Okay so this is one of the best teams I've made and I've been able to sweep a lot on Showdown but I want to make my team even better. The premise is pretty simple, just set-up and go for it.
Picasso (Smeargle) @ Focus Sash
Trait: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Jolly Nature
- Shell Smash
- Baton Pass
- Spore
- Rapid Spin
Okay, so this guy is pretty much the boost for everybody else on the team. I start with Spore if the opponent doesn't have an espeon or xatu, otherwise I use shell smash right off the bat under the protection of my focus sash. If the opponent didn't switch to espeon or xatu, I usually hit them with spore after the initial smash so I can either switch or get another shell smash in before passing to (usually) Espeon. Rapid spin is there just to get rid of entry hazards while the enemy is sleeping.
Khaleesi (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Outrage
- Dragon Dance
- Fire Punch
- ExtremeSpeed
This is just a basic DD Dragonite, my plan B usually. I set up real quick with a Dragon Dance under the protection of the Multiscale. Outrage is the STAB and my strongest move, fire punch is for those annoying steel types, and extremespeed is protection from weak revenge killers. Lum berry is useful for getting rid of the confusion from outrage, or just getting rid of a status that would cripple her.
Wishmaker (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Iron Head
- Fire Punch
- Body Slam
- Wish
Jirachi is my bulkier option for receiving the smash pass, with good typing and being a stall pokemon to begin with, it makes the stat losses much more easy to deal with. Not to mention x2 attack and x2 speed with serene grace make Iron Head very annoying to deal with. Body slam is there to paralyze while still doing damage in case I'm up against a faster opponent or a wall that will take a while to kill. Fire punch is for coverage and wish is for recovery or possibly even a pass back to Smeargle in case I need to re-smashpass.
Valkyrie (Espeon) @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 4 SAtk / 252 HP
Timid Nature
- Stored Power
- Hidden Power [Fighting]
- Calm Mind
- Baton Pass
Espeon is my rockstar sweeper of the team, with enough bulk to survive a hit when switching in from a smash pass, it is a dangerous enemy if I have a chance to set up correctly. Stored power is my go to move because after 2 Shell Smashes (what I normally try to do before I pass) it is sitting at 240 base power then you take into consideration x3 Sp Atk, and x.5 for Stab, I can Hit Scizor, Skarmory, Cresselia, and others that resist it for OHKO damage. Hidden Power is there for Dark types like TTar, and Calm Mind in case I don't get a chance to pass from smeargle. The only problem is the popularity of Sableye which is immune to both of my attack moves, in which case I can Baton Pass to another potential sweeper on the team.
Trickster (Weavile) @ Focus Sash
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 Def
- Low Kick
- Ice Shard
- Night Slash
- Counter
Possibly one of the best late game sweepers I have, or even a smash pass sweeper. With a focus sash I am very comfortable receiving a pass from either smeargle or an emergency pass from espeon. Night Slash is my primary stab with Ice Shard to deal with faster threats and dragons. Low Kick keeps me from being walled by steel types, while counter is my game changer. There have been times where I should have lost the battle but a well timed counter (with focus sash) has won the game.
Captain (Kingdra) @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SAtk
Naughty Nature
- Hydro Pump
- Ice Beam
- Draco Meteor
- Hidden Power [Grass]
Kingdra is just another option for a smash pass, with great coverage I might add. I try to use hydro pump and draco meteor as little as possible due to the accuracy and stat drop respectively but they are very strong moves that can OHKO very often. Ice Beam is for dragons and others that take x4 damage so that I don't have to slow down a sweep to switch because of draco meteor. Being one of the best if not the best counters to a rain team, I have Hidden power grass to deal with threats that would normally stand up to kingdra on a rain team.
Picasso (Smeargle) @ Focus Sash
Trait: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Jolly Nature
- Shell Smash
- Baton Pass
- Spore
- Rapid Spin
Okay, so this guy is pretty much the boost for everybody else on the team. I start with Spore if the opponent doesn't have an espeon or xatu, otherwise I use shell smash right off the bat under the protection of my focus sash. If the opponent didn't switch to espeon or xatu, I usually hit them with spore after the initial smash so I can either switch or get another shell smash in before passing to (usually) Espeon. Rapid spin is there just to get rid of entry hazards while the enemy is sleeping.
Khaleesi (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Outrage
- Dragon Dance
- Fire Punch
- ExtremeSpeed
This is just a basic DD Dragonite, my plan B usually. I set up real quick with a Dragon Dance under the protection of the Multiscale. Outrage is the STAB and my strongest move, fire punch is for those annoying steel types, and extremespeed is protection from weak revenge killers. Lum berry is useful for getting rid of the confusion from outrage, or just getting rid of a status that would cripple her.
Wishmaker (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Iron Head
- Fire Punch
- Body Slam
- Wish
Jirachi is my bulkier option for receiving the smash pass, with good typing and being a stall pokemon to begin with, it makes the stat losses much more easy to deal with. Not to mention x2 attack and x2 speed with serene grace make Iron Head very annoying to deal with. Body slam is there to paralyze while still doing damage in case I'm up against a faster opponent or a wall that will take a while to kill. Fire punch is for coverage and wish is for recovery or possibly even a pass back to Smeargle in case I need to re-smashpass.
Valkyrie (Espeon) @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 4 SAtk / 252 HP
Timid Nature
- Stored Power
- Hidden Power [Fighting]
- Calm Mind
- Baton Pass
Espeon is my rockstar sweeper of the team, with enough bulk to survive a hit when switching in from a smash pass, it is a dangerous enemy if I have a chance to set up correctly. Stored power is my go to move because after 2 Shell Smashes (what I normally try to do before I pass) it is sitting at 240 base power then you take into consideration x3 Sp Atk, and x.5 for Stab, I can Hit Scizor, Skarmory, Cresselia, and others that resist it for OHKO damage. Hidden Power is there for Dark types like TTar, and Calm Mind in case I don't get a chance to pass from smeargle. The only problem is the popularity of Sableye which is immune to both of my attack moves, in which case I can Baton Pass to another potential sweeper on the team.
Trickster (Weavile) @ Focus Sash
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 Atk / 30 Def
- Low Kick
- Ice Shard
- Night Slash
- Counter
Possibly one of the best late game sweepers I have, or even a smash pass sweeper. With a focus sash I am very comfortable receiving a pass from either smeargle or an emergency pass from espeon. Night Slash is my primary stab with Ice Shard to deal with faster threats and dragons. Low Kick keeps me from being walled by steel types, while counter is my game changer. There have been times where I should have lost the battle but a well timed counter (with focus sash) has won the game.
Captain (Kingdra) @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SAtk
Naughty Nature
- Hydro Pump
- Ice Beam
- Draco Meteor
- Hidden Power [Grass]
Kingdra is just another option for a smash pass, with great coverage I might add. I try to use hydro pump and draco meteor as little as possible due to the accuracy and stat drop respectively but they are very strong moves that can OHKO very often. Ice Beam is for dragons and others that take x4 damage so that I don't have to slow down a sweep to switch because of draco meteor. Being one of the best if not the best counters to a rain team, I have Hidden power grass to deal with threats that would normally stand up to kingdra on a rain team.