AT A GLANCE:
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AN IN-DEPTH LOOK:
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/76 Atk/180 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Roar
- Ice Punch
I prefer this to the standard Mixpert, if only for Pert's higher attack than sp. attack. Setting up rocks is priority, but once rocks are set up, I can sweep. Stealth Rock is pretty much a given here, as is Waterfall. Pert is set on Impish to (obviously) raise my defense without lowering anything else that's actually necessary. Roar is there to get rid of anybody who would pose a threat to Pert, as well as to scout/spread rock damage. The EVs were taken off the site, although I don't see what the point of the 72 Speed EVs is. There really isn't anything important that it outspeeds with those EVs (I think), so I took them off and put them in attack.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 96 HP / 252 Atk / 80 Def / 80 Sdef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Roost
- Swords Dance
- Brick Break/Superpower
Not that standard anymore, SDScizor is still seriously awesome. It's still semi-standard, so there's litttle to no surprise, since people won't be expecting a CB after they get hit by LO recoil. As many of you know, the point of this set is to set up SD, then sweep with Bullet Punch or Brick Break/Superpower. Even if I can't set up SD, it still sweeps easily with LO and 130 base attack. Roost is another given, as Scizor likes the free recovery, without the problem of losing its flying abilities, as it isn't flying.
Tentacruel @ Leftovers
Ability: Liquid Ooze
Calm nature
EV’s: 204 HP/54 Sp.Att/252 Sp.Def
Surf
Toxic Spikes
Rapid Spin
HP [Electric]
I know that not every team needs a spinner, but this particular team is so Spikes/SR weak, that I think this particular team does. Rapid Spin is a given, that just might be why it's called a RAPID SPINNER. Toxic Spikes add to my SR support and really help any team that doesn't have a Status absorber. Surf provides nice STAB, and a second water move to compliment Pert. Aside from the STAB, it gives nice coverage against one of the most used special sweepers: Heatran. HP Electric, on the other hand, provides coverage against a very overused Physical Sweeper: Gyarados. It also provides semi-coverage against Mence and Nite.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/212 Spd/44 SDef
Calm nature (+SDef, -Atk)
- Earth Power
- HP [Ice]
- Fire Blast
- Substitute
This team was made in the age of Heatran, so it has SubTran to surprise people who think I'm running ScarfTran. SubTran still works, so I still use it. I'm thinking of turning it into a SpecsTran, because SpecsTran hits amazingly hard, but for now I'm keeping it a SubTran. Substitute is a given, one of which I seem to have on each Pokemon so far. I might change Flamethrower for Fire Blast, or Lava Plume, but Flamethrower still provides nice STAB, as well as higher PP (I have been PP stalled before) and higher accuracy. Earth Power counters other Tran, and HP Grass for bulky waters. I have Calm > Modest because SubTran is more of a tank than a sweeper.
Togekiss (M) @ Leftovers/Lum Berry
Ability: Serene Grace
EVs: 252 HP/104 Spd/152 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Aura Sphere
- Nasty Plot
- Roost
Now this is my Special Sweeper. Coming off a base 120 Special Attack, It doesn't come close to needing full EVs, as its SP. Attack is now a grand total of 345. Roost is for restoring, even more helpful if Togekiss is running Lum Berry. The HP EVs help it survive some things that might OHKO otherwise. The speed EVs allow it to outrun Adamant Ttar so it doesn't end my sweep early. Nasty Plot can bring my SP. Atk up to amazingly high levels, allowing it to sweep with Air Slash and Aura Sphere. With 3 Nasty Plots up, Aura Sphere will deal 464-505 damage on WishBliss.
Salamence (M) @ Choice Scarf
Ability: Intimidate
EVs: 129 HP/252 Atk/129 Spd
Hasty nature (+Spd, -Def)
- Earthquake
- Fire Blast
- Outrage
- Draco Meteor/Hydro Pump
Scarfmence is unexpected, and works awesomely. Comes in on your nice little DDMence or DDGyara, outspeeds, and OHKOS. With a scarf, Mence outspeeds ScarfTran, and can OHKO with Earthquake. I decided to give Mence Hasty > Naive, as its ability allows it to make up for its defense minus. Earthquake provides coverage against things like Metagross, Tentacruel, Heatran, Lucario, Heatproof Zong, etc. Fire Blast gets Metagross, Lucario, Levitate Zong, Mamoswine, Weavile, Celebi, etc. Outrage is awesome STAB, and can OHKO a lot of pokemon. I'm a bit hesitant to give it Draco Meteor, but I've had suggestions for both, and I want more advice on that.
EDITS IN RED