long yet, as this is my sun team I'm expecting to massively tinker with it till its a finished product. Oddly, this team usually does better against other weather teams, because Wobb is so adept at killing the weather inducer on the other team, and weather teams often fold over when they lose the weather advantage. I know there's gonna be tons of suggestions to make this team better, looking forward to seeing them!
previous members:
Haxorus@Lum Berry
Ability:Mold Breaker
EV's:252 ATK, 252 SPE, 6 HP
Nature:Adamant
-Dragon Dance
-Outrage
-Earthquake
-Brick Break
Very similar to Dragonite, but it just goes to show how good dragon sweepers are. I originally ran Salamence here with fire blast to take advantage of the sun and beat stuff like Skarmory which this can't do, but I switched it for 1 reason: Brick Break. Salamence gets it too, but once your not running fire blast on Mence I feel the extra Attack matters more than the speed. I need to run brick break to beat balloon heatran, who pisses me off so much, and I don't miss taunt that much, since he usually gets his dance after Wobbufett encores something or I just survive a hit, dance, and sweep. He was replaced By Bronzong because I had enough sweepers anyway and was too weak to Ice, and I wanted stealth rock, by the suggestion of Zephyr.
Tangrowth@Life Orb
Ability:Chlorophyll
EV's:252 ATK, 252 SPE, 4 SPA
Nature:Naive
-growth
-power whip
-hidden power fire
-earthquake
This is another Chlrophyll sweeper who doesn't lose all relevence out of the sun. He can pick of threats left by other mini sweeps, or sweep on his own. he can be replaced though, but I'm not sure what to get or if anything is any better than he is. In the end he was replaced, by Mamoswine, to help against dragons and to get more of an offensive presence even when sun is down.
Ninetales@Leftovers
Ability:Drought
EV's: 252 HP/92 SPD/164 SPE
Nature: Timid
-Flamethrower
-Will-O-Wisp
-Hidden Power Fighting
-Substitute
Basically a standard Ninetales, but I'm not so happy with it, since after it burns something it's pretty much useless IMO. I'd rather something gimmicky, I tried a set with Wide Lens and Protect/disable from another RMT and tested that out, but I'm not such a big fan. Maybe a Choice set, would that work? Anyway, Ninetales is obviously used for the sunlight, as well as to screw with other weather teams, and as of now thats pretty much it. It can be used to counter pokemon like scizor/ferrothorn I guess, but usually I can't afford the extra damage sending it out for any length of time causes it to accumulate.
Wobbufett@Leftovers
Ability:Shadow Tag
EV's:252 HP, 252 SPE, 6 DEF
Nature:Jolly
-Mirror Coat
-Counter
-Encore
-Destiny Bond
Man, oh man, has this thing got underrated. With it I'm almost guaranteed to get some setup time or an an important kill. Unlike my previous pokemon, this one I'm completely happy with. If you look closely, you see this Wobbufett is different than the standard ones because it runs Destiny bond. But why run destiny bond on something so slow, you ask? Let me explain that. Wobbufett's other moves for that slot are nothing special, safeguard can be used to set up on a status move, which is ok but situational, and Charm allows an easier set up time, which doesn't matter much since they usually switch right out when I bring a sleeper out. Destiny Bond, on the other hand, is extremely beastly. With Max Speed, Wobbufett can actually outspeed a decent number of threats, most importantly politoed, tyranitar, and hippowdon most of the time, which can help me KO those pokemon even if I'm weakened, and therefore help me win the weather war. additionally I can choose to use it after my opponent attacks if they'll 2hk0 me and I'm not sure if they'll use a physical or Special move, which will force them to either use a non attacking move which I encore and set up on, or to attack me and kill themselves, meaning I can often kill 2 pokemon with Wobb. destiny bond is also the only way to kill tyranitars who think they can ice beam/fire blast me and not get hit by mirror coat. I often lead with wobb when I see another weather team, because they like to lead against ninetales and get their weather up, then switch out quickly before Wobb can come in, not expecting me to lead with him
Dragonite@Lum Berry
Ability:MultiScale
EV's:252 ATK, 252 SPE, 6 HP
Nature:Adamant
-Dragon Dance
-fire punch
-Outrage
-Roost
The rest of my team is sweepers, some in and some out of the sun. I know it isn't a good idea to have so many boosters, but with Wobb its easy to set up, and I don't only rely on setting up with them anyway. This dragonite can hit hard right away, but if he gets set up you lose unless you have heatran, who causes my team alot of problems, especially with a balloon, but I try to play around him. Him and His twin sleeper Haxorus Will come in when theres an opportunity to set up but sun isn't up yet.
Mamoswine@Choice Band
Ability: Snow Cloak
252 ATK/252 SPE/6 HP
Adamant Nature
-Earthquake
-Icicle Crash
-Ice shard
Stone Edge
This Mamoswine's job is to put insane pressure on the opponent. he can beat dragon dancing dragons with Ice shard, grounded Heatrans with earthquake, as well as OHKO pretty much anything weak to it and 2HKO anything neutral to it. Icicle Crash is a great backup STAB, it can even occasionally 2HKO Skarmory! I don't use Stone Edge much, mainly for volcarona and stuff who I think I KO with earthquake anyway. I wanted superpower instead for Blissey/snorlax/chansey, but apparently I can't get it with Icicle Crash, which I don't want to give up
Venusaur@Life Orb
Ability:Chlorophyll
EV's:252 SPA, 252 SPE, 4 HP
Nature:modest
-energy ball
-hidden power fire
-growth
-sleep powder
this things deadly, after a chlorophyll can beat anything not resistant pretty much, and put to sleep the things that are, notably dragons and heatran. sleep powder also helps against scizor/tocicroak and stuff who think they can 2hko me with their priority attacks and stop me from sweeping, instead I put the to sleep possibly taking 1 attack along the way, growth on the switch, and sweep. energy ball is so I can use venusaur out of the sun, so it gets the edge over solarbeam, especially if a politoed decides to stay in thinking I have solarbeam
Bronzong@leftovers
Levitate
252 HP/84 ATK/80 DEF/92 spD
Nature: Sassy
-gyro ball
-earthquake
-stealth rock
-hidden power ice
serves as my defensive pivot, and gets rocks up. Bronzong is my switch in to many offensive threats, like Excadrill, Jolteon, Haxorus, ETC. can hit grounded heatrans on the switch with earthquake, hidden power ice is for dragons, and Gyro Ball is plain powerful. I'm not in love with him, but he does his job better than anyone else I can find
Well, thats it. I haven't used this team for that long yet, as this is my sun team I'm expecting to massively tinker with it till its a finished product. Oddly, this team usually does better against other weather teams, because Wobb is so adept at killing the weather inducer on the other team, and weather teams often fold over when they lose the weather advantage. I know there's gonna be tons of suggestions to make this team better, looking forward to seeing them!
previous members:
Haxorus@Lum Berry
Ability:Mold Breaker
EV's:252 ATK, 252 SPE, 6 HP
Nature:Adamant
-Dragon Dance
-Outrage
-Earthquake
-Brick Break
Very similar to Dragonite, but it just goes to show how good dragon sweepers are. I originally ran Salamence here with fire blast to take advantage of the sun and beat stuff like Skarmory which this can't do, but I switched it for 1 reason: Brick Break. Salamence gets it too, but once your not running fire blast on Mence I feel the extra Attack matters more than the speed. I need to run brick break to beat balloon heatran, who pisses me off so much, and I don't miss taunt that much, since he usually gets his dance after Wobbufett encores something or I just survive a hit, dance, and sweep. He was replaced By Bronzong because I had enough sweepers anyway and was too weak to Ice, and I wanted stealth rock, by the suggestion of Zephyr.
Tangrowth@Life Orb
Ability:Chlorophyll
EV's:252 ATK, 252 SPE, 4 SPA
Nature:Naive
-growth
-power whip
-hidden power fire
-earthquake
This is another Chlrophyll sweeper who doesn't lose all relevence out of the sun. He can pick of threats left by other mini sweeps, or sweep on his own. he can be replaced though, but I'm not sure what to get or if anything is any better than he is. In the end he was replaced, by Mamoswine, to help against dragons and to get more of an offensive presence even when sun is down.