Hello, this is my first RMT at the Smogon University...
Don't expect me to be a "all-knowing player", because I just started.
I am open to any and all Criticizim.
Now, down to the point, I recently entered a tourney where I was chosen to have a Flying-Type Mono Type team. So, here is my mono-type team!
Changes are in bold.
~AT A GLANCE~
~AN IN-DEPTH LOOK~
THE SUICIDE LEAD
"RokDatFlyz" the Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Speed/252 Attack/4 HP
Jolly
- Taunt
- Rock Slide
- Stealth Rock
- Earthquake
Taunt is a big help to my Flying team. As my team is weak to stealth rock, and it can render bulky leads such as Bronzong almost useless. Although, stoping stealth rock is almost inevitable, I can at least prolong it... I use Rock Slide over Stone Edge because Rock Slide can flinch if I'm feeling lucky. And that Stone Edge has a little shakey accuracy.
-------------------------------------------
THE SPECIAL TANK
"Starscream" the Togekiss @ Lefties
Ability: Serene Grace
EVs: 252 HP/252 Sp. Defense /4 Defense
Calm
- Thunder Wave
- Air Slash
- Aura Sphere
- Roost
Togekiss can take special hits well (and physical), and can Thunder Wave the Enemy. Then, I'm sure you all know the Parahax. Thunder Wave + Air Slash + Serene Grace = 30% Chance of the Enemy even Moving. This means that if I thunder Wave an enemy not immune to it, it will be slower obviously. Then just keep SPAMMING Air Slashes. Air Slash will have a 60% chance to flinch the enemy, and if it is slower, it will have a chance for flinch. Now the Target has a chance to be "fully paralized" at about 25% of the time. Now, add the flinch rate ant the paralysis you get an opponent who can almost never move. Only 30% of the time he can move.. Togekiss is a great asset to my team and can take lots of hits...
-------------------------------------------
THE PHYSICAL TANK
"EvilScorp" the Gliscor @ Lefties
Ability: Sand Veil
EVs: 252 HP/40 Defense/216 Speed
Impish
- Earthquake
- Stone Edge
- Roost
- Swords Dance
Behold - My Physical Tank. It can take physical hits, SD up, roost off damage, and possibly setup a sweep. It's pretty standard...
-------------------------------------------
THE SPECIAL SWEEPER
"Drakon" the Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Speed/252 Sp. Attack/4 HP
Timid/Modest
- Draco Meteor
- Hydro Pump
- Fire Blast/Flamethrower
- Dragon Pulse
Special Sweeper. Most People predict the Dragon Dance Version and bring in their Physical Walls, only to be killed by special moves. I can't decide whether to have Fire Blast or Flamethrower. The question that drives in my head is, "Power, or Accuracy?". Also, I cannot decide whether to have a Timid Nature, or a Modest Nature, Speed or Power?
-------------------------------------------
THE PHYSICAL WALL/PHAZER/SPIKER
"MetalFenix" the Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Attack/176 Defense/16 Speed
Impish
- Drill Peck
- Spikes
- Roost
- Whirlwind
Skarmory is also a great asset to my team, as many Skarmory are. Skarmory comes in on a Physical Attacker, Sets Up Spikes, Roosts Off damage, Whirlwind Stat-Boosters, and Drill Peck in case it is taunted. Skarmory can also be a saving grace to Ice Shard Mamoswine, and whirlwind it away. Or at least stall it untill it has no PP for ice Shard Left.
-------------------------------------------
THE PHYSICAL SWEEPER
"W4T0R5N4K3" the Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spe
Adamant
- Waterfall
- Dragon Dance
- Stone Edge
- Taunt
My Second Taunter. This is the usual BulkyGyara. Come in On something it can scare, Dragon Dance up on the switch, and if the new target is basically not going to attack (such as skarmory), Taunt it, then Keep setting up DD, And Finally Do a Physical Sweep.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, thats pretty much my team.
Remember that I'm pretty much new (not exactly though) to competitive battling. So, don't insult me.
Love/Hate/Criticize/Steal
Don't expect me to be a "all-knowing player", because I just started.
I am open to any and all Criticizim.
Now, down to the point, I recently entered a tourney where I was chosen to have a Flying-Type Mono Type team. So, here is my mono-type team!
Changes are in bold.
~AT A GLANCE~
~AN IN-DEPTH LOOK~
THE SUICIDE LEAD
"RokDatFlyz" the Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Speed/252 Attack/4 HP
Jolly
- Taunt
- Rock Slide
- Stealth Rock
- Earthquake
Taunt is a big help to my Flying team. As my team is weak to stealth rock, and it can render bulky leads such as Bronzong almost useless. Although, stoping stealth rock is almost inevitable, I can at least prolong it... I use Rock Slide over Stone Edge because Rock Slide can flinch if I'm feeling lucky. And that Stone Edge has a little shakey accuracy.
-------------------------------------------
THE SPECIAL TANK
"Starscream" the Togekiss @ Lefties
Ability: Serene Grace
EVs: 252 HP/252 Sp. Defense /4 Defense
Calm
- Thunder Wave
- Air Slash
- Aura Sphere
- Roost
Togekiss can take special hits well (and physical), and can Thunder Wave the Enemy. Then, I'm sure you all know the Parahax. Thunder Wave + Air Slash + Serene Grace = 30% Chance of the Enemy even Moving. This means that if I thunder Wave an enemy not immune to it, it will be slower obviously. Then just keep SPAMMING Air Slashes. Air Slash will have a 60% chance to flinch the enemy, and if it is slower, it will have a chance for flinch. Now the Target has a chance to be "fully paralized" at about 25% of the time. Now, add the flinch rate ant the paralysis you get an opponent who can almost never move. Only 30% of the time he can move.. Togekiss is a great asset to my team and can take lots of hits...
-------------------------------------------
THE PHYSICAL TANK
"EvilScorp" the Gliscor @ Lefties
Ability: Sand Veil
EVs: 252 HP/40 Defense/216 Speed
Impish
- Earthquake
- Stone Edge
- Roost
- Swords Dance
Behold - My Physical Tank. It can take physical hits, SD up, roost off damage, and possibly setup a sweep. It's pretty standard...
-------------------------------------------
THE SPECIAL SWEEPER
"Drakon" the Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Speed/252 Sp. Attack/4 HP
Timid/Modest
- Draco Meteor
- Hydro Pump
- Fire Blast/Flamethrower
- Dragon Pulse
Special Sweeper. Most People predict the Dragon Dance Version and bring in their Physical Walls, only to be killed by special moves. I can't decide whether to have Fire Blast or Flamethrower. The question that drives in my head is, "Power, or Accuracy?". Also, I cannot decide whether to have a Timid Nature, or a Modest Nature, Speed or Power?
-------------------------------------------
THE PHYSICAL WALL/PHAZER/SPIKER
"MetalFenix" the Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Attack/176 Defense/16 Speed
Impish
- Drill Peck
- Spikes
- Roost
- Whirlwind
Skarmory is also a great asset to my team, as many Skarmory are. Skarmory comes in on a Physical Attacker, Sets Up Spikes, Roosts Off damage, Whirlwind Stat-Boosters, and Drill Peck in case it is taunted. Skarmory can also be a saving grace to Ice Shard Mamoswine, and whirlwind it away. Or at least stall it untill it has no PP for ice Shard Left.
-------------------------------------------
THE PHYSICAL SWEEPER
"W4T0R5N4K3" the Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spe
Adamant
- Waterfall
- Dragon Dance
- Stone Edge
- Taunt
My Second Taunter. This is the usual BulkyGyara. Come in On something it can scare, Dragon Dance up on the switch, and if the new target is basically not going to attack (such as skarmory), Taunt it, then Keep setting up DD, And Finally Do a Physical Sweep.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, thats pretty much my team.
Remember that I'm pretty much new (not exactly though) to competitive battling. So, don't insult me.
Love/Hate/Criticize/Steal